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2020-03-05Update 'bl_info' use 'doc_url' instead of 'wiki_url'Campbell Barton
2020-03-04glTF exporter: fix animation name at export, when only 1 animation in trackJulien Duroure
2020-03-04glTF exporter: rename option from export_selected to use_selectedJulien Duroure
2020-03-04Fix T73882, T74420: node wrangler operations only working for Cycles and EeveeBrecht Van Lommel
There were legacy checks remaining for Blender Internal, however now we can assume that any renderer using the native shader node tree is also using Cycles and Eevee shading nodes. Custom shader nodes will have a different type of node tree.
2020-03-02sun_position: fix warning from deleted prop in User PreferencesDamien Picard
2020-03-02Fix .arcconfig not working with latest arcanist versionBrecht Van Lommel
2020-02-29glTF exporter: avoid error when parent scale is 0Julien Duroure
2020-02-29glTF exporter: add check to avoid error when armature is parented to another ↵Julien Duroure
armature
2020-02-29MeasureIt: Apply world scale to AreaAntonio Vazquez
This is part of T68964
2020-02-24BlenderKit: attempt to fix asset bar hang bugVilém Duha
-caused by wrong order of checks in the modal operator add 'first run' assetbar appearance, helpful for first time users. Improve clipboard checking tweak asset locked message add plans to profile panel
2020-02-24Fix T73794: Archimesh error adding materialsAntonio Vazquez
Fix by @nacioss Differential revision: https://developer.blender.org/D6917
2020-02-23glTF: fix re-exporting mutltiple animations (regression)Julien Duroure
2020-02-23glTF importer: use emission/alpha sockets on Principled nodeJulien Duroure
2020-02-23glTF exporter: fix normals for skinned meshesJulien Duroure
2020-02-23glTF importer: manage morph weights at node levelJulien Duroure
2020-02-23glTF importer: code cleanup. Better distinction between edit / pose / bind poseJulien Duroure
2020-02-22glTF exporter: fix animation when sampling is needed, but was not requested ↵Julien Duroure
by user
2020-02-22glTF exporter: fix bone caching issueJulien Duroure
2020-02-22glTF exporter: Don't take mute strip into accountJulien Duroure
2020-02-22glTF importer: omit texture mapping & UVMap node when not neededJulien Duroure
2020-02-22glTF: vertex color is RGBA in 2.80+Julien Duroure
After removing 2.79 support in upstream repo, we can simplify the code
2020-02-22glTF: remove 2.79 on upstream repositoryJulien Duroure
Files are no more computed to remove 2.79 code here, so some little modification on files can be found
2020-02-22glTF: remove no more needed fileJulien Duroure
2020-02-20glTF exporter: fix some strange reference error in blender api when ↵Julien Duroure
exporting shapekeys / ApplyModifier
2020-02-20glTF: update documentation link after recent changeJulien Duroure
2020-02-17Fix several typos in UI messages.Bastien Montagne
2020-02-16Fix T73875: Bsurface tool warning in new sceneSpivak Vladimir (cwolf3d)
2020-02-15Fix power sequencer test failuresBrecht Van Lommel
2020-02-13power_sequencer: update to the latest masterNathan Lovato
This commit brings Power Sequencer to the current rolling version, that is commit 9562eb58d164e234f61225250d6ac5ca858ada7b on https://github.com/GDQuest/blender-power-sequencer/. I had already made an intermediate commit that added new features and fixed some bugs. This commit brings bug fixes and many quality of life improvements. - Human-readable changelog: https://github.com/GDQuest/blender-power-sequencer/blob/master/CHANGELOG.md - 1.4.0 release post: https://github.com/GDQuest/blender-power-sequencer/releases/tag/1.4.0 - All the commits since v1.3.0 (previous update + this one in this repository): https://github.com/GDQuest/blender-power-sequencer/compare/1.3.0...master
2020-02-13Merge branch 'blender-v2.82-release'Vilém Duha
