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2019-02-28object_color_rules: update for 2.8xCampbell Barton
Add to add-ons since color objects/wireframe is now supported.
2019-02-28Update for rename: constraint_orientation -> orient_typeCampbell Barton
2019-02-27glTF: prevent lazy loading modulesJulien Duroure
2019-02-27glTF exporter: fix armature animation recognitionJulien Duroure
2019-02-27glTF exporter: Fix emission factor exportingJulien Duroure
2019-02-27Fix T61827: align.selected2xyz was very slowJacques Lucke
This was caused by an unnecessary loop. At least I could not see any reason why it should be there.
2019-02-27io_scene_gltf2: don't reload package on startupCampbell Barton
package reloading should only ever be done on reload, also move `bl_info` to the top of the file for faster parsing and avoid importing `Path` since it's only needed for reloading.
2019-02-25Add Remove ModifiersEugenio Pignataro
2019-02-22glTF importer: fix morph targets using specific indices listJulien Duroure
2019-02-22glTF importer: fix vertex color when using specific indices tabJulien Duroure
2019-02-22glTF exporter: Fix texture transform conversionJulien Duroure
2019-02-22glTF exporter: Fix some inv bind matrixJulien Duroure
2019-02-22glTF: reload scripts enhancementJulien Duroure
2019-02-22glTF importer: fix skinning for meshes where indices doesn't match dataJulien Duroure
This was a regression from previous commit
2019-02-22glTF importer: fix importing too much vertices when indices tab has no same ↵Julien Duroure
length than data
2019-02-22glTF importer: do not use same mesh instance if node has some animation on ↵Julien Duroure
morph target
2019-02-22glTF exporter: fix export of unlit materialsJulien Duroure
2019-02-21super limb fixesLucio Rossi
2019-02-21glTF importer: Fix bug importing some morph targsts with no POSITIONJulien Duroure
Do not create a shapekey in that case, ignoring animation on this morph target too
2019-02-21glTF exporter: various fixes / enhancementsJulien Duroure
* export double-sided mesh flag * add export time logging * Enhacement of export at current frame / frame 0 management
2019-02-19Fix T61711: Rigify fails to complete generate if no rigs create drivers.Alexander Gavrilov
The code attaching the UI script to the rig didn't check that animation_data exists before accessing it.
2019-02-19Fix T61707: Use id attribute to initialize object and curve namesJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D4377
2019-02-19looptools Matrix Multiplication Fix: T61698meta-androcto
2019-02-19Update mesh_inset (alternate inset using straight skeleton) for 2.8.Howard Trickey
Update also made it modal, with interaction mode as in built-in inset, where mouse movement adjusts amount and holding control makes mouse movement affext height. Also renamed from "Inset Polygon" to "Inset Straight Skeleton" to lessen confusion with built-in one and emphasizing why this one is different. Recommend binding mesh.insetstraightskeleton to a key, like Alt-i
2019-02-18Change back to Treat materials as separate textures = ONKalle-Samuli Riihikoski
2019-02-18Added new bake feature + presets work betterKalle-Samuli Riihikoski
2019-02-17glTF exporter: tweak optionsJulien Duroure
2019-02-17implementation of adding spirals (add_curve_spirals) in edit modeSpivak Vladimir (cwolf3d)
2019-02-15Initial port Spacebar menu addon: T60493meta-androcto
2019-02-14glTF exporter: Auto limit and normalize skin weightsJulien Duroure
2019-02-14glTF exporter: correctly convert UV texture transformsJulien Duroure
2019-02-13mesh_snap_utilities_line: Fix attempt to make line in object out of edit modemano-wii
2019-02-13Updated Blender ID add-on from upstreamSybren A. Stüvel
2019-02-13Show which Blender ID instance is communicated with in the addon prefsSybren A. Stüvel
This is only shown if it was overridden by setting the BLENDER_ID_ENDPOINT environment variable. It makes Cloud development a bit easier when it's explicit to which Blender ID (local dev or real one) we're talking.
2019-02-12Fix T54719: Letter 'S' with different meaning in different context cannot be ↵Bastien Montagne
used in a multi-lingual environment. Do not use single letters in labels, ever. Unless they are totally accepted and common in that sense (rgb, hsv, xyz).
2019-02-11mesh_snap_utilities_line: Fix ghost objectsmano-wii
2019-02-11mesh_snap_utilitie_line: Don't always pass the active object mesh as the ↵mano-wii
main mesh.
2019-02-11mesh_snap_utilities_line: New solution for creating framebuffer out of the ↵mano-wii
right rendering context The way was to delay the initialization of the framebuffer for the test_select method. (This rendering context issue gives a lot of headache)!
2019-02-11mesh_snap_utilities_line: dereference global snap_contextmano-wii
Missed in the last commit
2019-02-11mesh_snap_utilities_line: Fix framebuffer being created and cleaned in the ↵mano-wii
wrong context The solution is somewhat hackistic because it requires the creation of a global framebuffer at the time the addon is registered
2019-02-10glTF importer: add documentation class for displaying in tooltip popupJulien Duroure
2019-02-10mesh_snap_utilities_line: Cleanupmano-wii
Rename files, and split the `common_classes.py` file into `drawing_utilities.py`, `navigation_ops.py` and `widgets.py`
2019-02-09mesh_snap_utilities_line: Fix attempt failed to get the original empty datamano-wii
2019-02-08mesh_snap_utilities_line: Use depsgraph API to evaluate updatesmano-wii
And cleanup.
2019-02-09glTF exporter: Disable armature modifier when applying modifiers and ↵Julien Duroure
exporting skins
2019-02-09glTF: tweak some ops descriptionsJulien Duroure
2019-02-08glTF: Adding 'export/import' in operator label. It makes ops more easily ↵Julien Duroure
foundable by search F3
2019-02-08Is key Free: added missing text keyword argumentsNBurn
2019-02-07Cleanup OBJ debug prints from recent own commit.Bastien Montagne
Thanks to @BzztPloink for the headup.
2019-02-07glTF importer: Fix vertex color importJulien Duroure
glTF stores vertexcolor data in linear, blender in sRGB