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2022-09-21UV Layout: revert all changes to 'draw_image'Germano Cavalcante
The UV color changed after these changes.
2022-09-21Create Camera Rigs: fix DoF bone for 2D rigDamien Picard
2022-09-21UV Layout: update add-on locationDamien Picard
2022-09-21Fix T101134: Regression: Export UV Layout is blurryGermano Cavalcante
This partially reverts commits rBAfdebdd681f0b, rBA563ea27eb1a8 and rBAb56a6acb9f4f. And fixes T101134. We still need to find an appropriate way to replace `glEnable(GL_LINE_SMOOTH)`.
2022-09-21Fix T101239: UI Animation Render: Attribute error when running in backgroundLuca Rood
2022-09-20Amaranth: Fix addon un-register functionSergey Sharybin
The issue was introduced in cf773d42f07d and vis caused by a lack of class unregister. Fixes regression tests, as well as usecase when a user toggles the addon off and on again.
2022-09-20Amaranth: Fix Jump Keyframes layoutPablo Vazquez
* Move into its own sub-panel inside the Keyframes panel
2022-09-20Amaranth: Fix Wireframe Toggle layoutPablo Vazquez
* Use column layout for Wireframe Toggle. * Move into its own sub-panel.
2022-09-20Amaranth: Remove "Node Shader Extra" featurePablo Vazquez
This data-block indicator is no longer needed now that the Node Editor has a context path overlay introduced in Blender 3.0
2022-09-20Amaranth: Remove "Switch Material" featurePablo Vazquez
Since 2.8 the Shader Editor has a popover with a UIList of all materials, much more complete than the dropdown implementation in Amaranth. Good to see Amaranth features being replaced by built-in ones in Blender :D
2022-09-20Merge branch 'blender-v3.3-release'Pablo Vazquez
2022-09-20Amaranth: Fix poll for operatorsPablo Vazquez
* AMTH_NODE_OT_show_active_node_image in Node Editor * AMTH_VIEW3D_OT_render_border_camera in 3D Viewport
2022-09-19glTF exporter: fix objects parented to bone animated when using rest pose as ↵Julien Duroure
default
2022-09-19glTF exporter: manage delta transform animationJulien Duroure
2022-09-19glTF importer: cleanup variable names to avoid confusionJulien Duroure
2022-09-19glTF exporter: Fix scene evaluationJulien Duroure
2022-09-19glTF exporter: optimized animation size option was not saved when 'remember ↵Julien Duroure
export settings'
2022-09-19glTF exporter: Fix default sheen factorsJulien Duroure
2022-09-19glTF exporter: Fix crash when original texture export is packedJulien Duroure
2022-09-14FBX: support new color attributes, and sRGB/Linear/None colors option (T98721)Aras Pranckevicius
FBX exporter code was only supporting "Face Corner - Byte Color" attribute type, using the deprecated Mesh.vertex_colors API. Update the to use the new attributes API, and to handle all the attribute combinations. An option to pick between sRGB (default, matches current behavior), Linear (requested in T82847) or None (don't export/import any color attributes) has been added to the exporter and the importer. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15942
2022-09-12UI: Cleanup/Fixes of some UI messages.Bastien Montagne
2022-09-10Magic UV: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-09-05Fix T100807: Snap Utilities Line doesn't create faces for non-boundary edgesGermano Cavalcante
2022-09-05Snap Utilities Line: use 'is_wire' instead of checking 'link_faces'Germano Cavalcante
Small micro optimization
2022-09-05Update for "Import Images as Planes" Addon.Rick Astley
Add more features for Material and ImageTexture settings: 1. The ability to change Interpolation Mode of the texture (linear, closest, cubic, smart). Before there was only linear as default. 2. The ability to change the extension parameter. 3. The ability to change a Blend Mode (Blend, Clip, Hashed). Before there was only Blend (or Opaque if "Use Alpha" is unchecked) as default. 4. In "Alpha Blend" case, added the "Show Backface" checkbox. 5. The ability to change the Shadow Mode (Clip, Hashed, Opaque) or disable casting shadows. Before there was only "Alpha Clip" as default. 6. The ability to enable Backface Culling. Reworked: 1. Compositing Nodes, Material Settings and Texture Settings are in different layouts now. 2. "Use Alpha" checkbox has moved from "Texture Setting" to "Material Settings". Differential Revision: https://developer.blender.org/D15744
2022-08-30Merge branch 'blender-v3.3-release'Ryan Inch
2022-08-30Collection Manager: Fix "Add/Remove nested from selection". Task: T69577v3.3.0Ryan Inch
"Add/Remove nested from selection" was inverting the selection for the branch instead of adding or removing. This fixes it to behave similarly to toggling nested RTOs.
