Age | Commit message (Collapse) | Author |
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Small update, link the new wiki page in the bl_info
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Bumped version to 1.0.4
Minor change
Add Panel item switcher toggle that can hide the
the drawn elements to save space
Rename some variables/props filter and len as they're
reserved words
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Bumped version to 0.1.2
Pep8 cleanup
Consistent property definitions
Remove star imports
Some small UI fixes
Reorder the submenu items types Alphabetically
Add Curve braid: merge in the bpybraid and braid scripts
since they are relatively small
Add Simple Curve - use a property group for scene props
Add list of Menus and Panels available in the User Preferences
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reposition and shapes
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Bump version on 0.8.1
Pep8 cleanup
Move the properties to a PropertyGroup
they can be accessed with context.scene.skinify
Properties names and tooltips cleanup
Use layout.split for some of the UI code
Remove the app.handler on unregister and add
an additional check in the init_props function
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The tooltip was missing from the mesh_help operator
as the icon can maybe be confusing at first
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Bumped version to 1.2.2
Pep8 cleanup
As a part of the task T50726:
Update the Panel rename code to more generic one
Small cleanup merge the pan Operators into one
fix the error with the invoke context of the view_pan
needed INVOKE_REGION_WIN to be passed on
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Do not hide the panel when no selected objects, no good for user experience, greyout instead.
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Based on patch by Kai Kostack (@kaikostack), thanks!
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This code uses same wrapper as FBX importer to generate a basic nodal
shader for Cycles material.
Note that not all MTL features are supported, some might be possible to
add later though.
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That way other addons may use it as well.
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Brush Boolean now uses add-on solver setting. Reveal hidden geometry before doing any action for Auto Boolean. Tweak popup message for help operator and remove title casing.
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Also avoid editmode switch
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Bump version to 0.1.3
Cleanup - some style and UI modifications
Improved Tooltips, add missing descriptions
Menu and Panel Listing in the preferences
Move scene props to init for proper reg - unreg
Translate comments into English
Fix several bugs with scripts:
- Drop to ground: add missing poll for Drop all
- Cubester: fix sound generation, missing checks for data
move properties to __init__ together with the update functions
- Make Struts: add a try block allows the global undo to be
restored, fix division by zero error, add missing poll
- rope_alpha: fix several crashes with hardcoded names on re-runs
make the similation work for new scenes
- Circle array: fix (flawed attempt) check for allowed types
- Copy2: add check for properties passed, error handling, division by 0
on non mesh copy objects, add a missing poll
- Unfold Transition: fix polls for active objects, division by 0
add a warning about selecting an another armature
- oscurart_constellation: add a try block, move the prop to init
- easy_lattice: simplify enumproperty, polling
- Laplacian Lightning: prints are optional, API change to obj.raycast,
UI refactor, move winmgr props to scene properties
- add_light_template - try block, fix crash with constraints
and no camera in the scene
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after the original objects
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There is an issue with the construction of module names. Since there is no
top-level module "legacy", the `"legacy.%s.%s" % (RIG_DIR, rig_type)`
construct fails.
Without these fixes, a unittest fails:
Start testing: May 23 12:19 CEST
----------------------------------------------------------
3/18 Testing: script_load_modules
3/18 Test: script_load_modules
Command: "/home/sybren/workspace/blender-git/build_linux/bin/blender" "--background" "-noaudio" "--factory-startup" "--env-system-scripts" "/home/sybren/workspace/blender-git/blender/release/scripts" "--python" "/home/sybren/workspace/blender-git/blender/tests/python/bl_load_py_modules.py"
Directory: /home/sybren/workspace/blender-git/build_linux/tests/python
"script_load_modules" start time: May 23 12:19 CEST
Output:
----------------------------------------------------------
Traceback (most recent call last):
File "/home/sybren/workspace/blender-git/blender/tests/python/bl_load_py_modules.py", line 231, in <module>
main()
File "/home/sybren/workspace/blender-git/blender/tests/python/bl_load_py_modules.py", line 226, in main
load_modules()
File "/home/sybren/workspace/blender-git/blender/tests/python/bl_load_py_modules.py", line 178, in load_modules
__import__(mod_name_full)
File "/home/sybren/workspace/blender-git/build_linux/bin/release/scripts/addons/rigify/legacy/__init__.py", line 42, in <module>
from . import utils, rig_lists, generate, ui, metarig_menu
File "/home/sybren/workspace/blender-git/build_linux/bin/release/scripts/addons/rigify/legacy/rig_lists.py", line 76, in <module>
rig_list = get_rig_list("")
File "/home/sybren/workspace/blender-git/build_linux/bin/release/scripts/addons/rigify/legacy/rig_lists.py", line 47, in get_rig_list
rig = utils.get_rig_type(module_name)
File "/home/sybren/workspace/blender-git/build_linux/bin/release/scripts/addons/rigify/legacy/utils.py", line 702, in get_rig_type
submod = importlib.import_module(name, package=MODULE_NAME)
File "/usr/lib/python3.5/importlib/__init__.py", line 126, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
ImportError: No module named 'legacy'
Warning! '/home/sybren/.config/blender/2.78/scripts/startup/pillarsdk/__init__.py' has no register function, this is now a requirement for registerable scripts
archimesh: Imported multifiles
measureit: Imported multifiles
Paths:
'/home/sybren/workspace/blender-git/build_linux/bin/release/scripts/modules'
'/home/sybren/workspace/blender-git/build_linux/bin/release/scripts'
'/home/sybren/.config/blender/2.78/scripts'
MeasureIt: Cleaning data
++++++++++++++++++++++++++++++
MeasureIt: Cleaning data
Error: Not freed memory blocks: 1, total unfreed memory 0.000214 MB
<end of output>
Test time = 0.87 sec
----------------------------------------------------------
Test Failed.
"script_load_modules" end time: May 23 12:19 CEST
"script_load_modules" time elapsed: 00:00:00
----------------------------------------------------------
End testing: May 23 12:19 CEST
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(alessandrozompa)
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Bump version to 0.33
Some Pep8 clean up and general fixes
Some UI updates
Replace Mesh to wall with a similar results script
mesh_edges_floor_plan (for reasons see T51483)
It is not 1 to 1 replacement but should be more stable
If someone wants to continue development it's absolutely
possible to be re-included later on
Vertex Align: cleanup and refactor code
introduce a stored alignment setting, proper help operator call
move the property group to init, remove register call
Mesh Check: cleanup
Move the UI element draw code from init
to the Face/Info select, cleanup
mesh_info_select:
Add a timer for redraw (not sure if it is the best solution)
Add settings remove refresh operator (as edit mode is available)
Mesh Edge Tools:
remove the Intersect_Line_Face operator, add general error handling
fix several crashes with non proper selections passed
Select tools - replace deprecated imp call
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Signed-off-by: meta-androcto <meta.androcto1@gmail.com>
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