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2017-01-083D Nav, change Tab name to Display T50357meta-androcto
2017-01-07add to T50357: moved console var panel from Tool shelf to scene propertiesGaia Clary
2017-01-07bool tools, panel default to "Tools" tab. T50357meta-androcto
2017-01-07remove obsolete toolsEugenio Pignataro
2017-01-06fix archimesh panels, default to "Create Tab", quick context object mode onlymeta-androcto
2017-01-03Archimesh: Fix vertex problem for door model 5Antonio Vazquez
There was an extra vertex in one lower corner of the door. Some minor tweaks in vertices too.
2016-12-30Add mesh extra objects: Update to version 0.3.1lijenstina
General Pep8 cleanup Removed unused variables and imports Removed a panel from add_empty_as_parent Standardized the property definitions across all the scripts Moved scene props from third_domes_panel_271 to init for proper removal Added a Enum prop for mesh type in teapot Fixed a small issue with Geodesic domes self.reports (problem with value fields message spam) Fixed props names in Geodesic domes Consistent tooltips Reorganized menus: Mechanical Menu including Pipe joints, Mesh gear Added separators
2016-12-27Rename now support order and paddingEugenio Pignataro
2016-12-27Fix T50306: Unexpected behavior with brilliant diamond object.Bastien Montagne
Just use `object_utils.object_data_add()` as everyone else...
2016-12-27object_boolean_tools.py : Upgrade context sensitivitymeta-androcto
2016-12-16Fix T50235, wireframe transparency in UV layout exportHenrik Aarnio
Wireframes rendered over the solid mesh object in UV layout export would still have some transparency, probably due to transparency sampling errors when solid object with transparency would be rendered behind a wire object without transparency enabled. Enabling transparency on the wire object but leaving it at the default alpha of 1 fixes this, forcing better transparency sampling. Simple issue of changing render settings, as UV layouts are actually rendered with Blender Internal. Differential Revision: https://developer.blender.org/D2414
2016-12-14Grr, missed this UI message fix in previous commit.Bastien Montagne
2016-12-14Usual UI messages fixes/tweaks.Bastien Montagne
2016-12-13MeasureIt: Fix typo errorAntonio Vazquez
2016-12-02Spacebar Menu: fix crash during (F8) reloadlijenstina
Prevent multiple removal by using the class.__dict__ check
2016-12-01Improved the user interface by addding a list widget to mathVis. Also got ↵Gaia Clary
rid of the global variables
2016-12-01blendfile.py: Add support reading single char DNA values as unsigned integer.Bastien Montagne
A single char is nearly never a string or byte, but rather a small int or bitflag value. ;)
2016-12-01fix: added proper register/unregisterGaia Clary
2016-12-01D2380: Bumped up Math Vis version to 0.2Gaia Clary
2016-12-01patch D2380 Added display options for the Math Vis AddonGaia Clary
2016-11-29Fix more (un)registering issues in view3d_copy_attribute addon...Bastien Montagne
2016-11-27MeasureIt: Replace panels headerAntonio Vazquez
Add the word "MeasureIt" to panels header in order to make them easier to find in UI
2016-11-26Spacebar menu: Replace the removed Iconslijenstina
Replace the removed X_VEC and EDIT_VEC vector icons
2016-11-25Fix T50101: FBX Import only works once per session.Bastien Montagne
2016-11-22Spacebar Menu: fix operators crashing with Searchlijenstina
Operators crashed when called from the Search Menu Wrap the bpy.ops calls in vfeOrigin into a try except
2016-11-18Fix T50045: FBX Export Scale (global_scale) is applied twice.Bastien Montagne
Do not store export scaling, this is internal runtime data specific to exporter, it’s applied already in objetcs' matrices, and has nothing to do with actual FBX global scaling.
2016-11-18Fix bad code in unresgister of space_view3d_copy_attribute.Bastien Montagne
2016-11-17Fix T50001: auto tile size addon broken after Cycles GPU device changes.Brecht Van Lommel
Note the previous code to compute the number of GPU devices was wrong, the number after MULTI_* did not indicate the number of devices.
