Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-03 | Fix T41931: FBX export: 'Group' batch export was using default scene unit scale.v2.72 | Bastien Montagne | |
Now, find the scene most 'used' by exported group elements, and use its unit settings! | |||
2014-10-03 | FBX export: fix a strange bug where 'return a_list and a_bool' could return ↵ | Bastien Montagne | |
a_list instead of a bool?! | |||
2014-10-01 | Fix T42029: FBX export: armatures linked to mesh only through modifier were ↵ | Bastien Montagne | |
not exported correctly. Now also check modifiers stack. | |||
2014-10-01 | Grr, fix for previous FBX commit. | Bastien Montagne | |
2014-09-30 | Fix T41999: "bake transformation" feature was not implemented for shapes. | Bastien Montagne | |
2014-09-26 | Rigify: updated CREDITS file. | Nathan Vegdahl | |
2014-09-26 | Rigify: new additions from PitchiPoy Animation Productions. | Nathan Vegdahl | |
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back! | |||
2014-09-19 | FBX IO: Better info in header about blender & addon versions used to ↵v2.72-rc1 | Bastien Montagne | |
generate the FBX file. | |||
2014-09-19 | FBX IO: Cleanup: fix stupid typo in func name! | Bastien Montagne | |
2014-09-19 | Fix T41766: FBX (binary) exporter does not export actions with one frame ↵ | Bastien Montagne | |
animations. When we are exporting actions or strips from NLA, and an evaluated anim leads to no anim at all (like single-keyed actions or pure static ones), key all start and end frames. Note this might be overkill (due to baked anim, we will key *all* transform channels), but probably better than skipping completely those actions! | |||
2014-09-13 | Fix T41808: FBX exporter does not properly position and rotate group instances | Bastien Montagne | |
Forward/Up axes to FBX system was still wrong. Not happy with finding such issue at this stage of development. :/ Hopefully now we are OK (at least, checked all orientations with same basice file in Unity, all were imported OK). | |||
2014-09-12 | Fix T41802: Layer numbers may be mis-numbered | Bastien Montagne | |
Blender's layers start from 1, not 0. | |||
2014-09-12 | Added Sun Beams node to switch node type. | Bartek Skorupa | |
New compositing node added to switch node type and other classes. | |||
2014-09-10 | Grr, should always test changes before committing :/ | Bastien Montagne | |
2014-09-10 | FBX IO Experimental: Get rid of 6.1 code | Bastien Montagne | |
No need to keep it here, this won't be developed further, and remains available in 'stable' version of the addon. | |||
2014-09-10 | Fixed some classes when all sockets are hidden | Bartek Skorupa | |
In "Link to Output Node" and in "Emission Viewer" when all output sockets are hidden - an error occurred. Now it's fixed. | |||
2014-09-10 | link to output, emission viewer and "poll" changes | Bartek Skorupa | |
1. In "Link to Output Node" and in "Emission Viewer" changed behavior when sockets are hidden. Even when sockets were hidden - links were made from those sockets. Now it's corrected. 2. Restricted add-on to work only in Cycles Shaders and in compositing. Addon is not active for Blender Render material nodes and for texture nodes. | |||
2014-09-08 | Grumph, stupid previous commit :/ | Bastien Montagne | |
2014-09-08 | FBX Export: Atempt to fix scale issues with UE4. | Bastien Montagne | |
Not sure at all it will work actually, spent another couple of hours trying to make my UE4 work on VBox, with no luck so far. :/ So, blind guess. | |||
2014-09-08 | FBX Importer: Bake space transform on import | Bastien Montagne | |
Revision: D739 Patch by jrestemeier (Jens Restemeier). | |||
2014-09-08 | FBX Exporter: (Optionally) add leaf bones and change bone orientation | Bastien Montagne | |
Revision: D735 Patch by jrestemeier (Jens Restemeier). | |||
