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2022-03-02Amaranth Toolset: Update documentation URLv3.1.0Aaron Carlisle
See T95442
2022-03-01Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-03-01Cleanup: Use `BLENDER_MANUAL_URL` prefixAaron Carlisle
2022-03-01Tiny Cad: Update documentation URLAaron Carlisle
See T95442
2022-03-01Tissue: Update to 3.52Aaron Carlisle
From https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52 with https://github.com/alessandro-zomparelli/tissue/pull/131 applied. Fixes T80702 Fixes T73136
2022-03-01Tissue: Update to 3.52Aaron Carlisle
From https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52 with https://github.com/alessandro-zomparelli/tissue/pull/131 applied. Fixes T80702 Fixes T73136
2022-03-01Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-03-01Update documentation url fo mesh tissue add-onAaron Carlisle
See T95442
2022-02-28Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-02-28Update documentation urls for real snow and Precision Drawing ToolsAaron Carlisle
See T95442
2022-02-27Merge branch 'master' into xr-devPeter Kim
2022-02-26PDT: Merge branch 'blender-v3.1-release'Rune Morling
2022-02-26PDT: Update to v1.5.2Rune Morling
Fixes T94443 Updates all PDT python modules to use SPDX license identifiers.
2022-02-23Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-23Fbx Import: Fix redundancy in action nameslucas veber
This commit aims at fixing the (very) redundant action names when importing animation data from Fbx files. By default importing actions from an animated Fbx skeleton file leads to this: **skeleton_name|skeleton_name|action_name|skeleton_name|action_name** It works this way: **id_data.name|stack_name|layer_name** These containers are generally made of the exact same strings multiple time. This is a proposal to avoid such redundancy by stripping the "layer_name" in case it's identical to the "stack_name" I'm not sure yet if one of them could be always skipped, I haven't experienced cases when they are different. With this patch actions are named: **skeleton_name|skeleton_name|action_name** It could still be improved, since the "id_data.name" is generally the armature name, already contained in the "stack_name". But sometimes it's not (for Shape Keys for example: Key|skeleton_name|action_name) Maybe more checks could be added to avoid redundancy even more. Just to open the discussion about it... Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14130
2022-02-23Merge branch 'master' into xr-devPeter Kim
2022-02-23VR: Add action bindings for Vive TrackersPeter Kim
Intended for use with motion capture objects. Currently only supported by the SteamVR runtime (1.21) and requires the "HTC Vive Tracker" extension to be enabled via the "Extensions" panel.
2022-02-23Fix T95962: Sapling Addon now broken because of license headerCampbell Barton
Load the first non-blank, non-comment line so files with licenses are supported.
2022-02-22Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-22glTF exporter: optimized anims can now be disabledJulien Duroure
2022-02-22Merge branch 'master' into xr-devPeter Kim
2022-02-22VR: Add select, transform default actionsPeter Kim
From xr-controller-support branch.
2022-02-22Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-22Fix T95323: Icon-Viewer Type Error in invoke_props_dialog()Paul Golter
Latest builds of Blender require WindowManager.invoke_props_dialog() to use int explicitly in width= argument. Otherwise a TypeError will be thrown. Ref D14031
2022-02-21Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-21Fix T95444: dxf import issue with curve objectPratik Borhade
File with curve object can not be imported after python 3.10 Cast count value explicitly to int for fixing the import problem Reviewed By: mont29 Maniphest Tasks: T95444 Differential Revision: https://developer.blender.org/D14156
2022-02-21Node Wrangler: more textures for principled texture setupLeon Schittek
Differential Revision: https://developer.blender.org/D14134
2022-02-20Fix T81832: WIP warning on Curve Tools AddonVladimir Spivak
2022-02-20Fix T95886: Add Mathfunction / XYZ Math SurfaceVladimir Spivak
2022-02-20VR: Motion CapturePeter Kim
https://developer.blender.org/D13102
2022-02-20VR: Customizable ActionsPeter Kim
https://developer.blender.org/D13421
2022-02-18VR: Add action bindings for Vive Focus 3 controllerPeter Kim
Although the HTC Vive Focus 3 controller extension is currently not supported by any OpenXR runtimes (save for the dedicated Focus 3 runtime in developer early-access), the bindings are still useful to have for the future.
2022-02-17VR: Update action paths based on API changesPeter Kim
XR actions API was changed in rB6a8709ba136e.
2022-02-17Fix T90845: Add missing geometry node typeOliver Reischl
Ref D13841
2022-02-16Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-16glTF exporter: add new animation hooksJulien Duroure
2022-02-16Cleanup: trailing spaceCampbell Barton
2022-02-15Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-15glTF exporter: fix UI messageJulien Duroure
2022-02-15FBX: Add support for camera DoF/FocusDistance export (with animation).Bastien Montagne
Follow up to previous commit adding it to import side of things.
2022-02-15FBX Import Addon: Import focus distance for cameraSteff Kempink
Credits go to a coworker (he wanted to be referred to as "prutser") who was importing some camera animations, just wanted it to work, but not create a Blender account ;(. After this patch FocusDistance is applied to the Blender camera. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6666
2022-02-15Cleanup: minor changes & simplification to Align-XYCampbell Barton
Also shorten text which didn't fit in the UI.
2022-02-153D Print Toolbox: Add Align to XY PlaneJaggz H
Allow an object to be rotated so one face/selection can lie flat - parallel to the - XY plane. This is useful for 3d printing setup. The button is added in the 3d Print tools addon, in the transform section. Reviewed By: campbellbarton Ref D13094
2022-02-14GPencil Tools: set bundle url to httpsPullusb
Brush pack download adress was set on http instead of https
2022-02-14Corrected resource leak when adding in EDIT modeRobert Meerman
Patch D10035 Addon: Bolt Factory: Corrected resource leak when adding in EDIT mode Adding a bolt while in edit mode would *replace* the current object's mesh data block with a new one, and then fail to remove the original mesh data block. Now the original mesh is updated in-place, preserving its name and avoiding orphan data blocks.
2022-02-14File headers: use SPDX license identifiersCampbell Barton
Some files needed to be changed manually.
2022-02-13GPencil Tools: update brush pack urlPullusb
Changed brush pack donwload to a blender official url. Comply with add-on key requirements (T95442) Also disable registers in background mode to avoid keymap error.
2022-02-13Preserve smoothing options when changing a boltRobert Meerman
Patch D10037 Prior to this patch the effect of applying the "Shade Smooth" object operator and the value of "Vertex > Auto Smooth" were lost when changing an existing bolt (via context-menu's "Change Bolt"). This patch preserves both. A simple heuristic is used to detect if "Shade Smooth" has been used: the value of use_smooth of the first polygon in the mesh (prior to activating "Change Bolt"). Experiment has shown that "Shade Smooth" / "Shade Flat" are equivalent to setting use_smooth to True/False (respectively) on every polygon in the mesh. (No heuristic is needed for Auto Smooth, as it is a top-level property of mesh data blocks)
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: Option to not export texture imagesJulien Duroure