2022-08-29Merge branch 'blender-v3.3-release'Damien Picard
2022-08-29AnimAll: fix translationsDamien Picard
2022-08-28Sun Position: fix translationsDamien Picard
2022-08-28AnimAll and Sun Position: update translations for regeneration easeDamien Picard
Bring back the auto-generated block delimiters Also: sort unregister() in reverse order to register()
2022-08-25Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-25Fix: nodewrangler error accessing space.node_tree when not availablePhilipp Oeser
Revert part of rBAad1966474ed2 in nw_check() which was giving no benefit afaict (and instead tried to access space.node_tree for Spaces other than the Node Editor, spamming the console with errors). Differential Revision: https://developer.blender.org/D15770
2022-08-24Merge branch 'blender-v3.3-release'Julien Duroure
2022-08-24glTF exporter: do not bake selected skinned meshes, as glTF transforms must ↵Julien Duroure
be ignored on skinned meshes
2022-08-24object_print3d_utils: switch 3D Print Toolbox obj export to use the new exporterAras Pranckevicius
The 3D Print Toolbox addon was using the Python based exporter API, switch it to use the C++ based obj exporter. This is faster, supports vertex color attributes, and allows to remove the Python based exporter some day. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D15769
2022-08-17Merge branch 'blender-v3.3-release'Julien Duroure
2022-08-17glTF exporter: cleanup option descriptionJulien Duroure
2022-08-17glTF exporter: add commentJulien Duroure
2022-08-16Archimesh: Register Undo for some missing operatorsAntonio Vazquez
Two operators were missing the option to enable the Undo registering.
2022-08-14Merge remote-tracking branch 'origin/blender-v3.3-release'Jesse Yurkovich
2022-08-14Fix T93189: Missing UNDO operator options for Curve Tools addonJesse Yurkovich
A variety of operators were missing appropriate bl_options for correct undo support. This results in either crashes (auto loft, bi-rail) or other odd behaviors around returning the scene to the correct previous state (sometimes having to hit ctrl-z twice to undo once, sometimes undo skips steps, etc.) Differential Revision: https://developer.blender.org/D13283
2022-08-12Merge branch 'blender-v3.3-release'Ryan Inch
2022-08-12Collection Manager: Fix T100326. Task: T69577Ryan Inch
Add guards to the functions triggered by checkbox updates in the preferences. This prevents them from being called multiple times, such as when the mouse is hovered over the checkbox and the backspace key is repeatedly pressed.
2022-08-10Merge branch 'blender-v3.3-release'Julien Duroure
2022-08-10glTF: fix typoJulien Duroure
2022-08-09Cleanup: fix typos in blender addonsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15646
2022-08-09object_print3d_utils: replace f-strings by str.format() for I18nCampbell Barton
Unfortunately, messages cannot be properly extracted from f-strings. Use `str.format()` method instead. Ref D15615
2022-08-08Merge branch 'blender-v3.3-release'Julien Duroure
2022-08-08glTF: Merge glTF Material Output nodes into a single oneJulien Duroure