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2021-08-26Cleanup: redundant importsGermano Cavalcante
2021-08-26Snap_Utilities_Line: update clip distance APIGermano Cavalcante
2021-08-26Node Wrangler: remove unnecessary codejim man
Differential Revision: https://developer.blender.org/D12076
2021-08-25Same change as in D8422, that patch forgot to address object constraints.Demeter Dzadik
2021-08-24Fix T77022: node wranger error with texture files on different drivesIyad Ahmed
Principled texture setup with relative path option would lead to this, silently use an absolute path instead like other Blender operators. Differential Revision: https://developer.blender.org/D12221
2021-08-23glTF exporter: fix animation export when no channels are validJulien Duroure
2021-08-23glTF exporter: remove some channel animation if bone is not animatedJulien Duroure
Check is done after sampling: if animated is constant and bone has no fcurve, we remove the channel
2021-08-23glTF exporter: change order of format optionJulien Duroure
'Embedded' generates more heavy files, so put it at end
2021-08-23glTF exporter: fix crash when trying to export some muted driver(s)Julien Duroure
2021-08-23glTF export: Do not export empty node when camera or light export is disableJulien Duroure
2021-08-23glTF export: Add merge_animation_extensions_hookJulien Duroure
2021-08-18Revert "Rigify: Clean up "Rigify Buttons" panel UX"Demeter Dzadik
Accidental commit by misclicking in VSC, yikes! This reverts commit 9a7afcbcae91978db8173e205f0ec73f1d6ad440.
2021-08-18Rigify: Clean up "Rigify Buttons" panel UXDemeter Dzadik
The UX for this panel felt like it could use a facelift. It was extremely ugly to look at, nothing about it was done the correct way and it broke every possible modern Blender UI convention it could. Before/After: {F10135475} {F10159077} After generating a rig: {F10159078} - Removed the "overwrite/new" enum. - If there is a target rig object, we overwrite. If not, we create. I think that's intuitive behaviour without the extra UI element. - If a rig object with the desired name already existed, but wasn't selected as the target rig, the "overwrite" option still overwrote that rig. I don't agree with that because this meant messing with data without indicating that that data is going to be messed with. Unaware users could lose data/work. With these changes, the worst thing that can happen is that your rig ends up with a .001 suffix. - Removed the "rig name" text input field. Before this patch, this would always rename your rig object and your rig script text datablock, which I think is more frustrating than useful. Now you can simply rename them after generation yourself, and the names will be kept in subsequent generations. - Renamed the panel from "Rigify Buttons" to "Rigify Generation" in pose/object mode and "Rigify Samples" in edit mode. - Changed the "Advanced Options" into a sub-panel instead. - Single column layout. - Added an info message to show the name of the successfully generated rig: {F10159079} Feedback welcome. Differential Revision: https://developer.blender.org/D11356
2021-08-18Rigify: extract skin parent mechanism mixing into a generator class.Alexander Gavrilov
This allows cleanly avoiding reparent propagation between mirror siblings, which causes weird deformation in chains.
2021-08-17Addon: BSurfaces: use GPLv2+ for better license compatibilityVladimir Spivak(cwolf3d)
2021-08-16Snap_Utilities_Line: support 3d view clip planesGermano Cavalcante
Elements that are not visible due to clip planes are ignored in the main operation.
2021-08-16Translation update: Fix after recent changes to Blender init code.Bastien Montagne
Recent changes broke calling an operator from python too early during init process, including during first draw calls. So now moved most of `UI_OT_i18n_updatetranslation_svn_init_settings` logic into a static method that can be called directly in this specific case. Also improved situation where init fails, by showing the reset/init settings operator in the UI still.
2021-08-16Cleanup: minor wording clarification for OBJ importCampbell Barton
2021-08-16Cleanup: obj import/export indentationCampbell Barton
Also remove commented `use_mesh_modifiers_render` option which is unlikely to be added back since this option no longer exists internally.
2021-08-16node_presets: use GPLv2+ for better license compatibilityCampbell Barton
2021-08-15Rigify: add an operator to upgrade the old face rig to modular face.Alexander Gavrilov
Converted from the script originally included in the feature set. This operator aims to preserve compatibility with the existing weight painting, but not animations, since the latter is impossible anyway due to major differences in the rig chains.
2021-08-14Rigify: call request_reparent from build_parent to simplify skin API.Alexander Gavrilov
Realized this can be simplified while writing wiki dev docs...
