Age | Commit message (Collapse) | Author |
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This reverts commit f6e3238de3e4d3526c64023b488a3d0ac177ae88.
Was intended for 2.8x branch only.
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Fixed the default values to match the default preset. This also fixed the default Cap Head size.
Added "Align to View", "Location" and "Rotation" properties.
Now adds the mesh the same way as the Template example. This fixes some of the problems when using this script with 2.8.
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was caused by recent clickdrag event changes
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Distort check gave positive result with all faces.
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Bump version to 0.3.7
Small style tweaks
Fix reported on IRC:
- The issue with using .import in the blsv operators, causing
crashes when called from the python console
- Used **stored_views.import_blsv** and **stored_views.export_blsv**
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Bump version to 1.1.1
Some style tweaks
Use register_class instead of register_module
Add operator to export all shortcuts into a text block
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Previously the keymap registration would cause an error when there was
no Pose keymap yet. Now the code adheres to the example code in
[the tutorial](https://docs.blender.org/api/blender_python_api_master/info_tutorial_addon.html#keymap).
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This name was used before, and is still referenced in the
POSE_OT_selection_set_assign operator.
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Substance
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Code would break on empty shapekey names, and was actually broken in
all cases where Blender would have to alter the shapekey name when
creating it.
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Bump version to 1.0.2
Minor style tweaks
Add a condition to the assignment of the active text block
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Bump version to 1.0.5
Fix omission from the previous commit related to checking the
the VIEW3D_MT_remove_material mode with no active object
No other functional changes
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Bump version to 1.1.6
Some style tweaks
activelatticeobject unregister code not needed, since it was removed
in the previous commit
CubeSter module:
- Address the vertex color changes using versioning, search for the
**bl_version** and **get_colors** pattern in the code
- Fix a missed property call during previous refactor
- Remove an unused variable
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Bumped version to 0.9.4
Some style tweaks
Rename some of the classes for consistency
Replace the import_module with register_class
Remove the Weights Property_Group since it is not used
Fix the issues with using related to relative paths for presets:
- use the os.normpath output of the absolute path
- add some checks for path existing
- add a warning about not saved blend file (bpy.data.filepath)
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Bump version to 1.1.8
Remove the Boolean mode toggles and bgl related code
Remove some of the unused variables
Some code style tweaks
Translate some previously missed tooltips
Simplify some of the repetive code
Use a property group for some of the scene props
Fix crashes:
- If there are any selected objects that are not meshes
- Fix an error in master related to storing selection (invalid object)
- Fix memory leak on quiting Blender while the operator is running
Note:
Concerning the E722 Pep8 - Bare Except Warning since there is a notice
with a full exception it can be disregarded
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Bump version to 1.0.4
Some style tweaks
Refactor some of the if - else loops
Correct some of the tooltips
Various UI tweaks
Improvements:
- Introduce a pop-up menu for assigning and selecting materials
- Add support for removing empty material slots for non mesh objects
- Activate the material slot more reliably after creation, applying
- Texture Renamer: add option for rename all objects in the data
- Warning Messages: better formatting of console prints
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Fixed bugs
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Requested in T54050, usually would not add new stuff to FBX but this
looked like totally needed for compo needs...
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D3068 by @cyaoeu
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* Add features
- Align UV Cursor
- UV Cursor Location
- Align UV
- Smooth UV
- UV Inspection
- Select UV
- Texture Wrap
- UV Sculpt
* Improve features
- Copy/Paste UV: Add menu to UV/Image Editor
- World Scale UV: Add information about Texel Density
- UV Bounding Box: Add option "Bound"
- Texture Projection: Add option "Assign UVMap"
- UVW: Add option "Assign UVMap"
* Improve UI
* Fixed bugs
* Optimization/Refactoring
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Bump version to 1.8.1
As mentioned in T54062:
Since the previous link was pointing out to the old Wiki Manual,
created the appriate page on the Add-ons wiki.
No other functional changes
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Not needed since Carve has been removed from Blender
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