2020-02-13Fix T73768: Node Wrangler Addon's "Connect to Cycles Viewer Node" brokenPhilipp Oeser
Caused by rBA8130de948d78. Maniphest Tasks: T73768 Differential Revision: https://developer.blender.org/D6831
2020-02-12Fix T64584: error in node wrangler with cycles add-on disabledBrecht Van Lommel
2020-02-12Fix T63635: Node Wrangler does not set relative paths for images using Add ↵Santeri Salmijärvi
Texture Setup (Ctrl+Shift+T) Using absolute paths for texture images break materials if the project is moved to another location or computer. Relative paths are also the default option in Image Texture Node's file view. This adds a toggle to use relative paths when adding a texture setup for Principled BSDF. The option is selected by default to match Image Texture Node's behavior. Tested on Blender v2.81.16 (Windows) Reviewed By: lichtwerk, mont29 Maniphest Tasks: T63635 Differential Revision: https://developer.blender.org/D6756
2020-02-11BlenderKit: fix bugsv2.82Vilém Duha
clipboard pasting not working at all, kind of a showstopper, and an error in Rating drawing that spammed console. several tooltips fixed
2020-02-11Fix T73690: 3D viewport pie menus exception applying transformCampbell Barton
2020-02-10BlenderKit: fix material drag dropVilém Duha
was broken due to inverted conditiion
2020-02-08BlenderKit: fix assetbar not reactingVilém Duha
commenting outh the fix for the mouse in assetbar function, needs more triage
2020-02-07BlenderKit: hotfix - Yesterday's commit broke assetbar codeVilém Duha
accidentally had unfinished asset bar code fix (which improves mouse_in_assetbar function)
2020-02-07BlenderKit: fix occasional crash during reordering.Vilém Duha
It was caused with order of unregistration, now UI panels go first. also separated advanced search panel
2020-02-06Merge branch 'blender-v2.82-release'Nathan Letwory
2020-02-06BlenderKit: several fixes - oauth errorsVilém Duha
authentication errors drag drop on cameras/lights threw an error undo push message Ready status for validation status search
2020-02-06BlenderKit: Fix rating updates for panel.Vilém Duha
Fix a bug in upload when checking image /procedural assets Fix oauth return values in case of error Fix fetching of authors through search api instead of profiles. Fix task_queue with multiple tasks of the same by enabling stashing Fix selected asset panel, rename it to selected model by now (not supporting other assets now)
2020-02-06mesh_snap_utilities_line: Fix TypeError in 'depsgraph_update_post'Germano Cavalcante
```TypeError: handler() takes 2 positional arguments but 3 were given``` `depsgraph_update_post` now requires three arguments
2020-02-06mesh_snap_utilities_line: Fix TypeError in 'depsgraph_update_post'Germano Cavalcante
```TypeError: handler() takes 2 positional arguments but 3 were given``` `depsgraph_update_post` now requires three arguments
2020-02-05PDT: Merge branch 'blender-v2.82-release'Rune Morling
2020-02-05PDT: Trivial fixes to PDT Command HelpAlan Odom
Modified help information in PDT Command when user enters ?, or "help". Added Wiki URL and some minor changes.
2020-02-05PDT: Merge branch 'blender-v2.82-release'Rune Morling
2020-02-05PDT: Various improvements to help avoid user errorAlan Odom
In certain circumstances, where the user has unwisely set inappropriate inputs, modes of operation, or other settings, some errors were not trapped. This fixes those making the system more "User Proof". A new exception was added if the user works in an inappropriate feature setting, like Face mode when Vertex mode is required.
2020-02-05PDT: Merge branch 'blender-v2.82-release'Rune Morling
2020-02-05PDT: Fix Library Error when not in Object ModeAlan Odom
Attempts to Append, or Link Objects, Collections, or Materials when not in Object mode resulted in a system error. This is now trapped as an Add-on error and reported to the User.