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2021-11-18Pose Library: explain why the 'for keymap' operators are thereSybren A. Stüvel
The for-keymap version of the apply/blend operators take the Window Manager's `poselib_flipped` property, and passes it to the regular apply/blend operator. This makes it possible to bind a key to the operator and still have it respect the global "Flip Pose" checkbox. This behaviour was already in, this commit just adds a comment that explains this. No functional changes.
2021-11-18Pose Library: rename apply/blend buttons in the asset browserSybren A. Stüvel
Shorten "Apply Pose Asset" to just "Apply", and change "Blend Pose Asset" to "Interactive Blend" to emphasise it's a modal operator.
2021-11-16Pose library: remove unused parameterSybren A. Stüvel
Remove an unused `context` parameter from `pose_library.pose_creation.create_pose_asset()`. Normally this wouldn't make it into the release branch, but this particular function could be the basis for custom pose library creation code, and thus it's good if it has a nicer API in the release. No functional changes.
2021-11-16FBX Import: fix exception on interleaved armature and other nodes.Alexander Gavrilov
If the file contains a parent chain that interleaves nodes with is_armature true and false, the parent armature may wrongly pick up meshes owned by the child, causing an exception later. No idea if such FBX files are valid or malformed, but this is a simple fix. Differential Revision: https://developer.blender.org/D13224
2021-11-16Fix T92924: Copy Render Settings doesn't work in 3.0.Bastien Montagne
It's not possible anymore to call an operator from drawing code in most cases (since it may be called during some init phase where this is forbidden). Looks like here the only viable solution is to use a timer for now. :(
2021-11-16Snap Utilities Line: Update Documentation LinkGermano Cavalcante
2021-11-15BlenderKit: Fix notificatoins readingVilem Duha
2021-11-15BlenderKit: update categories fileVilem Duha
2021-11-15BlenderKit: fix appending of brushesVilem Duha
2021-11-12glTF exporter: avoid issue with setting frame with python v >= 3.10Julien Duroure
2021-11-11UI: Update Minimal Dark community theme for node editor changesJonathan Lampel
This small update makes the grid more visible in the node editor. Differential Revision: https://developer.blender.org/D13150
2021-11-11BlenderKi: fix thumbnail generatorsVilem Duha
improve reports delete forgotten prints fix updates in asset bar
2021-11-09BlenderKit: fix asset bar update of button visibilityVilem Duha
also make notifications check them only for users that make a search in the session, and only check once in 2 hours
2021-11-08BenerKit: forgot imports for new reports library in several filesVilem Duha
(cherry picked from commit f75db2864ad56cc97464d117583b06f1f8418c24)
2021-11-08BlenderKit: enable both portfolio and BK profile linkVilem Duha
(cherry picked from commit 570a715847f969a5297b50d12a7671226d21073d)
2021-11-08BlenderKit: new asset bar fixes and improvementsVilem Duha
Reports are back and split in reports.py Quality is drawn in tooltip comments and notification improvements and fixes Tips were updated (cherry picked from commit 3222ff126c2193d7f9c8f0279d6459acd955f4c2)
2021-11-06glTF importer: Fix T92808 change after change on vertex groups data now on meshJulien Duroure
2021-11-06glTF export: Fix crash when invalid driverJulien Duroure
2021-11-06UI: Update Minimal Dark community themeJonathan Lampel
2021-11-05Stored Views: Do not use the deprecated `SMALL_TRI_RIGHT_VEC` iconPablo Vazquez
Use `CHECKMARK` instead since it's supposed to indicate the active view.
2021-11-05Fix T81374: SVG import: transform skewX and skewY swappedDiptangshu Dey
When importing an SVG file that uses skewX and skewY, they are swapped. This patch swaps the skewX and skewY functions and hence the problem is resolved. Differential Revision: https://developer.blender.org/D13036
2021-11-01Fix T92714: Archimesh fails due Cycles refactorAntonio Vazquez
The properties `cycles.visibility` have changed.
2021-11-01Fix UI message.Bastien Montagne
2021-11-01Pose Library: Adopt to new asset browser refresh operatorJulian Eisel
The new operator introduced in rBdcdbaf89bd11 needs to be used here now.
2021-10-30Node Wrangler: fix switch menu omitting entries after separatorsScott Ramsay
Differential Revision: https://developer.blender.org/D13023
2021-10-28Fix T92334: Amaranth errors after cycles-x changesBrecht Van Lommel
2021-10-27Rigify: fix two cases limb motion in rest pose.Alexander Gavrilov
The master control rotated to match the limb rest roll, because for an unknown reason the roll was reset in edit pose. Inner tweaks could rotate if roll of master tweaks wasn't matched. To fix this, compute and apply the interpolated roll.
2021-10-27Rigify: rework limb IK stretch limit and add a manual swing structure.Alexander Gavrilov
After introduction of the Custom space it is possible to easily use Limit Distance within rigs while accounting for rig scale. This allows replacing the Stretch To + Limit Scale mechanism used for the IK stretch switch in rigify. Instead, use the freed bone to manually handle limb swing before allowing the actual IK solver to handle limb contraction. This improves stability in marginal cases of limbs nearly straight in the rest pose, because previously the solver could destroy the slight knee bend in the process of swinging the limb forward, causing a flip.
