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Instead of re-implementing BLI_string_flip_side_name, use the python function that was exposed in D12322.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D13191
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fix useless enumeration providing index in place of string
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Using the shortcut to reset rotation in camera view (default: quick 'cltr + alt + MMB'), the viewport stay centered, even with a pan.
Previously, the view would jump by following cam rotation.
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based isourface ; various fixes
* fix tiny formatting of quotes, docstrings, parenthesis
* fix pov centered worspaces
* fix (revert) bad default for text block insertion
* fix primitive exports sorted by most frequent for (slight) speed up
* fix some uninitialized hairstrand root diameter variable
* fix extracted function for CSG inside vector
* fix too big size of proxy mesh for ininite plane caused it to blink
* fix end of render speach error handling
* fix max specular value to better map out under a texture influence
* fix emit, ambient, translucency shading properties UI broken post 2.8
* add workspace tools icons for pov primitives
* add a user input equation based isosurface primitive
* add micro normals based blurry reflections (glossy UI slider)
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the material of 'normal' and 'skin' sticks
Reason: a material change of also 'normal' and 'skin' sticks was
simply not included. Recently, it was done for 'dupliverts' sticks
(see https://developer.blender.org/rBA84f5f4699232decc2f1a8694312680b9e5159462)
Now, the atoms and corresponding sticks of any representation ('dupliverts',
'skin' and 'normal) change the material when using the utility 'Change atom shape'
in the 'Utility Panel'.
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Reason: the planes used for the instancing vertice structure were
visible at once because their size was as large as the stick diameter.
I decreased the size of those planes by a factor of 100, everything is
fine now
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This patch is a continuation of D8519, was also suggested in T88711#1170152.
It adds a checkbox for each feature set in the Rigify Preferences, to disable/enable that feature set without having to completely remove it from the file system.
Challenges that were hopefully successfully tackled:
- Keep list in sync when user manually adds or removes things through the file system instead of the "add/remove feature set" buttons in the UI.
- Avoid re-building the feature set list all the time so that the checkbox states can actually be stored when the user exits Blender.
- Disabling a feature set means calling its unregister function, then rebuilding the rig types and metarigs lists/menus.
- Some renaming slipped in because I found the variable name "feature_set" a bit confusing. If needed, I could split this change into a separate patch or just forget about it, but I think the longer names help here.
Testing would be welcome, since things turned out a bit more tricky than expected.
In a follow-up patch I would like to do a code quality pass, to split the code a bit better here. There is a bit too much stuff in __init__.py in particular. I will get started on that when this gets close to being finalized.
Reviewed By: angavrilov
Differential Revision: https://developer.blender.org/D12260
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the material of the sticks
Reason: a material change of both was simply not included.
Now, the atoms and corresponding sticks change the material when
using the utility 'Change atom shape' in the 'Utility Panel'.
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Reason: hidden objects cannot be modified by 'bpy.ops.object.shade_smooth()'
The surface of sticks, which are in an instancing vertice structure,
are now correctly smoothened when option 'Smooth' of the PDB importer is
selected.
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Property 'material.diffuse_color' is now set such that one can see the
color of the atoms in also the 'Solid mode' of the Viewport.
Please enter the commit message for your changes. Lines starting
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Removal of code, which belongs to the good old times of Blender <=2.79
and which does not make sense anymore in higher Blender versions.
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- Error message "'NoneType' object has no attribute 'nodes'" because of
wrong handling of the material properties.
- After bug removal, the standard size and material properties can be
assigned to all selected atom strctures.
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Changes
- All properties of the Principled BSDF shader can now be set in the
data file for each element.
- Some important properties for Eevee are mentioned as well.
Remember: a custom data file contains the size and material properties
for each element. With this, the sizes and material properties of selected
atoms in an atomic structure can be changed at once. The user can therefore
store her/his own material properties inside this file and use it at any
time for any atomic structures.
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of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape'
got updated for eevee and cycles.
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for both, Eevee and Cycles, is sufficient, no need to have an additional
ball with emission for Cycles.
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This shouldn't have had an effect, since the soft max was
larger than the max, but it is still incorrect. Caused by a
typo in rBA104ba1c5682016a55. Thanks to @MKRelax
for pointing this out.
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Add option to export Bezier curves' left and right handle types
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section 'Change atom shape' got updated for eevee and cycles.
There are also a few adjustments of the values of both importers
(PDB and XYZ).
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Eevee is re-inserted (I forgot that this is needed for Eeve) and the transparency
material properties of the vacancies when using Eevee have been changed: the
cubes show now a nice transparency.
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an 'X' in
PDB and XYZ files, are shown as transparent cubes. The properties of the transparency
have been changed and are now much better ... . The user can certainly adjust these
properties after the import.
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as a 'point' light source. In material properties, the sphere has the
node called 'Emission'. Note that the light source as well as a camera
can be **optionally** chosen, they are not set by default.
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by using nodes (material properties). The color used in the viewport shading
('solid mode') has been removed since it doesn't make sense anymore. Otherwise
one always has to manually choose 'using nodes' in the material properties.
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- Clear the IK toe control animation in the relevant operator.
- Allow changing the euler order of finger master control via metarig.
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