Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-28glTF exporter: fix merge issuegltf_vtreeJulien Duroure
2022-02-22gltf: merge masterJulien Duroure
2022-02-21glTF exporter: restore skin cachingJulien Duroure
2022-02-16glTF vtree: mergeJulien Duroure
2022-02-12glTF: Merge masterJulien Duroure
2022-02-11glTF exporter: various baking fixesJulien Duroure
2022-02-10glTF exporter: retrieve right list of objects to evalJulien Duroure
2022-02-10glTF exporter: Fix exporting without armatureJulien Duroure
2022-02-10glTF: when exporting with selection, bake in all cases to get constraints ↵Julien Duroure
applied
2022-02-10glTF exporter: fix bug when no animation at all on file, and export only ↵Julien Duroure
selection
2022-02-06glTF exporter: fix onl def bone animation exportJulien Duroure
2022-02-06glTF exporter: fix animation of parented to bone objectsJulien Duroure
2022-02-01Merge branch 'master' into gltf_vtreeJulien Duroure
2022-02-01Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-01Fix T95300: glTF importer: fix import binary imagesJulien Duroure
2022-02-01glTF exporter VTreeJulien Duroure
2022-01-31PoseLib: use bpy.utils.flip_name()Demeter Dzadik
Instead of re-implementing BLI_string_flip_side_name, use the python function that was exposed in D12322. Reviewed By: sybren Differential Revision: https://developer.blender.org/D13191
2022-01-31POV: Fix importerMaurice Raybaud
fix useless enumeration providing index in place of string
2022-01-28Bump glTF addon version in masterJulien Duroure
2022-01-26GPencil Tools: Fix jumpy rotate reset in cam viewPullusb
Using the shortcut to reset rotation in camera view (default: quick 'cltr + alt + MMB'), the viewport stay centered, even with a pan. Previously, the view would jump by following cam rotation.
2022-01-26POV: Add primitives workspace tools icons, blurry reflections, equation ↵Maurice Raybaud
based isourface ; various fixes * fix tiny formatting of quotes, docstrings, parenthesis * fix pov centered worspaces * fix (revert) bad default for text block insertion * fix primitive exports sorted by most frequent for (slight) speed up * fix some uninitialized hairstrand root diameter variable * fix extracted function for CSG inside vector * fix too big size of proxy mesh for ininite plane caused it to blink * fix end of render speach error handling * fix max specular value to better map out under a texture influence * fix emit, ambient, translucency shading properties UI broken post 2.8 * add workspace tools icons for pov primitives * add a user input equation based isosurface primitive * add micro normals based blurry reflections (glossy UI slider)
2022-01-25Fix io_mesh_atomic, utility panel: changing the atom material did not change ↵Clemens Barth
the material of 'normal' and 'skin' sticks Reason: a material change of also 'normal' and 'skin' sticks was simply not included. Recently, it was done for 'dupliverts' sticks (see https://developer.blender.org/rBA84f5f4699232decc2f1a8694312680b9e5159462) Now, the atoms and corresponding sticks of any representation ('dupliverts', 'skin' and 'normal) change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
2022-01-25Fix io_mesh_atomic: decreasing the stick diameter revealed the stick meshClemens Barth
Reason: the planes used for the instancing vertice structure were visible at once because their size was as large as the stick diameter. I decreased the size of those planes by a factor of 100, everything is fine now
2022-01-25Rigify: Add ability to disable installed feature setsDemeter Dzadik
This patch is a continuation of D8519, was also suggested in T88711#1170152. It adds a checkbox for each feature set in the Rigify Preferences, to disable/enable that feature set without having to completely remove it from the file system. Challenges that were hopefully successfully tackled: - Keep list in sync when user manually adds or removes things through the file system instead of the "add/remove feature set" buttons in the UI. - Avoid re-building the feature set list all the time so that the checkbox states can actually be stored when the user exits Blender. - Disabling a feature set means calling its unregister function, then rebuilding the rig types and metarigs lists/menus. - Some renaming slipped in because I found the variable name "feature_set" a bit confusing. If needed, I could split this change into a separate patch or just forget about it, but I think the longer names help here. Testing would be welcome, since things turned out a bit more tricky than expected. In a follow-up patch I would like to do a code quality pass, to split the code a bit better here. There is a bit too much stuff in __init__.py in particular. I will get started on that when this gets close to being finalized. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D12260
2022-01-25Fix io_mesh_atomic, utility panel: changing the atom material did not change ↵Clemens Barth
the material of the sticks Reason: a material change of both was simply not included. Now, the atoms and corresponding sticks change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
2022-01-24Fix io_mesh_atomic: surface of sticks were not smooth although option was setClemens Barth
Reason: hidden objects cannot be modified by 'bpy.ops.object.shade_smooth()' The surface of sticks, which are in an instancing vertice structure, are now correctly smoothened when option 'Smooth' of the PDB importer is selected.