2016-11-16Fix custom props not being handled correctly by manual/pyref UI menu entries.Bastien Montagne
2016-11-16Spacebar Menu: Minor cleanuplijenstina
Some newline backslashes got stripped Simplify UseBrushesLists return
2016-11-12Print3D: cleanup unused variables and imports, fix unused operatorlijenstina
Pep8 cleanup Remove unused variables and imports Print3DCleanThin was registered even though it was just a stub It would crash when called from the search menu (TODO was not commented out) Added an info message about multiple object selection - only the active object is checked
2016-11-11Print3D: Fix for T49895Mikhail Rachinskiy
2016-11-08Modifier Tools: Update to version 0.2.2lijenstina
Add Viewport Visibility toggle for the active object (fixes the toggle not doing anything if there is no selection) Rephrase Visibility messages Clean up the cmd/ terminal failure message
2016-11-02The UI now start openEugenio Pignataro
2016-11-02Cleanup: Fix indentAaron
2016-10-31Fix T49873: FBX exporter not handling correctly Object-assigned materials.Bastien Montagne
Note that FBX still links materials to geometry, so we have to export own version of mesh in that case (i.e. Object-materials break instancing if any).
2016-10-30Fix T49865: export .obj broke UVs.Bastien Montagne
This reverts rBAc553d7c0eb002a02e7, not actually sure why this change in precision of actually written value was done.
2016-10-29Fixes T49855 - Exception when there is no line setFolkert de Vries
The UI code assumed the existence of an active lineset. Turns out that the final lineset can be removed (unlike render layers, where there is always at least one).
2016-10-24FBX: enable import of 7500 (FBX2016) files.Bastien Montagne
Looks like only change here was that binary switch from uint32 to uint64 for some core metadata of the format. At leas, could import some 7500 files here with that mere change. Thanks again @xchip (Raul Aguaviva) for finding the culprit in T49822!
2016-10-24FBX: Fix fbx2json tool for 7500 FBX files (FBX2016).Bastien Montagne
Based on patch from T49822, thanks a bunch for investigation. Change is actually pretty limited - 7500 now uses some uint64 instead of uint32 integers as some root element info (like size etc.), and accordingly raised the 'stop nested data' marker from 13 to 25 NULL bytes. Next step: check if we can make actual importer load FBX2016 files that simply!
2016-10-21Fix T49791: Distorted curves when importing SVGSergey Sharybin
2016-10-21SVG importer: Fix typo in commentSergey Sharybin
2016-10-21BoolTool: Fix redo for Auto BooleansMikhail Rachinskiy
Also rename Direct Booleans to Auto Booleans for consistency across the add-on.
2016-10-19Fix T49785: Archimesh crash if create material using BI renderAntonioya
In some situations the program creates materials for Cycles when the BI render was selected.
2016-10-16Fix on fk/ik snap operators and functions. In rig_ui_pitchipoy_template, ↵Lucio Rossi
operators did not have the "pole" property and snap functions did not address the "basic" and "pitchipoy" cases separately.
2016-10-14Fix T49476: SVG importer distorts the color informationSergey Sharybin
This is quite weak solution and not happy with it, but should cover most of the use-cases.
2016-10-12minor fix: ORG-teeth.T/B copy_transform to teeth.T/BLucio Rossi
2016-10-11bugfix for T49593: _gen_meshface removes points from a 3DFACE or SOLID if ↵Lukas Treyer
the they share the same location. This was a good a idea but it was not implemented completely. Now it is: faces with overlapping verts get imported as edges if the remaining geometry has only 2 verts. This allows the user to easily select all edges if extraction is needed to make it visible in a rendering. (e.g. select one edge and then choose Select > Select Similar > Amount of connecting edges).
2016-10-07bugfix for T49593: more secure checking for same points in bulgepoly_to_cubicLukas Treyer
2016-10-05[TextureAtlas] fix according to this report for blender 2.78 ↵mifth
https://blenderartists.org/forum/showthread.php?265750-TextureAtlas-create-LightMaps-ShadowMaps-for-entire-scene&p=3106516&viewfull=1#post3106516