Age | Commit message (Collapse) | Author |
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Bumped version to 1.8.5
Fix the brush menu being broken by the missing
brush attribute in Texture Painting mode before
adding the UV map and the Paint Slot
The bug is also in Blender's UI (from which the code is
derived)
Some small fixes - add a check to wire all Operator
Update wiki link
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This reverts commit 754081ae6b100e7bd288da7e72496b4d3768b5ca.
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As a part of the task T50726:
Update the Panel rename code to more generic one
update call was missing during register
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Bumped version to 0.1.5
Remove star imports
Imports as tuples
Pep8 cleanup
Consistent prop definitions
Some small UI fixes (use align where possible)
Some tooltips and EnumProperty UI names
Update links
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Bumped version to 0.9.2
Pep8 cleanup
Remove star imports
Imports as tuples
Consistent props definitions
Refactor the VIEW3D_OT_reset_weight_palette operator
and VIEW3D_PT_weight_palette panel removing if else walls
Fix crash with trying to save a preset into a non existing path
Small UI fixes (introduce the active icon in the palette menu)
Update some tooltips
Update links
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Bumped version to 1.5.1
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Update url link
Note:
Moved the Scene Properties into a PropertyGroup
Access them with bpy.context.scene.bsurfaces
There are still some possibly unused variables
In the future, during a refactor that could
be adressed (as they are not all function calls)
Fixed some crashes that i got during testing:
line 1402:
The Remove Doubles treshold calc in one case
caused divide by zero - fallback to 0.0001
line 458:
Index out of range error
line 2955:
zero Vector angles
If there are some better solutions, these are the
places to look
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This reverts commit 1af1c0963a14fba18f642a87394df05f6c8d3128.
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The glob + sort approach didn't work reliably enough. Now we're just
hard-coding the wheel's filename.
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Not only updated the wheel, but also updated the py files that originate
from the BAM Git repository.
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Bumped version to 1.2.1
Remove star imports
Split the bTrace file into two
Move the Panel and props code into the new file
Pep8 cleanup
Change the complicated switcher UI code Bools
replace them with one EnumProperty
This makes the second PropertyGroup not needed
Make optional layout configuration in the
preferences
Fix the crashes with the Drawing operator
Fix several crashes with wrong contexts
Some small UI fixes
More graceful error handling
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the selection operator)
In addition to indentation and rearrangement of some functions
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And also adapted to pep8.
Patch of lijenstina. Thanks :)
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Bumped version to 0.3.2
Fix star imports
Replace the star import of the createMesh
with importlib reload in init
Pep8 cleanup
Fix crash with the Cap head type -
props.DIV_COUNT was non existing
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Using newly-added bpy_extras.keyconfig_utils helper.
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Bumped version to 0.3.3
Fix star imports
Pep8 cleanup
Fix RNA Warning: Current value "0" matches no enum
The EnumProperty function were passed an empty list
if there were no adequate objects in the scene
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Bumped version to 4.6.7
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Update url link
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Add importlib call properly after F8 reload
Remove the star import from the Geodesic init
Fix links
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This fixes T51131 Textures do not get packed when used in particle system
For more info, see https://developer.blender.org/diffusion/BAM/history/master/
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Temporary solution for allowing testing and scripts
checks
vertex_align script needs cleanup and proper merge
Until then, disabling calls to it from init
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DATA_OP_facetype_select operator was included in
mesh_check but was also present in mesh_select_by_type
Pep8 cleanup
removed the panel draw code as it was already
merged in init (displayMeshCheckPanel)
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