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2016-02-10Merge branch 'master' into fbx_io_export_ignore_parentsfbx_io_export_ignore_parentsBastien Montagne
Conflicts: io_scene_fbx/import_fbx.py
2016-02-10SVGParseFloat() improved parsing of scientific notationSergey Sharybin
io_curve_svg.import_svg.SVGParseFloat() may parse a float containing scientific notation without an exponent sign. For example, 1e3 is a legal float value according to the <number> syntax: https://www.w3.org/TR/SVG11/types.html#DataTypeNumber Example SVG file: https://upload.wikimedia.org/wikipedia/commons/2/2f/Google_2015_logo.svg Patch by Zac Mullett (aka zmullett), thanks! Reviewers: sergey Projects: #addons Differential Revision: https://developer.blender.org/D1755
2016-02-04Fix T47310: WRML file not imported under OSXCampbell Barton
Always use utf8 encoding, with error escaping
2016-02-04Add Mask to Manual Reference / Fix linkcarlisle.b3d@gmail.com
2016-02-02Usual i18n/UI message fixes...Bastien Montagne
2016-02-02Fix T47299: Error writing MTL optionsCampbell Barton
2016-02-01Fix T47255: inset polygon addon left old edgesHoward Trickey
Not sure why this used to work. The old code used the bmesh faceseq delete, which kills only the faces. This fix uses the utility bmesh.ops.delete() with an arg that will maybe kill edges and verts too. Also made code select all the new polys. This is not ideal (ideal would be to select only the inner ones), but making the ideal change requires more work.
2016-01-29New blend-file addonCampbell Barton
Currently only expose packing functionality for packing a file and all its deps into a ZIP (shared code with the cloud). Can run directly or from the command line (without blender) via `blendfile_pack`. Also adds subprocess_helper module which we may want to re-use elsewhere, allowing to run external processes that don't lock blender and can be cancelled by pressing Esc.
2016-01-26STL import: don't apply scene-scale by defaultCampbell Barton
2016-01-26Fix T47236: Error importing OBJCampbell Barton
Missed this in recent bytes -> string conversion
2016-01-22Fix T47219: OBJ import merges faces incorrectlyCampbell Barton
Invalid triangles were being detected as faces that looped back on themselves and had their edges dissolved. Now ignore invalid triangles entirely since they will never end up as faces in Blender.
2016-01-19Update Links to Blender Manual/ Clean upAaron Carlisle
Differential Revision: https://developer.blender.org/D1740
2016-01-17Fix and re-enable 'redirection' to translated manual when using translated UI.Aaron Carlisle
Only effective for languages for which we have some translated manual of course (Russian, German, French, Chinese). Patch by @Blendify, with some final tweaks (mostly handling 'DEFAULT' language) by @mont29. Reviewers: mont29 Differential Revision: https://developer.blender.org/D1737
2016-01-15Fix T47018: OBJ fails images search on win32Campbell Barton
Workaround for a bug in Python3.5, however bytes on win32 are deprecated so better not use them for file access at all.
2016-01-12Fix typo in netrender (related to T45097).Bastien Montagne
Reported by @yoshi, thanks!
2016-01-08Fix T45460: SVG importer scale issuesSergey Sharybin
Push SVG tag rectangle before calculating the matrix. This way scale will use proper SVG width and height.
2016-01-08re-order helper variables T46971 thanks d01phimeta-androcto
2016-01-05clean up, name change curvaceous galore to curve profilesmeta-androcto
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud
2015-12-28separated pov native primitives to this other python file with operators for ↵Maurice Raybaud
import and export.
2015-12-28separated primitives operators for export and import to their own python file.Maurice Raybaud
2015-12-23Fix T47053: Problem while import/export of obj files.Bastien Montagne
Missing import of Vector...
2015-12-21Fix T47010: Blender OBJ UV's give issues with some appsCampbell Barton
Blender was sharing UV's for all vertices, while this is correct it was causing issues for Maya, 3ds Max & Unfold3D.
2015-12-18Update 3d-print toolbox to only export selectionCampbell Barton
2015-12-08Don't access bpy.context when context is passedCampbell Barton
also quiet 'description' warnings.
