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2015-10-29Update manual linksCampbell Barton
2015-10-26Batch-export for STLCampbell Barton
Original patch by D1582 by @lichtwerk Also added 'use_selection' option, matching other exporters.
2015-10-24Remove check for Python installationCampbell Barton
We assume a full Python is available now
2015-10-24X3D: Don't write line-no into objects by defaultCampbell Barton
This is handy for debugging, not general use. so only do this when DEBUG is set. Also use a custom property instead of registering RNA.
2015-10-24Fix: Text.origin is not a valid input field, now ignoredSeva Alekseyev
2015-10-23Fix: validate before textures, colors, and normalsSeva Alekseyev
Feature: rudimentary support for Text nodes (no styling, only font size) Feature: line number of the node reported as a custom property
2015-10-23Fix: validating Extrusions after applying textures. Validation may remove ↵Seva Alekseyev
vertices/faces from a mesh, so assumptions about mesh size might be off after validation.
2015-10-22limit menu visibility to object mode only. (unreported: panel showed up in ↵meta-androcto
wrong modes)
2015-10-19reported in irc, fix for commit rBc34993160da76b6f84f06dc0aa703d09cdfd45cameta-androcto
added: layers = BoolVectorProperty
2015-10-15partial fix for reorder splinesmeta-androcto
T39664 Thanks Joshua Leung (aligorith)
2015-10-15X3D import: expanded support to a larger subset of the standard.Seva Alekseyev
It supports: - all geometry nodes from Rendering - all geometry nodes from Geometry3D - ImageTexture (including primitives) - TextureTransform (needs careful testing) - all lamp nodes from Lighting - Viewpoint I've been going by the standard as outlined here: http://www.web3d.org/documents/specifications/19775-1/V3.3/index.html When not sure, I'd compare to a reference implementation, X3DOM ( http://www.x3dom.org/ ). The UI was left intact from the existing implementation. Reviewed by campbellbarton and mont29
2015-10-15Cleanup: Import Images As Planes: Automatically generate the transparent ↵Philipp Oeser
material nodes system when enabling "Use Alpha", for Cycles. - Removed two options from Cycles Materal settings during import ("Diffuse & Transparent", "Emission & Transparent"). - Nodetree creation stays the same, but transparent BSDF (along the other needed nodes) is now added when Import Option "Use Alpha" is checked. Reviewers: testscreenings, mont29 Reviewed By: mont29 Projects: #addons Differential Revision: https://developer.blender.org/D1437
2015-10-15disable reorder splines buttonmeta-androcto
2015-10-13Fix error in case FBX file specifies no known pre-defined FPS and a null ↵Bastien Montagne
custom fps value... Patch by Julian (joolsa). Differential Revision: https://developer.blender.org/D1551
2015-10-13OBJ IO: add (limited) support for options of textures in MTL files.Bastien Montagne
This commit adds IO support for: * -o (offset texture) * -s (scale texture) * -bm (bump multiplier, used a normal factor) Note that it also fixes T46459.
2015-10-10Fix T46437: Dupli objects should also export themselves, not only their ↵Bastien Montagne
duplis... To be backported, should we need an 'a' release.
2015-10-09Correct manual URL'sCampbell Barton
2015-10-05Fix T46383: "Import Images as Planes" should reload image datablock before ↵Bastien Montagne
importing. There is now an option to force reloading existing images. But main bug was elsewhere - that addon would always create new image datablocks, and yet use same (already existing) texture afterwards, that was rather bad, fixed using new 'check_existing' option of load_image helper just added to master.
2015-10-05Revert "Fix T46365: Export UV Layout to PNG not working (missing context ↵Campbell Barton
messages part)." This reverts commit e1d8c70bbb5776041383335f986b28b33d18f8ff. Prefer not to have speculative fixes. The intention here is not to use the context at all, even if doing so fixes the crash - it may then fail silently by mixing data from different contexts, causing further complications which are much harder to debug.
2015-10-04Fix T46365: Export UV Layout to PNG not working (missing context messages part).Bastien Montagne
Cannot reproduce the crash, let's see whether those missing context stuff fix it as well...
2015-10-02Copy Atributes AddonZanQdo
Adding new custom shape parameters to copy atributes addon
2015-09-26Change UI name of clean non-manifold operator to reflect that it doesZanQdo
2015-09-26fix for T46265 revert to 3d view operatorBrendon Murphy
2015-09-24Update for 2.76 docsCampbell Barton
2015-09-22Quiet RNA warningCampbell Barton
2015-09-21update version & remove warningBrendon Murphy
2015-09-15Add new addon to gather some custom normals basic editing tools, for until ↵v2.76-rc1Bastien Montagne
we add real support for that in BMesh. For now, only contains an op to flip custom normals (together with other normals). Related to T46115.
