Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-26 | fix for x3d import of lists of images and alpha support. | Campbell Barton | |
2013-02-25 | fix for off-by-one error on X3D import | Campbell Barton | |
2013-02-24 | Big i18n tools update, II/II. | Bastien Montagne | |
Now everything should be done with ui_translate addon (which is also now fully functional again, in theory ;) ). Notes: * Everything is still a bit raw and sometimes hackish. * Not every feature implemented yet. * A bunch of cleanup is still needed. * Doc needs to be updated too! | |||
2013-02-23 | Rigify: bug fix: certain kinds of import errors were being suppressed in | Nathan Vegdahl | |
rig types. | |||
2013-02-23 | correct invalid category | Campbell Barton | |
2013-02-21 | Change list export panel. Remove group check export. | John Phan | |
2013-02-20 | add user preference linksv2.66av2.66 | Campbell Barton | |
2013-02-19 | fix for rigify unregister | Campbell Barton | |
2013-02-19 | mod: respecting layout_type {'DEFAULT', 'COMPACT', 'GRID', } in UIList class | Alexander N | |
shown in: http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html | |||
2013-02-18 | fixed error export for non/select objects. | John Phan | |
2013-02-18 | update text list name. | John Phan | |
2013-02-18 | Systematically adding some custom id to template_list using default ↵ | Bastien Montagne | |
UI_UL_list class, this one is commoly used more than once in an area, yielding collision issues if they do not have a custom id... | |||
2013-02-18 | Unreal PSK/PSA Exporter addon: Updates for API changes (UIList). Changed doc ↵ | Sebastian Nell | |
string style from __doc__ = ... to """...""" | |||
2013-02-17 | Mark ui_translate as broken for this release, new code is nearly ready, but ↵ | Bastien Montagne | |
it's too late for such huge changes now. | |||
2013-02-17 | In rigify dev tools added a button to generate widget-creation code. | Nathan Vegdahl | |
2013-02-17 | minor edits (convention is not to end with '.') | Campbell Barton | |
2013-02-17 | correct error in rigify, fix from Irie Shinsuke. | Campbell Barton | |
2013-02-17 | was comparing against wrong enum. | Campbell Barton | |
2013-02-17 | Rigify: added a developers tools panel. | Nathan Vegdahl | |
Contains buttons for operators that are useful when developing for Rigify. For now, it's buttons that generate python code for recreating selected armatures. | |||
2013-02-16 | Rigify: changed rig type API. Disabled delta rig type. | Nathan Vegdahl | |
I have updated the rig type API to be a bit clearer based on my interactions with Kfir from PitchiPoy. I've also disabled the "delta" rig type, as it is very obscure and mostly just confuses people. | |||
2013-02-16 | Rigify: updated naming schemes for control bones. | Nathan Vegdahl | |
This required changes to both the default human metarig and some of the rig types. This updates the naming scheme to match new best-practices, as per the CGCookie Flexrig. | |||
2013-02-16 | markers may have duplicate labels; thanx to Jens Meisner for the bug report | Daniel M. Basso | |
2013-02-16 | Rigify: removed "from rigfy import X" statements where possible. | Nathan Vegdahl | |
This makes it much easier for e.g. someone to branch Rigify for custom purposes, since there won't be weird name conflicts. Also changed from using __import__() for dynamic imports to using importlib.import_module(). This simplifies the code and should be more robust. Finally, misc pep8 cleanups. | |||
2013-02-15 | Rigify: improved rigify.utils.write_metarig() | Nathan Vegdahl | |
It is now able to write out all relevant layer data. Also, the script generated can now be directly run, for testing. | |||
2013-02-15 | Rigify: pep8 for metarig_menu.py | Nathan Vegdahl | |
2013-02-15 | Rigify: the pre-built metarigs that appear in the add armature menu | Nathan Vegdahl | |
are now dynamically pulled from python files in the metarigs directory. This makes adding new metarigs pretty painless. | |||
2013-02-15 | Rigify bugfix: deleted WGT objects now get properly replaced on generation. | Nathan Vegdahl | |
WGT objects were sticking around even when the user deleted them since they were being used by the bones for visual appearance. This meant that if the user deleted the WGT objects in order for Rigify to regenerate them the next time around, Rigify would fail. Rigify now checks for this circumstance and handles it appropriately. | |||
2013-02-15 | Bunch of bug fixes. | Nathan Vegdahl | |
The biggest fixes relate to keeping ID data modification out of draw methods. This was breaking Rigify with the current API. Secondary fix was to move widget meshes to match the bones, even if the widget meshes already exist. It's nice for when the user is progressively tweaking the metarig. | |||
2013-02-15 | add check for 'None' textures | Campbell Barton | |
2013-02-15 | Fix [#34253] UIList resize, resizes wrong list II/II | Bastien Montagne | |
When using default UI_UL_list, one should always spully a custom ID, else collision inside an area are quite likely... | |||
2013-02-15 | minor code cleanup | Campbell Barton | |
2013-02-15 | add button to initialize armature layers, since this isn't allowed on draw ↵ | Campbell Barton | |
anymore. | |||
2013-02-15 | add missing modifier lookups | Campbell Barton | |
2013-02-13 | fix for x3d failing to load meshes when some faces were invalid. | Campbell Barton | |
2013-02-11 | On startup bpy.data.filepath is not accessible, preventing proper addon ↵ | Nathan Letwory | |
enabling. | |||
2013-02-10 | fixed missing model comment. | Alexander N | |
and tiny other things e.g. fix: sum of weights sometimes reaches only 99% instead of 100% mod: come # comments - year to 2013 mod: ui of importer - joint size bit closer to other item | |||
2013-02-10 | fix/workaround for character encoding ('ascii' is used for now, it should be ↵ | Alexander N | |
'cp1252' finally, but there are issues with printing on system console and struct.pack or io.FileIO.write) | |||
2013-02-10 | skip calculating tessfaces for export. they are not needed. | Campbell Barton | |
2013-02-10 | fix for UV export | Campbell Barton | |
2013-02-10 | add NGon importer support | Campbell Barton | |
2013-02-10 | triangulate works again | Campbell Barton | |
2013-02-10 | OBJ now exports blenders ngons. | Campbell Barton | |
2013-02-10 | fix: potentially division by zero in case of no weights | Alexander N | |
2013-02-10 | fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' ↵ | Alexander N | |
during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251 | |||
2013-02-09 | fixed vertex weight handling of more than 3 bone weights, that milkshape ↵ | Alexander N | |
cannot support. indirect part of the reported issue: http://www.blender.org/forum/viewtopic.php?t=26251 now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export. | |||
2013-02-08 | Added Hair Child Support | Maurice Raybaud | |
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip. | |||
2013-02-07 | make option for applying modifiers consistent | Campbell Barton | |
2013-02-06 | length and rotation units for the add_gears.py by batfinger | Brendon Murphy | |
2013-02-04 | fix for error exporting a dupli that contained no objects. | Campbell Barton | |
2013-02-02 | changed the add-on bug tracker link to ↵ | Alexander N | |
http://projects.blender.org/tracker/index.php?func=detail&aid=34084 previously tracker http://projects.blender.org/tracker/index.php?func=detail&aid=29404 i closed. |