2022-01-23io_mesh_atomic: atom objects had no 'diffuse_color'Clemens Barth
Property 'material.diffuse_color' is now set such that one can see the color of the atoms in also the 'Solid mode' of the Viewport. Please enter the commit message for your changes. Lines starting
2022-01-22Rigify: fix the face convertor if nose.004 connects directly to lips.Alexander Gavrilov
2022-01-21io_mesh_atomic, utility panel: code cleaningClemens Barth
Removal of code, which belongs to the good old times of Blender <=2.79 and which does not make sense anymore in higher Blender versions.
2022-01-21io_mesh_atomic, utility panel: bug in option 'Default values'Clemens Barth
- Error message "'NoneType' object has no attribute 'nodes'" because of wrong handling of the material properties. - After bug removal, the standard size and material properties can be assigned to all selected atom strctures.
2022-01-21io_mesh_atomic, utility panel: extension of the option 'custom data file'Clemens Barth
Changes - All properties of the Principled BSDF shader can now be set in the data file for each element. - Some important properties for Eevee are mentioned as well. Remember: a custom data file contains the size and material properties for each element. With this, the sizes and material properties of selected atoms in an atomic structure can be changed at once. The user can therefore store her/his own material properties inside this file and use it at any time for any atomic structures.
2022-01-20glTF importer: Implement a user extension systemJulien Duroure
2022-01-20glTF exporter: Use custom range on actionJulien Duroure
2022-01-20Fix invalid index mesh nameJulien Duroure
2022-01-20glTF importer: set empty display size, based on distance parent/childrenJulien Duroure
2022-01-20glTF importer: use relative path when possibleJulien Duroure
2022-01-20glTF exporter: images may be needlessly re-encoded in some casesJulien Duroure
2022-01-20glTF exporter: Better jpeg image detectionJulien Duroure
2022-01-20Update/bug removal of the 'Utility panel' - part 2: the material propertiesClemens Barth
of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape' got updated for eevee and cycles.
2022-01-20The addon gets updated for Eevee/Cycles - part 4 - revision: A point sourceClemens Barth
for both, Eevee and Cycles, is sufficient, no need to have an additional ball with emission for Cycles.
2022-01-17Fix: Incorrect soft max after IDProperty UI data refactorHans Goudey
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
2022-01-17Fix T94846: AnimAll does not keyframe bezier curve handle typeDamien Picard
Add option to export Bezier curves' left and right handle types
2022-01-17Update/bug removal of the 'Utility panel' - part 1: the functions in theClemens Barth
section 'Change atom shape' got updated for eevee and cycles. There are also a few adjustments of the values of both importers (PDB and XYZ).
2022-01-16... with some addtional changes.Clemens Barth
2022-01-16The addon gets updated for Eevee/Cycles - part 4: a point light source forClemens Barth
Eevee is re-inserted (I forgot that this is needed for Eeve) and the transparency material properties of the vacancies when using Eevee have been changed: the cubes show now a nice transparency.
2022-01-15The addon gets updated for Eevee/Cycles - part 3: vacancies, as described by ↵Clemens Barth
an 'X' in PDB and XYZ files, are shown as transparent cubes. The properties of the transparency have been changed and are now much better ... . The user can certainly adjust these properties after the import.
2022-01-15The addon gets updated for Eevee/Cycles - part 2: we now use a sphereClemens Barth
as a 'point' light source. In material properties, the sphere has the node called 'Emission'. Note that the light source as well as a camera can be **optionally** chosen, they are not set by default.
2022-01-15qClemens Barth
2022-01-15The addon is updated for Eevee/Cycles - part 1: the atoms get now a useful colorClemens Barth
by using nodes (material properties). The color used in the viewport shading ('solid mode') has been removed since it doesn't make sense anymore. Otherwise one always has to manually choose 'using nodes' in the material properties.
2022-01-14Rigify: minor tweaks.Alexander Gavrilov
- Clear the IK toe control animation in the relevant operator. - Allow changing the euler order of finger master control via metarig.