Age | Commit message (Collapse) | Author |
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* Fix setting frame_duration of image users (using op here is overkill, too).
* Cycles is now perfectly able to use videos as textures!
* Fix Cycles texures/images not getting fully set from op parameters.
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As usual with FBX, 'official' doc of SDK says one thing, actual FBX files
produced by 'official' apps say something else.
This time, it’s about mapping types - looks like it is actually 'valid'
to have layer arrays shorter than actual number of relevant geometry elements (verts, edges, etc.).
Don't know how the SDK handles those case, for now we simply stop filling blen's data layers
once we have reached the end of fbx data layer's array.
Since I was messing with this code, I also refactored it a bit to make it more generic.
Also removed some optimization (like when stride is 1), we loose a few percents of speed,
but nothing critical, and code is much cleaner and generic now.
Only had to keep one exception - seems common to have Poly data with 'IndexToDirect'
mapping without any mapping data - ***sigh***!!!
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This matrix is finally really local to the parent, no more only to the parent object.
Only working with master rBfb7ff31315a1 and later.
Also, fixed some missing matrix copying...
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Please test patches before committing.
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Thanks to Squashwell (Harrison Nordby) for org report and patch.
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is 'ARMATURE'!
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Looks like FBX allows corruption in its 'database', like UIDs
only existing in Connection table, and just ignores it. When in Rome...
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Filled paths implies having final 'z' command to close the path.
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needs to be called before int subscription"
https://developer.blender.org/rB785b90d7efd048a3c6d586db3760ef31fb41b1ca
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name (the old one was more like a description rather than a name).
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This patch implements SVG exporting to Freestyle. This feature is implemented
as an add-on, and can be enabled in the user preferences (render section).
Current features of the exporter include:
* a user interface.
* integration with the parameter editor and some of its settings, in particular:
color, transparency, thickness, visibility, stroke caps, and dashes.
* support for animation.
* some extra attributes that make manipulation of the exporter's result in Inkscape easier.
* the ability to export fills (a closed external contour with the underlying material's color).
Differential revision: https://developer.blender.org/D785
Author: flokkievids (Folkert de Vries)
Reviewed by: campbellbarton (Campbell Barton), sergey (Sergey Sharybin),
dna (Dan Eicher), kjym3 (Tamito Kajiyama)
Contributor: hva (francesco fantoni)
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This is no longer available for Debian, use SSLv23 as suggested.
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done this a long time ago.
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also minor cleanup
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automatically.
This does by no mean handle complex setups, but most common basic situations
should be read correctly, and it's much more user-friendly!
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FBX nodes.
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Looks like FBX's 'Root' bone is same as our armature object?
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Last change in keycap item broke ability to show hotkey list in Add On
preferences. Now it's fixed.
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In the compositor, double click on the backdrop image to set the tile center of Viewer nodes to that point.
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thanks to Tintwotin
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Just use 'new' inverted_safe() everywhere we are not 100% sure the matrix is invertible...
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Patch by sybrenstuvel (Sybren Stüvel), with own tweaking (main issue was,
fcurve needs to be updated when you have changed their keyframes), thanks!
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Review and minor cleanup by Bastien Montagne (mont29).
Note: this addon would need a full complete style cleanup. :/
Differential Revision: D874
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option
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Thanks to Campbell for the headup.
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Add poll funcs to prevent using fracture op with non-mesh objects.
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rotation to get valid result.
Yet another big breakthrough in FBX fantastic transformation handling! And yet another
hacking parameter to get things imported better.
Anyway, many thanks to artgolf1000 (Mingfen Wang) for finding that hack!
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* Fixed value update in sidebar when drawing of lines was disabled.
* Fixed display of wrong edge lengh in edit mode (context.active_object was wrong)
* Added callback removal thanks to Daniel Ashby (hopefully this finally works :-D) https://gitorious.org/blender-scripts/blender-measure-panel-script/commit/5a265e7ceb87b01ab98256c4109a9777730242c8
* PEP8 fixes
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version, add addon version.
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Also simplified the code. There were a few things that were explicitly coded
while there are Python builtins that perform the same operation (and do it faster).
Reviewed by mont29 (Bastien Montagne).
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Note sapling code probably has other places where that kind of issues may happen,
would need a full recheck, but that's outside of scope of basic bugfix.
Patch by mangostaniko (Nikolaus Leopold) with minor changes, thanks!
Revision: D844
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Node Wrangler now works in all node tree types.
Previously it was disabled for texture nodes and for blender render
material nodes because in those node types it was giving more errors
than advantages.
Now it works everywhere.
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comas, not only points (comas are being replaced by points internally).
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DXF files with version below AC1009 (DXF12) are not supported. This is because there is not enough documentation available for those versions. Users with files that old are kindly requested to export their projects to newer versions. In some cases it might also work to just replace AC1006 (or anything below AC1009) with AC1009 directly in the DXF.
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Own mistake in refactor prior to commit to 'main' addon repo...
Also, some general cleanup (getting rid of stupid literal use of '20' as layer num everywhere!)
and fix for 'separator' in layers UI.
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Based on a patch by aditiapratama (Aditia A. Pratama).
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Added special case when two nodes are selected and first selected has
no output links and second does.
Then relink the new node's output to preserve the chain.
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