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2015-04-08Fix T44292: Work around invalid binary STL files on import.Bastien Montagne
Some report a size (facet number) of zero... To think even something as simple as STL format cannot be respected universally... :'(
2015-04-04Fix Povray 'new' df3 smoke handling.Bastien Montagne
The tricky part here is that to read correctly df3 data, we need to have a unit box, and can only transform it to match Blender's domain's bbox *after* df3 is read.
2015-04-03Simplify rigify circle widget creationCampbell Barton
patch by Jefferson Rausseo
2015-04-02[textureAtlas] incorrect button namemifth
2015-04-02default apply-modifiers to onCampbell Barton
2015-03-31Fix T44127: py translations freeing func not being called when ↵Bastien Montagne
space_bar_menu addon is enabled. That's great mystery - that addon was doing 'bad' `from bpy import *`. Removing that fixes the issue, but... :/
2015-03-26Fix T44135: Sapling add-on broken in 2.74rc3.Bastien Montagne
Nothing broken here actually, just missing info (shape needs at least three levels of branching to take effect). To be backported to 2.74.
2015-03-26Fix T44131: FBX Export: During animation baking, code could try to set ↵Bastien Montagne
readonly properties.
2015-03-24Minor UI message fix.Bastien Montagne
2015-03-24Fix T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error.Bastien Montagne
Well, not exactly a fix, since the buggy behavior from FBXSDK side makes no sense to me. So it's rather a hack to make that stupid piece of junk happy - now you can (optionally, but ON by default) force exporting anim keys for all bones of an armature. Should be safe for 2.74, just adds a new option, cannot see how it could break existing stuff.
2015-03-24Fix T44089: restore default orientation axes of each addons to stae before ↵Bastien Montagne
rBAbfbabc0592b8. Now using a class factory to allow customization of those defaults axes, still way less verbose than previous code!
2015-03-23C3D importer: updated property descriptions and scaling valuesSybren A. Stüvel
The minimum value for the 'scale' property has been decreased, allowing even smaller scales (some C3D files use huge coordinates). The effect of the 'from_inches' property has been changed to match its description. Reviewed by: dmbasso Differential: D1195
2015-03-21Fix T44060: 2.74RC2: Import Images as Plane: no alpha when open an image ↵Bastien Montagne
with Cycles engine. UseAlpha & co are image settings, they are not bound to any specific render engine. To be backported to final 2.74.
2015-03-20Acclaim Motion Capture Files importer: fixed missing return valuesSybren A. Stüvel
2015-03-17Fix T44106: Obj importer broken.Bastien Montagne
In fact, it's the OBJ file which is utterly broken (thousands of faces reusing the same vertex...). I think 'breakage' comes actually from change in bmesh (raising error when trying to get an edge with same vert in both items of the key), afaiks this is not different from old code in current importer. Anyway, working around this is easy and cheap, so... To be backported in final 2.74.
2015-03-14Fix T43979: FBX Animation import regression.Bastien Montagne
To be backported to final release.
2015-03-13Correct manual linksCampbell Barton
2015-03-12Fix T43929: Exporting a mesh with shape keys as FBX with smoothing, creates ↵Bastien Montagne
invalid file. Stupid libfbx crashes when there is no normals in 'main' mesh data, and some shape keys linked to that mesh. Now, issue is, I removed always writing normals because iirc this was giving bugs with some importers... Re-enabled it for now, let's hope everything works OK. *do not backport this* to 2.74!
2015-03-10Fix T43954: New FBX Importer resets UVs of imported model.v2.74-rc1Bastien Montagne
Pretty stupid, UV/VCols were passed as a copied list instead of direct blend data. Not sure there was a reason for that, but now it was seriously conflicting with new advanced behavior of that code (to allow complex per vert/face/loop normal import into clnors)...
2015-03-10Fix T42477: mesh_inset crashHoward Trickey
Needed to better handle a simultaneous edge / vertex event.
2015-03-10Fix: Keymap in official pie menus wasnt registered properly, which led to ↵Sebastian Koenig
problems when try to load factory settings. Fix was suggested by Severin, thanks a lot!
2015-03-09Fix T43935: FBX: Coordinate system axes exported incorrectly, resulting in a ↵Bastien Montagne
180 degree rotation of meshes. Issue found, investigated and fixed by ib_rod (Rod Boyd), thanks a bunch! And again, a special mention to the "quality" of FBX doc (even on official API level)...
