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2019-05-15FBX IO: use new Principled BSDF Alpha option for transparency.Bastien Montagne
Much better option than using Principled's Transmission setting. Related to T64609.
2019-05-15fix keymaps error when unregisteringhaikalle
2019-05-15Fixing the last commit errorhaikalle
2019-05-15Fix wrong property typehaikalle
2019-05-15Update for object add align property changesBrecht Van Lommel
2019-05-14Rigify: clear the Armature animation data in addition to the Object.Alexander Gavrilov
After the change in PoseBone.bone behavior, drivers will be added there.
2019-05-14glTF exporter: fix exporting with Draco compressionJulien Duroure
2019-05-14FBX: Cleanup minor comment fix.Bastien Montagne
2019-05-14Bsurfaces: Fixed some problems.Spivak Vladimir (cwolf3d)
2019-05-14materials_utils: downgrade versionmeta-androcto
2019-05-14glTF exporter: fix various animation & texture exportJulien Duroure
2019-05-13Shaders: update for color space moving from node to image datablockBrecht Van Lommel
2019-05-13Update 'Nuke Animation Format' to Blender 2.8paul szajner
Differential Revision: https://developer.blender.org/D4844
2019-05-13materials_utils: initial port to 2.8, non version bumpmeta-androcto
2019-05-13object_cloud_gen: initial update 2.8, non version bumpmeta-androcto
2019-05-13ant_landscape: revert last commitmeta-androcto
2019-05-12ant_landscape: smooth shade off default, Fix: T64428meta-androcto
2019-05-12LoopTools: switched Gstretch to Annotation strokesSpivak Vladimir (cwolf3d)
2019-05-11Revert "Fix (unreported) broken export due to API change."Bastien Montagne
This reverts commit 55d0ff708c617f190fd898c37f90b70a2fd6a293.
2019-05-11Revert "Fix (unreported) broken FBX import due to API change."Bastien Montagne
This reverts commit 9524a08a60cf570e9b0540a6ae195a269b403817.
2019-05-11Fix (unreported) broken FBX import due to API change.Bastien Montagne
Sequell to rB55d0ff708c617f, grrrrr....
2019-05-11Tentative fix for T59850: FBX: wrong alpha in some material imported by Unity.Bastien Montagne
Looks like FBX also likes to make a mess with materials' behaviors... Many thanks to Thomas Chollet (@thomasch) for his help understanding how Unity handles materials' alpha when importing from FBX. Hopefully this won't break any other importer... ;)
2019-05-11Fix (unreported) broken export due to API change.Bastien Montagne
Please update scripts when you do such changes...
2019-05-11space_view3d_spacebar_menu: update add menumeta-androcto
2019-05-11space_view3d_spacebar_menu: update animation and view menu'smeta-androcto
2019-05-11space_view3d_spacebar_menu: expose animation menumeta-androcto
2019-05-10Bsurfaces: Added "annotations" as guide strokesSpivak Vladimir (cwolf3d)
2019-05-09Rigify: change the first variable name for var0 to var in make_driver.Alexander Gavrilov
Only my own branch and feature sets use this, so should be safe to change. This naming is more similar to what blender UI does when adding vars.
2019-05-09Rigify: fix encoding metarig.Damien Picard
The `Encode Metarig to Python` operator was broken as there was some leftover code from the UI template system I made last year. Differential Revision: https://developer.blender.org/D4827
2019-05-09space_view3d_display_tools: rebuild, part working, not 2.8 version bump yet.meta-androcto
2019-05-09space_view3d_spacebar_menu: Initial recognize new object typesmeta-androcto
2019-05-08pre 2.8 API changes Pass 6Maurice Raybaud
2019-05-08space_view3d_spacebar_menu: fix context "no object selected"meta-androcto
2019-05-07Rigify: improve widget placement, widget generation and make_driver.Alexander Gavrilov
- Take into account the custom shape settings of the bone when creating and placing the custom widget object. - Change write_widget to wrap the generated list text and fix undefined variable errors if there are no verts/edges/faces. - Automatically look up string to bone in self.make_driver().
2019-05-07glTF importer: Use debug value 101 to display current node importingJulien Duroure
2019-05-07glTF importer: Use debug value 100 to not convert Yup to ZupJulien Duroure
2019-05-07glTF importer: make first root node active even if there are some armature ↵Julien Duroure
in scene
2019-05-07glTF importer: fix previous commitJulien Duroure
2019-05-07glTF importer: Make the first root node the active object at end of import ↵Julien Duroure
process
2019-05-07glTF exporter: image texture: manage rough without metal, metal without roughJulien Duroure
2019-05-07Fix running boolean tools in background modeCampbell Barton
2019-05-06Bsurfaces: Corrected initialize and add some functions.Spivak Vladimir (cwolf3d)
2019-05-06Update addons for changes to proportional edit modeCampbell Barton
2019-05-06Bsurfaces: Adding warnings.Spivak Vladimir (cwolf3d)
2019-05-06Bsurfaces: Redesign. Fixing some problem.Spivak Vladimir (cwolf3d)
2019-05-05Test: Adding back some UI list for World texturesMaurice Raybaud
2019-05-05Rigify: new utilities for bone naming and driver creation, and some fixes.Alexander Gavrilov
- Added a utility for creating Transform Channel driver variables. - Added a utility for deriving one bone name from another with suffix. The bone name utility is inspired by get_bone_name from limb_utils.py
2019-05-05Rigify: move the generated panels to the Item tab.Alexander Gavrilov
Since they are specific to the selected armature/bone, they match that tab better, and the animator would want to have them next to the built-in transforms and custom properties.
2019-05-05pie_views_numpad_menu: Icon Fixmeta-androcto
2019-05-05pie_select_menu: Icon fixesmeta-androcto