2021-08-12BlenderKit: fixes for HDRsVilem Duha
Now HDRs are clearly separated between true HDR files and simple 360 photos. the 360 photos are hidden in search filter by default. Also fixed version check for HDRs and several little tweaks to UI
2021-08-11Real Snow UpdatesMarco
- make the snow mesh calculation faster (by @drewp) - fix typos in comments - bump version to 1.2 and update authors Resolves T90594 Co-authored-by: Drew Perttula<drewp>
2021-08-11Pose Library: change how cleanup is done after Copy As AssetSybren A. Stüvel
Copy As Asset creates an asset datablock, saves it to disk, and then removes it again. This removal has a check to ensure the temp datablock isn't accidentally still in use by something. When this check fails, it now still forces the cleanup. The message is now there just to ask people to file a bug report, instead of blocking their workflow altogether.
2021-08-11Pose Library: use functions instead of operators to mark/clear assetSybren A. Stüvel
Replace `ASSET_OT_mark` and `ASSET_OT_clear` operator calls with calls to resp. `ID.asset_mark()` and `ID.asset_clear()`. No functional changes.
2021-08-11Cleanup: strip trailing space, remove BOMCampbell Barton
2021-08-10Rigify: move new face rig components from the experimental feature set.Alexander Gavrilov
Apart from imports the files are identical to the latest version. Ref T89808
2021-08-10Pose Library: transparently handle removal of experimental flagSybren A. Stüvel
Add code to deal with the future removal of the experimental flag `context.preferences.experimental.use_asset_browser`. If the `use_asset_browser` attribute is no longer there, allow the pose library UI elements to be shown.
2021-08-09Cleanup/fixes in UI messages.Bastien Montagne
2021-08-07BlenderKit: search by collection/ desginer/designCollectionVilem Duha
also fix fetching ratings for validators.
2021-08-06Pose Library: update for rename of asset_library to asset_library_refSybren A. Stüvel
Blender changed `context.asset_library` to `asset_library_ref` in rB9cff9f9f5df034ca27848875c25471dd952c34c4, for which the pose library is now also updated. No functional changes.
2021-08-03Pose Library: append to correct menu class for asset browserSybren A. Stüvel
Append the pose library operators to the new `ASSETBROWSER_MT_context_menu` class instead of the old `FILEBROWSER_MT_context_menu` class.
2021-08-03Pose Library: remove "Open In Blender" from context menuSybren A. Stüvel
Remove the "Open In Blender" (`ASSET_OT_open_containing_blend_file`) operator from the asset browser poselib-specific context menu. This option is now added by the asset browser itself, and thus was appearing twice.
2021-07-31BlenderKit: fix occasional thumbnail path errorsVilem Duha
Also fix upload popup not showing up for private re-uploads.
2021-07-31BlenderKit: hide extra objects when appending collectionVilem Duha
All extra objects that are appended thanks to their link through geometry nodes, bone shapes and others are now hidden to a new subcollection.
2021-07-30Cleanup: quiet warnings for tooltips ending with '.'Campbell Barton
2021-07-29svg (official) addon: cleanup: Simpified a code pathjim man
Simpified a code path The last return was never reached Reviewed By: sergey Differential Revision: https://developer.blender.org/D11964
2021-07-28BlenderKit: fix asset bar not closing on drag dropVilem Duha
2021-07-27BlenderKit cleanup and minor fix in new search code thumbnail download threadsVilem Duha
2021-07-27BlenderKit: optimize searchVilem Duha
quite a large overhaul of how search results are loaded. this saves time due to not closing the session and enabling small previews to be first. Also use the dict_param paraameter so that the results responses are a bit smaller.
2021-07-26BlenderKit: move search props to window managerVilem Duha
2021-07-23BlenderKit: warn on assets from newer Blender versions in popup cardVilem Duha
2021-07-23BlenderKit: make it clear when a filter is usedVilem Duha
this required a new icon for filters and an update function.
2021-07-23BlenderKit: optimize store_rating_local_emptyVilem Duha
Add quality limit slider for models and materials search
2021-07-23BlenderKit: close popup menu when it makes sense after running an operatorVilem Duha
2021-07-23VR: Add "absolute tracking" session option to UIPeter Kim
Exposes the absolute tracking/stage reference space functionality introduced in rB36c0649d32aa.
2021-07-22Fix T89812: 'Snap_Utilities_Line' - Projection error in orthographic viewGermano Cavalcante
2021-07-21Pose Library: Update variable name after change in RNAJulian Eisel
I just renamed this variable in DNA/RNA.
2021-07-20BlenderKit: fixes and optimizationsVilem Duha
Search results aren't passed around back to search and are parsed only once. Same for previews. Search function could run many times per second when more pages were loaded. Search now causes almost no lag in Blender thanks to the fixes Default page size in search request is now fit to the asset bar size settings. several optimizations in the draw code - is now about 3x faster rerequests now can return a fake response in case of a timeout