2014-09-08 | FBX Importer: Allow changes to bone orientation during import, allow ↵ | Bastien Montagne | |
ignoring "end" bones added by some modellers. Revision: D732 Patch by jrestemeier (Jens Restemeier). | |||
2014-09-08 | FBX IO: Add an 'experimental' addon, to test new fixes and features. | Bastien Montagne | |
For now, mere copy of 'main' addon... | |||
2014-09-06 | Fix T41733: shortcut was updated, so update short header info as well. ;) | Bastien Montagne | |
2014-09-06 | Fix T41712: tris, do not allow zero-length bones. | Bastien Montagne | |
We now this has to be rework completely anyway, but until then, better to avoid crash! | |||
2014-09-06 | Fix T41712: bis - we can run into some cases where objects or bones have ↵ | Bastien Montagne | |
degenerated matrices, so better to use inverted_safe() in those cases. | |||
2014-09-05 | [TextureAtlas] Make TextureAtlas Closed by default. | mifth | |
2014-09-04 | Fix T41711: add trees addons bug. | Bastien Montagne | |
Just forbid null scale value... | |||
2014-09-04 | Fix T41712: [FBX Importer] Does not impor fbx model | Bastien Montagne | |
An anim curvenode may be linked to root node it seems? Pffff... | |||
2014-08-29 | Modify shortcut for snap element to be the same as old snap menu. | Antony Riakiotakis | |
2014-08-29 | BUGFIXES: | Lukas Treyer | |
- "Indication must be 'sperical' or 'planar'" error message if pyproj module is not available. - GeoReference options (lat/lon) was disabled without pyproj | |||
2014-08-25 | Fix T41564: Emission viewer for volume shaders | Greg Zaal | |
Ctrl+Shift clicking volume shaders now connects them properly to the volume output | |||
2014-08-25 | Fix T41022: [Node Wrangler] Image sequence import | Greg Zaal | |
Failed when importing an image sequence where the start frame was something other than 1. | |||
2014-08-25 | Fix T41118: Mesh cache modifier cannot use sub-frames stored in .pc2 files? | Bastien Montagne | |
Actually issue was in pc2 exporter, which was not handling subframes correctly. | |||
2014-08-23 | Readme.md file deleted in io_import_dxf | Lukas Treyer | |
2014-08-20 | Changed hotkey from Q to ctrl/Q to remove conflict with pie menus | Brendon Murphy | |
2014-08-20 | Fix T41500: mesh_f2.py annoying exception when running blender from terminal ↵ | Bastien Montagne | |
with '--background --python' keyconfigs are not available in background mode... | |||
2014-08-20 | fix for layer manager tab | Brendon Murphy | |
2014-08-20 | some version update | Clemens Barth | |
2014-08-20 | [TextureAtlas] gui tweaks 2. | mifth | |
2014-08-20 | [TextureAtlas] some gui tweaks. | mifth | |
2014-08-20 | [TextureAtlas] Possibility to set 1024x2048, 4096x2048 textures. Added ↵ | mifth | |
precision for Autounwrap. | |||
2014-08-19 | New DXF importer, based in DXFGrabber. | Lukas Treyer | |
This addon replaces the old DXF importer. Written by cnd (Lukas Treyer). It uses dxfgrabber - copyright (C) 2012 by Manfred Moitzi (mozman) (MIT license). Review and some cleanup by mont29 (Bastien Montagne). | |||
2014-08-18 | Do not try to register keymap from background mode | Daniel Salazar | |
2014-08-14 | FBX IO: Minor changes/fixes to cameras. | Bastien Montagne | |
2014-08-14 | FBX export: Add empties to list of 'bakeable' object types (since in that ↵ | Bastien Montagne | |
precise case orientation of empty itself does not really count, as long as children are OK). | |||
2014-08-14 | Password and token is hidden with in UI. | Jiri Hnidek | |
When you use subtype 'PASSWORD' of string property, then this string property is hidden in UI. Asterisks are used to hide every character of secret string. | |||
2014-08-14 | fixes to bl_info, minor cleanup, toolshelf fix for bsurfaces. | Brendon Murphy | |
2014-08-14 | fix for last commit | Brendon Murphy | |
2014-08-14 | fix for console error | Brendon Murphy | |