Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-08 | Pitchipoy: added front and rear paw limbsrigify_fixes | Lucio Rossi | |
2016-07-28 | Fixes: Set rot_mod to ZXY (ctrl&tweaks) & Spine tail_pos | Lucio Rossi | |
2016-07-28 | Pitchipoy FK/IK switch implemented | Lucio Rossi | |
2016-07-28 | Paw Limb Code Review and Fix. | Lucio Rossi | |
2016-07-22 | Fixed typo mistakes from previous commit | Maurice Raybaud | |
2016-07-22 | Clean Up: remove redundant bl_tracker info | meta-androcto | |
2016-07-21 | fixed : BI texture Scale support for procedurals | Maurice Raybaud | |
2016-07-20 | Cleanup: use identity for None comparisons | Campbell Barton | |
2016-07-20 | Rigify: add new meta rig type pitchipoy.super_palm | Campbell Barton | |
D2114 by @icappiello Scaling non uniformly the hand control on the rig generated with this type will lead to crazy deformations on the finger bones. The problem is related to some “inherit scale” options on the parented bones. In order to leave untouched the original Rigify code we created a new rig type and named it “super_palm” using the pitchipoy naming convection. We changed the bone parenting so that the hand can be scaled non uniformly without destroying its children bones. This new palm type is needed to append fingers and toes to the “paw” rig type. | |||
2016-07-20 | Rigify updates and fixes | Campbell Barton | |
D2114 by @icappiello Sanitize float rounding error | |||
2016-07-20 | Fix T48906: Import Images As Planes - does not work with 'unknown' rendering ↵ | Bastien Montagne | |
engines. This script has to generate shaders for imported images' planes, so it can only work with known engines. 'Fix' is only adding an explicit error message when an unknown render engine is found, instead of failing silently. | |||
2016-07-19 | Fix T48187: Packing files on MS-Windows fails | Campbell Barton | |
Using paths on different drives caused packing to fail since its not possible to make one path relative to another. | |||
2016-07-18 | Add all links for transform properties | Aaron | |
2016-07-18 | Fixes to background images | Aaron | |
2016-07-18 | Fix manual link | Aaron | |
2016-07-18 | Print3D: Make statistics less confusing D2107 | Mikhail Rachinskiy | |
2016-07-10 | Add all links on 3D View tool tab | Aaron | |
+ fix other links | |||
2016-07-06 | [Selection Sets] Added specials menu with options to remove bones and delete ↵ | Ines Almeida | |
all sets | |||
2016-07-05 | Contex Manual access: Fix links | Aaron | |
2016-07-02 | Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵ | Maurice Raybaud | |
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes. | |||
2016-06-29 | discombobulator: remove panel, replace with menu item/pop up | meta-androcto | |
2016-06-28 | switched lat / lon for projected coordinates using pyproj as suggested in T48652 | cnd | |
2016-06-24 | Fix T48713: Problem when importing FBX file with 2 armatures. | Bastien Montagne | |
Yet another case of the infamous 'iterating over something while modifying it' issue. Here, setting parent of a node actually modifies the children list of its previous parent, which resulted in missed items in the iteration. | |||
2016-06-23 | blendfile: add __repr__ to DNAName and DNAStruct | Sybren A. Stüvel | |
2016-06-23 | blendfile: fixed dna_type can't be indexed error | Sybren A. Stüvel | |
2016-06-23 | blendfile: Python modules shouldn't set their own log level. | Sybren A. Stüvel | |
Logging configuration should be done by the user, as described in https://code.blender.org/2016/05/logging-from-python-code-in-blender/ | |||
2016-06-13 | fix merge error reported in irc: add blocks file & correct references | meta-androcto | |
2016-06-13 | Update mesh_extra_objects: T48640 | meta-androcto | |
2016-06-10 | Fix T48631: FBX setting "bake_anim_use_nla_strips": True, fails to export ↵ | Bastien Montagne | |
unique animations to each take. Active action of object's animdata would override actual NLA's strip animation... | |||
2016-06-09 | minor edits to blendfile | Campbell Barton | |
2016-06-06 | Manual Ref: Fix links | Aaron | |
2016-06-01 | CLeanup: 'addon' -> 'add-on' in UI messages. | Bastien Montagne | |
2016-05-30 | spacebar menu update, thanks @lijenstina | meta-androcto | |
2016-05-28 | update 3d view navigation: T48482 | meta-androcto | |
2016-05-23 | *converted all calls to file.write of .shading.py to tabWrite function to no ↵ | Maurice Raybaud | |
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI | |||
2016-05-20 | Add Tab Name Change: T48459 | meta-androcto | |
2016-05-20 | Fix panel category: T48459 | meta-androcto | |
2016-05-20 | Add Panel Category: T48459 | meta-androcto | |
2016-05-13 | Context Manual Access: Enable new languages | Aaron | |
2016-05-03 | Add more ref links | Aaron | |
2016-05-03 | Minor Cleanup to Movie Clip refs | Aaron | |
2016-05-03 | Fix T48323: VRML2 tessellation fails in some cases | Campbell Barton | |
Apply tessellation before transformation, patch from @anpaza. | |||
2016-05-02 | Allow presets to be loaded as modules | Campbell Barton | |
Needed for 'bl_load_py_modules' to recursively run on all Python scripts. | |||
2016-05-01 | Minor fixes to file order | Aaron Carlisle | |
2016-05-01 | Fix T48322: Proxy Armature Animations are not exported to FBX. | Bastien Montagne | |
This is the 'proxy case', only fixable one for now (linked object have un-editable animdata.action, so we cannot export animations for them for now). Issue was simply that armature modifier of linked mesh object still 'points' to linked armature object, and not to its local proxy. Fix is luckily easy (for once)! | |||
2016-05-01 | Cleanup: tabs to spaces | Campbell Barton | |
2016-04-29 | fixed: | Maurice Raybaud | |
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py | |||
2016-04-29 | Enable material transparency when its alpha is below 1.0. | Sandy Carter | |
Differential Revision: https://developer.blender.org/D1934 | |||
2016-04-29 | Revert whitespace edits of previous commit | Campbell Barton | |
2 lines before class is pep8 convention. | |||
2016-04-29 | update Pie menu's addon: T48296 hotkeys list | meta-androcto | |