2015-03-09Edit recent commit, no need to assign dummy varsCampbell Barton
2015-03-09Fix T43934: import obj file fails ( error )Bastien Montagne
Stupid mistake in own recent work on OBJ...
2015-03-06FBX: fix 7.4 exporter tooltip.Bastien Montagne
2015-03-05Fix T43899: FBX and OBJ importers after new RNA API 'cleanup'.Bastien Montagne
Caused by rBc755d8fbb520fbcf2a, can understand we want a 'good' (sigh) naming before release, but please ensure code already using it is updated then...
2015-03-05Cleanup: typosCampbell Barton
2015-03-05avoid double lookup for library attrCampbell Barton
2015-03-02Fix T43863: Some obj have three values per UV coordinate... sigh.Bastien Montagne
2015-03-01OBJ IO: More cleanup (mostly from pep8).Bastien Montagne
2015-03-01OBJ import/export cleanup.Danilo Bargen
Reviewers: mont29 Projects: #import_export Differential Revision: https://developer.blender.org/D1151
2015-02-28Fix T43837: Can't change amount of leaves.Bastien Montagne
Leaves settings were simply never used (broken logic, dead branch code)...
2015-02-27OBJ import: single vectors (vloc/vnor/vtex) may also be multiline :(Bastien Montagne
Issue reported by Daniel Salazar (ZanQdo) through IRC, thanks!
2015-02-25Fix T43812: Not all blender objects have a 'library' member...Bastien Montagne
2015-02-23remove texture_paint_layer_manager.pyBrendon Murphy
broken & made obsolete by psy-fi updates to texture paint system.
2015-02-22FBX import: also import 'polygon' normals as custom lnors.Bastien Montagne
Some FBX files store their normals as polygon ones (flat shading...). Note this code becomes a bit messy, will need some cleanup!
2015-02-21FBX import: Add some support of (custom!!!) Max property names for materials.Bastien Montagne
Patch by juicyfruit (Martijn Berger) with own minor edits, thanks!
2015-02-20FBX import: minor fixes (mostly, could try to load an image with None path...).Bastien Montagne
2015-02-20Fix T43719: STL Import Script Scale option is strongly limitedBastien Montagne
Soft min/max are now 1e(-)3, hard ones are now 1e(-)6...
2015-02-19OBJ Importer: revert adding 'rel_index_process' helper.Bastien Montagne
Makes code nicer, but adds between 10 and 15% to parsing time... Not worth it.
2015-02-19Fix own error in rBAc307a89e281a2e8 - OBJ importer *do* have to ↵Bastien Montagne
tessellate/untessellate sometimes. Issue comes with ngons having holes (i.e. ngons using the same edge more than once). This is not supported in Blender, so we have to 'work around' it. However, we can limit this behavior to ngons actually 'blender-invalid', no need to do that systematically. So this commit still allows for much better performances with 'usual' ngons. Those with holes get back to previous performances, more or less. Many thanks to Campbell for the headup!
2015-02-19Typo: Fixing a typo that broke switching the keyframe matching in tracking piesSebastian Koenig
2015-02-18Fix T43635: 'fill contours' fails when using multiple render layersFolkert de Vries
There was a problem with the order of stroke and fill elements. Additionally, sometimes names of linesets collide between render layers. this has been fixed by prepending the name of the render layer to a layer's id.
2015-02-18Fixed: scale of exported Smoke simulationMaurice Raybaud
2015-02-18WIP: Very basic smoke exportMaurice Raybaud
2015-02-18Added DF3 library to allow later volumetric import/export like smokeMaurice Raybaud
2015-02-18Improved blurry reflection roughness scale for faster renderingMaurice Raybaud
2015-02-18Added: UberPOV / POV Feature Set choice in user preferencesMaurice Raybaud
Added: Stochastic antialiasing for UberPOV Added: Blurry Reflection for UberPOV Improved: Defaults for AA and Depth of Field to a better quality/time Improved: UV texture transforms more closely match BI and more functionalised
2015-02-18OBJ importer: some more minor cleanup.Bastien Montagne
Note I tried to make 'face' tuple a namedtuple, but this makes things significantly slower here (about ten percents), don't think it's worth it.
2015-02-18OBJ importer: more cleanup/factorization/simplification of the code...Bastien Montagne