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2020-01-07BlenderKit: small background upload optimization(don't create upload scene ↵Vilém Duha
always)
2020-01-07BlenderKit: update task_queue with possibility of delayed tasks.Vilém Duha
2020-01-07BlenderKit: move process flags creation to utilsVilém Duha
2020-01-07BlenderKit: move process flag generation to utils.Vilém Duha
2020-01-07BlenderKit: update several material attributesVilém Duha
This will enable to search for procedural assets and filter heavy assets for EEVEE
2020-01-07BlenderKit: Fix a text positioning bug when scaling tooltip down.Vilém Duha
2020-01-07BlenderKit: validation tools improvementsVilém Duha
People who can validate are now recognized from profile info In menu it's possible to put asset on hold besides validation reupload of thumbnails doesn't put asset back to pre-validation state, only main file upload.
2020-01-07BlenderKit: fix material preview UV's upside down on ball preview.Vilém Duha
2020-01-07BlenderKit: is_validator function for usersVilém Duha
2020-01-07Collection Manager: Improve remove collection operator. Task: T69577Ryan Inch
2020-01-06Collection Manager: Improve SetCollection Operator. Task: T69577Ryan Inch
Reduces complexity when setting objects' collections.
2020-01-06Collection Manager: Fix send_report error. Task: T69577Ryan Inch
Transferred the send_report function and class from my Advanced UI Menus addon that I forgot to include when I first separated the Collection Manager from it.
2020-01-06Addon: Curve Tools: Fix Birailed SurfaceSpivak Vladimir (cwolf3d)
2020-01-05Fix typo in Enable Extend Vert descriptionCansecoGPC
2020-01-05materials_library_vx: part fix eevee/cycles 2.8 compatible.meta-androcto
2020-01-05Addon Mesh Extra Objects: Added Object HelperSpivak Vladimir (cwolf3d)
2020-01-04glTF exporter: Keep CONSTANT/STEP animation when sample animations (object ↵Julien Duroure
only for now, not bones)
2020-01-04glTF exporter: Performance improvment on image exportJulien Duroure
2020-01-04glTF exporter: allow addons with multiple extensionsJulien Duroure
2020-01-04Fix T72870: Loop-Tools "Space" BugSpivak Vladimir (cwolf3d)
2020-01-02mesh_tools/mesh_relax: pass in smooth factorCampbell Barton
The default is now zero.
2019-12-29glTF exporter: Draco: bug when exporting Blender instancesJulien Duroure
2019-12-29glTF exporter: animation get removed when using both TRS + SK animationJulien Duroure
2019-12-29glTF exporter: add option to export textures into a folderJulien Duroure
2019-12-28Change of concept - default options in PDB importer: when it is desired to ↵Clemens Barth
show the sticks of atoms as cylinders then the cylinders should be individuel single objects. The user can still choose a fusion of the sticks to one object in the options.
2019-12-28Fix of an unreported bug: when changing the radius of sticks that are in the ↵Clemens Barth
form of cylinders, they were marked as invisible after the change. This should only be done for the representative cylinder and cup object of those sticks, which are in a dupliverts structure.
2019-12-27PDT: Fix Pivot Point graphics, revise PDT Design UIRune Morling
Pivot Point Graphics Fix: Prior to this commit, Pivot Point Graphics showed at inconsistent sizes in rotated and orthographic views. This commit now checks the status of the view and scales the graphics accordingly. PDT Design UI panel changes: Attempt to group related input fields and buttons via boxes. Feedback most welcome.
2019-12-27PDT: Minor fixes to Intersect and Delta MoveRune Morling
Intersect Fix: Changed priorities to give more weight to selection by Vertex than selection by Edge. Selection by Edge without All/Active will now cause an error if first vertex of edge is not closest to intersection. This can be overridden by either setting All/Active, or by working in Vertex mode and ensuring vertex to be extended is closest to the intersection, when doing both closest vertices is not required. Delta Move Fix: Fixed minor error in Move by Delta operation, when in Object Mode, Objects were both moved to same location.
2019-12-26The UI of the XYZ importer (File view, options) has been changed such that it isClemens Barth
similar to the one of the PDB importer. This makes writing the manual more easy.