2015-12-08Use Python3.5's unpacking generalizationsCampbell Barton
2015-12-07Fix T46885 : Update Torus Knot Plus - New features, code cleanup & UI ↵Marius Giurgi
modifications Reorganize the UI into categories and renamed some settings, clean up and document the code and add new feautures, main options and plus options (e.g. adaptive curve resolution, curve type, radius settings and multi-link generation).
2015-12-05Fix POV-Ray renderer addon shadowing main mesh UVTexture panel!Bastien Montagne
2015-12-04Don't create directories when enabling the addonCampbell Barton
Instead do this on export
2015-12-04fix headermeta-androcto
2015-12-03fix for last commitmeta-androcto
2015-12-03Add warning: "may produce errors, fix in progress"meta-androcto
2015-12-02Fix T46912: FBX import from Wow Model Viewer not working.Bastien Montagne
First file ever having 'Limb' (in addition to 'LimbNode'!) bones... Looks like we can more or less use them as 'LimbNode' ones, though.
2015-12-02Fix related to T46912: Check a bit better we get a valid object generated ↵Bastien Montagne
from crappy FBX data. Also print version of FBX file in console messages.
2015-12-02Fix T46910: FBX import error due to unrecognized property flags set.Bastien Montagne
Get rid of those flags asserts in read code, we do not use them anyway, and our goal is not to be a FBX format validator, especially since there is no public FBX format...
2015-12-02Update for changes to ray_cast/closest_point_on_meshCampbell Barton
2015-12-02Update for changes to ray_castCampbell Barton
2015-12-02Update for changes to ray_castCampbell Barton
2015-12-02Update for changes to ray_cast/closest_point_on_meshCampbell Barton
2015-11-23Missed last commitCampbell Barton
2015-11-23X3D: use vrml name for point lampsCampbell Barton
2015-11-20Fix T46581: Import FBX: Blender 2,.76 version breaks mesh rotation on FBX ↵Bastien Montagne
import (from Makehuman) Regression from rBAd7fa659c6f9d4922, looks like here we do not want pre/post corrections... Man, those matrices transform are a complete nightmare, guess this only breaks for maya-like FBX (iirc 3dsmax-like ones do not use those pre/post transform stuff).
2015-11-12*Added POV-Ray Primitives, available in ADD menuMaurice Raybaud
*Added Import Menu using PovSphere primitive to import pov files output from Avogadro *Added editable properties and update for pov objects
2015-11-10Moar style & UI messages cleanup...Bastien Montagne
2015-11-09UI message fixes (no end point) and style cleanup ('' for data [like enums ↵Bastien Montagne
etc.], "" for text, in our py style).
2015-11-07X3D Minor updatesCampbell Barton
- Pass context/scene as arguments. - Avoid try/except on entire geometry loading (instead use dict.get). - Use keyword-only args for load/save module functions. - Don't pass the operator as first arg.
2015-11-07BVH addon: updated wiki linkSybren A. Stüvel
The wiki page for the addon didn't exist. I wrote it and linked to it.
2015-11-07Remove unused operator argumentCampbell Barton
2015-11-07BVH import: better error handling & reportingSybren A. Stüvel
Errors are now reported to the user via Operator.report(), instead of either being printed to the terminal or raised as an exception. Updating the scene is now performed in separate functions, to make it easier to control execution flow in the case of broken BVH files. The 'filepath' argument to the import_bvh.load() function is no longer optional, and all following arguments are now keyword-only. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1609
2015-11-07BVH import: added option to update scene from the BVH.Sybren A. Stüvel
This commit adds two options to the BVH importer to adjust the scene's frame rate and duration to that of the BVH file. Since different BVHs have different frame rates, this makes it possible to import BVH files for inspection in Blender without having to manually open the BVH file to find its frame rate and duration. The scene is only extended to fit the BVH file, and never shortened. There already exists an option for the opposite, to scale the BVH animation data to the scene's frame rate. This did not take into account the scene.render.fps_base property, which is also fixed by this commit. This closes task T34919. Reviewers: campbellbarton Reviewed By: campbellbarton Maniphest Tasks: T34919 Differential Revision: https://developer.blender.org/D1608