2021-10-27Fix T71232: .X3D/.WRL imports without materials and texturesMax Schlecht
When porting the x3d importer to 2.80, material and texture importing didn't get ported. The old importer was using Blender Render like materials, the new implementation uses the standard node system via `node_shader_utils`. Additionally this also adds a crude, text based method for material/texture caching for WRL file (previously only supported for X3D), fixes a possible `StructRNA has been removed` error caused by the cache and assigns proper names to the materials, if available. Reviewed By: mont29 Maniphest Tasks: T76656, T71232, T83428 Differential Revision: https://developer.blender.org/D12399
2021-10-26UI: Improve contrast on active tabs in community themesPablo Vazquez
Since rBaf26720b2131 active tabs use `Region Text Highlight`, instead of `Region Text`.
2021-10-26Collection Manager: Fix nested selection bug. Task: T69577Ryan Inch
Fix a bug where attempting to deselect nested collections fails when there are no objects present in the parent collection. Reported by 1D_Inc
2021-10-26VR: Default Actions, Controller VisualizationPeter Kim
This updates the VR Scene Inspection add-on with functionality for loading and using default controller actions, including controller poses and haptics, and visualizing VR controllers both in-headset and in the regular 3D viewport. In other words, users can finally view their VR controllers and use them to navigate their scene in VR. Controller actions (enabled by default) are available as an option in the "VR Session" panel. For controller bindings that require OpenXR extensions (Reverb G2, Vive Cosmos, Huawei), there is a new "Action Maps" panel where users can toggle these bindings. Bindings that require extensions are disabled by default since not all OpenXR runtimes may support them, which will lead to an error during action creation at session start. There is also an option in the "Action Maps" panel to use a gamepad (Xbox Controller) instead of motion controllers for VR actions/viewport navigation. In addition to default actions, this update adds new options for VR controller visualization. For in-headset (VR) visualization, controller visibility as well as style (dark/light, ray/no ray) can be set via the "View" panel. For visualization in the regular 3D viewport, there is a new option in the "Viewport Feedback" panel to draw controllers as gizmos, similar to the existing option for the VR camera (headset). Finally, this update also changes the VR Landmark "Custom Camera" type to "Custom Object", so users can specify any object (not just cameras) as a base pose reference, and adds a base scale option for custom object and custom pose-type landmarks. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11271
2021-10-25BlenderKit: move search fields to tool headerVilem Duha
also hide it in the modes where it doesn't make sense. This has to overwrite the draw function of VIEW3D_HT_tool_header, to get in the middle This could potentially interfere with other addons, need to investigate.
2021-10-25BlenderKit: notifications - mark all read and go to targetVilem Duha
2021-10-24Blenderkit:Scale tooltip accordingly when switching asset typesVilem Duha
2021-10-24BlenderKit: work on comments and notificationsVilem Duha
Substantial progress on both, mainly layout and adaptation to new API. Comments now show threads and can be liked/disliked from addon Notifications now can open the related asset to see discussion.
2021-10-23GitHub: add PR template, add probot stale configAnkit Meel
Differential Revision: https://developer.blender.org/D12890
2021-10-22BlenderKit: fix asset bar thumbnail refreshVilem Duha
also sevearal small UI tweaks and fix of the asset-bar scaling when switching on toolbar/properties in 3d view remove debug prints
2021-10-22BlenderKit lots of fixes for asset barVilem Duha
lock icons are back thumbnail update partially fixed.
2021-10-20BlenderKit: initial support for notificationsVilem Duha
slight optimisation of the new asset bar
2021-10-20BlenderKit: UI scaling/refresh that worksVilem Duha
last solution (restart operator) crashed Blender
2021-10-19Pose Library: explicitly call `pose_action.asset_generate_preview()`Sybren A. Stüvel
Explicitly call `ID.asset_generate_preview()` after marking the pose as asset. This is required since rB1c5722ba071a
2021-10-18BlenderKit: progress on asset barVilem Duha
Forgot to add files to last commit
2021-10-18BenderKit asset bar: fixed re-initialisation of UI on resizeVilem Duha
progress bars are back ui widgets lib now has a simple non-interactive image object Updated Oauth scripts
2021-10-15BlenderKit: bring back asset bar UI scalingVilem Duha
2021-10-14BlenderKit: new assetbar wide HDRI previewsVilem Duha
also update validation icons on validation
2021-10-14BlenderKit: new assetbar improvementsVilem Duha
many fixes and styling according to the original asset bar
2021-10-13BlenderKit: work on tooltip for new asset_barVilem Duha
bring asset bar back to experimental, still too many issues
2021-10-13BlenderKit: enable new asset barVilem Duha
2021-10-13BlenderKit: improvements to new assetbarVilem Duha
Almost ready for the switch to default.