2019-12-24Fix of an unreported error in the "Utilities Panel" (same error as the one I ↵Clemens Barth
fixed some minutes ago): "material.blend_method = 'ADD'" did not work. The line was replaced by "material.blend_method = 'OPAQUE'".
2019-12-24Fix of an unreported error: "material.blend_method = 'ADD'" did not work ↵Clemens Barth
anymore. We now use "material.blend_method = 'OPAQUE'"
2019-12-24POV: fix colored specularMaurice Raybaud
pre 2.8 property was still used. Now in the .pov. wrapper.
2019-12-24Fix T72654: Bolt Factory: Missing Data after Change Bolt.Spivak Vladimir (cwolf3d)
2019-12-23Poray: Fix add-on after Manta project was mergedSergey Sharybin
The module was renamed from smoke to fluid.
2019-12-22Rigify: replace Rename To Deform with a new basic.raw_copy rig.Alexander Gavrilov
Add a separate rig aimed at transferring bones from the metarig completely verbatim without the ORG prefix, and remove the hacky copy_chain/super_copy option for renaming ORG to DEF. Share the constraint retargeting feature between super_copy and raw_copy.
2019-12-22POV: fix specular ui panel Maurice Raybaud
add back specular buttons removed since 2.8
2019-12-22POV: Improve Line endings and general formattingMaurice Raybaud
used black on some files to dust up old formatting
2019-12-22Fix: T72630 Context menu, cursor to edge intersectmeta-androcto
2019-12-21Collection Manager: Fix popup sizing. Task: T69577Ryan Inch
Fix bug with automatic window sizing based on the maximum number of sub-levels present.
2019-12-20Fix T72558: OBJ export: option to export Polygroups missingPhilipp Oeser
Looks like a plain oversight in rBA53aec1ccff1b. Maniphest Tasks: T72558 Differential Revision: https://developer.blender.org/D6448
2019-12-20POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new developers.
2019-12-20POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new developers.
2019-12-20Fix T72413: FBX import error on missing filesCampbell Barton
While it's an error case, the ascii detection caused the missing file case to raise a full exception before running code which handles this case more gracefully.
2019-12-18rock gen: quiet startup printsmeta-androcto
2019-12-18Collection Manager: Fix Phantom Mode bugs. Task: T69577Ryan Inch
Fix rto toggles not working after leaving Phantom Mode. Fix rto history not being properly restored after leaving Phantom Mode.
2019-12-17sun_position: Fix T72495 traceback error when trying to activateDamien Picard
Fix by Jean First (robbott) in D6425
2019-12-17Collection Manager: Small cleanup. Task: T69577Ryan Inch
2019-12-16Rigify: add utilities for handling top/bottom side markers in names.Alexander Gavrilov
This will likely be useful in the upcoming new face rigs. Also fix a bug in the bones module.
2019-12-16Rigify: add optional primitive IK in limbs.super_finger.Alexander Gavrilov
Basic IK support in fingers could be useful for easily avoiding fingertips sliding when animating minor movement between the hand and an object it is holding. As there are 10 fingers, to limit the performance impact the IK itself is implemented using just one extra control, one constraint, and one driver. The parent switch adds one more bone, constraint and driver. This simple implementation requires applying IK as a correction on top of the FK shape to share the FK controls for precisely defining the shape, which means that stretch can't be implemented without giving up on exact IK<->FK snapping. This also means that unlike limbs this IK is not indended for independent use, and must always be used as a local anti-slide fix on top of primarily FK animation. The parent switch is designed to work with the extra wrist control and/or a held object pivot, demonstrating the tag feature of SwitchParentBuilder.
2019-12-16Fix T72148: OBJ import could fail with spaces in filenamesPhilipp Oeser
Thing here was that files could actually be loaded ('obj_image_load' has smart code for this), but tokenizing the corresponding line afterwards could still fail [would have part of a filename still in image_data list]. Now also correct this 'image_data' list in case 'obj_image_load' found images with filename spaces. Maniphest Tasks: T72148 Differential Revision: https://developer.blender.org/D6358