2015-09-07initial fix for T40706 disable local view, disable cyclesBrendon Murphy
2015-09-07fix for T45863Brendon Murphy
2015-09-01remove print left in by accidentCampbell Barton
2015-08-26Fix T45913: FBX Import: Add option to not import animations.Bastien Montagne
Can be handy sometimes, especialy with files which should not be animated and yet contain animdata...
2015-08-25Add GUI access T40316Brendon Murphy
2015-08-25improved error reports: T45372 thanks Leon(Leon95)Brendon Murphy
2015-08-24Fix T45879: Object Animated Render Baker options not showing up in ↵Bastien Montagne
Render->Bake, with Cycles engine Take Two. Not really happy with our current baking API tbh, there are many things that look messy (even inside Blender code, how can a func named 'ED_object_get_active_image' can be reserved to new shading system???), but this should do it for now. Just avoid too much exotic node systems with Cycles and this addon, and/or clearly select/activate the image tex node containing the picture you want to use as target. Based on a patch by Edward Gabriel Rowlett-Barbu (Zadirion), many thanks.
2015-08-243D Print Tools: use BVH for overlap checkCampbell Barton
Fixes T38241
2015-08-23Fix Anim Render Bake addon not working with Cycles addon disabledSergey Sharybin
2015-08-23Eeek, forgot to clean up, sorry for the noise.Bastien Montagne
2015-08-23Fix T45879: Object Animated Render Baker options not showing up in ↵Bastien Montagne
Render->Bake, with Cycles engine. That addon was BC I think, but see no reason not to enable it for Cycles as well. Patch by meta-androcto, thanks.
2015-08-23Fix T45875: FBX export: Shape keys reset relative shape to basis.Bastien Montagne
More a TODO than a bug actually, handling of skeys based on other skey was simply not implemented so far.
2015-08-21Game Engine Publishing: Integrated label checkboxOren Titane (Genome36)
This revision aims to simplify assets and platforms listing by integrating their boolean on the same label line as their name. Reviewers: Severin, #game_engine, moguri Reviewed By: Severin, #game_engine, moguri Subscribers: Severin, Genome36 Projects: #game_engine Differential Revision: https://developer.blender.org/D741
2015-08-21Game Engine Publishing: Player creation code cleanupOren Titane (Genome36)
Changed the way files get opened to a "with open() as file" statement. Makes for a easier to understand code as the file data manipulations are nested in that same statement. Reviewers: moguri Reviewed By: moguri Subscribers: Genome36 Projects: #game_engine, #addons Differential Revision: https://developer.blender.org/D1455
2015-08-21Fix T45859: FBX Export: Some objects are not instances.Bastien Montagne
This was due to the fact that we generate temp meshes when applying modifiers - but in dupliobject instances cases, this can be avoided. Also cleaned up a bit mesh data area, and fixed wrong template user number in this case.
2015-08-20FBX Export: Write version of FBX addon too!Bastien Montagne
Grrrr, could have sweared I had done that since ages...
2015-08-20Game Engine Publishing | Lib folder creation bugOren Titane (Genome36)
This revision fixes a bug with the lib folder creation. As Moguri stated in his add-on wiki, when downloading blender packages for different operating systems, you unpack them in the lib folder (assuming the folder was already created) and press the auto add platform button. Only problem is that when auto-downloading the packages from http://download.blender.org/release/ with the add-on, the lib folder is not created automatically for a new user. Reviewers: #game_engine, moguri Subscribers: Genome36 Projects: #game_engine, #addons Differential Revision: https://developer.blender.org/D723
2015-08-18Fix T45834: FBX Importer failed to importer.Bastien Montagne
This file actually showed several issues: *Not always using safe 'get_bind_matrix' *Not protecting against zero-length bones in the force-connect area
2015-08-17Fix T45813: FBX export: add dummy stringification of custom props which are ↵Bastien Montagne
not directly supported by FBX format. This allows some thrid party app to have someting to parse if needed. Quite obviously, this only applies to exporter.
2015-08-13Fix T45766: Exported OBJ/MTL files do not include emissive lighting parameters.Bastien Montagne
ke/map_ke are not official .mtl specs, but seem to be rather common extension. map_ke was added three years ago to exporter only, this commit finishes the work by adding ke/map_ke to importer, and ke to exporter. NOTES: * mtl ke is a color, while in Blender emit is only a factor, using diffuse color. this implies there is some loss of data during import here. * I do not have the slightest idea about the range for ke values, so for now assuming a direct matching of Blender's emit value.
2015-08-12Fix T45746: PNG UV layout export is blank with new depsgraph.Bastien Montagne
Looks like we need an explicit Scene.update() call here...
2015-08-12Fix T45756: FBX Export: bad handling of duplis (let's check on ↵Bastien Montagne
Object.is_duplicator, much cleaner solution).
2015-08-10Remove plugin for now-dysfunctional Renderfarm.fi. R.I.P.Nathan Letwory