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2013-02-26fix for x3d import of lists of images and alpha support.Campbell Barton
2013-02-25fix for off-by-one error on X3D importCampbell Barton
2013-02-24Big i18n tools update, II/II.Bastien Montagne
Now everything should be done with ui_translate addon (which is also now fully functional again, in theory ;) ). Notes: * Everything is still a bit raw and sometimes hackish. * Not every feature implemented yet. * A bunch of cleanup is still needed. * Doc needs to be updated too!
2013-02-23Rigify: bug fix: certain kinds of import errors were being suppressed inNathan Vegdahl
rig types.
2013-02-23correct invalid categoryCampbell Barton
2013-02-21Change list export panel. Remove group check export.John Phan
2013-02-20add user preference linksv2.66av2.66Campbell Barton
2013-02-19fix for rigify unregisterCampbell Barton
2013-02-19mod: respecting layout_type {'DEFAULT', 'COMPACT', 'GRID', } in UIList classAlexander N
shown in: http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html
2013-02-18fixed error export for non/select objects.John Phan
2013-02-18update text list name.John Phan
2013-02-18Systematically adding some custom id to template_list using default ↵Bastien Montagne
UI_UL_list class, this one is commoly used more than once in an area, yielding collision issues if they do not have a custom id...
2013-02-18Unreal PSK/PSA Exporter addon: Updates for API changes (UIList). Changed doc ↵Sebastian Nell
string style from __doc__ = ... to """..."""
2013-02-17Mark ui_translate as broken for this release, new code is nearly ready, but ↵Bastien Montagne
it's too late for such huge changes now.
2013-02-17In rigify dev tools added a button to generate widget-creation code.Nathan Vegdahl
2013-02-17minor edits (convention is not to end with '.')Campbell Barton
2013-02-17correct error in rigify, fix from Irie Shinsuke.Campbell Barton
2013-02-17was comparing against wrong enum.Campbell Barton
2013-02-17Rigify: added a developers tools panel.Nathan Vegdahl
Contains buttons for operators that are useful when developing for Rigify. For now, it's buttons that generate python code for recreating selected armatures.
2013-02-16Rigify: changed rig type API. Disabled delta rig type.Nathan Vegdahl
I have updated the rig type API to be a bit clearer based on my interactions with Kfir from PitchiPoy. I've also disabled the "delta" rig type, as it is very obscure and mostly just confuses people.
2013-02-16Rigify: updated naming schemes for control bones.Nathan Vegdahl
This required changes to both the default human metarig and some of the rig types. This updates the naming scheme to match new best-practices, as per the CGCookie Flexrig.
2013-02-16markers may have duplicate labels; thanx to Jens Meisner for the bug reportDaniel M. Basso
2013-02-16Rigify: removed "from rigfy import X" statements where possible.Nathan Vegdahl
This makes it much easier for e.g. someone to branch Rigify for custom purposes, since there won't be weird name conflicts. Also changed from using __import__() for dynamic imports to using importlib.import_module(). This simplifies the code and should be more robust. Finally, misc pep8 cleanups.
2013-02-15Rigify: improved rigify.utils.write_metarig()Nathan Vegdahl
It is now able to write out all relevant layer data. Also, the script generated can now be directly run, for testing.
2013-02-15Rigify: pep8 for metarig_menu.pyNathan Vegdahl
2013-02-15Rigify: the pre-built metarigs that appear in the add armature menuNathan Vegdahl
are now dynamically pulled from python files in the metarigs directory. This makes adding new metarigs pretty painless.
2013-02-15Rigify bugfix: deleted WGT objects now get properly replaced on generation.Nathan Vegdahl
WGT objects were sticking around even when the user deleted them since they were being used by the bones for visual appearance. This meant that if the user deleted the WGT objects in order for Rigify to regenerate them the next time around, Rigify would fail. Rigify now checks for this circumstance and handles it appropriately.
2013-02-15Bunch of bug fixes.Nathan Vegdahl
The biggest fixes relate to keeping ID data modification out of draw methods. This was breaking Rigify with the current API. Secondary fix was to move widget meshes to match the bones, even if the widget meshes already exist. It's nice for when the user is progressively tweaking the metarig.
2013-02-15add check for 'None' texturesCampbell Barton
2013-02-15Fix [#34253] UIList resize, resizes wrong list II/IIBastien Montagne
When using default UI_UL_list, one should always spully a custom ID, else collision inside an area are quite likely...
2013-02-15minor code cleanupCampbell Barton
2013-02-15add button to initialize armature layers, since this isn't allowed on draw ↵Campbell Barton
anymore.
2013-02-15add missing modifier lookupsCampbell Barton
2013-02-13fix for x3d failing to load meshes when some faces were invalid.Campbell Barton
2013-02-11On startup bpy.data.filepath is not accessible, preventing proper addon ↵Nathan Letwory
enabling.
2013-02-10fixed missing model comment.Alexander N
and tiny other things e.g. fix: sum of weights sometimes reaches only 99% instead of 100% mod: come # comments - year to 2013 mod: ui of importer - joint size bit closer to other item
2013-02-10fix/workaround for character encoding ('ascii' is used for now, it should be ↵Alexander N
'cp1252' finally, but there are issues with printing on system console and struct.pack or io.FileIO.write)
2013-02-10skip calculating tessfaces for export. they are not needed.Campbell Barton
2013-02-10fix for UV exportCampbell Barton
2013-02-10add NGon importer supportCampbell Barton
2013-02-10triangulate works againCampbell Barton
2013-02-10OBJ now exports blenders ngons.Campbell Barton
2013-02-10fix: potentially division by zero in case of no weightsAlexander N
2013-02-10fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' ↵Alexander N
during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
2013-02-09fixed vertex weight handling of more than 3 bone weights, that milkshape ↵Alexander N
cannot support. indirect part of the reported issue: http://www.blender.org/forum/viewtopic.php?t=26251 now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export.
2013-02-08Added Hair Child Support Maurice Raybaud
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip.
2013-02-07make option for applying modifiers consistentCampbell Barton
2013-02-06length and rotation units for the add_gears.py by batfingerBrendon Murphy
2013-02-04fix for error exporting a dupli that contained no objects.Campbell Barton
2013-02-02changed the add-on bug tracker link to ↵Alexander N
http://projects.blender.org/tracker/index.php?func=detail&aid=34084 previously tracker http://projects.blender.org/tracker/index.php?func=detail&aid=29404 i closed.