Age | Commit message (Collapse) | Author |
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There were legacy checks remaining for Blender Internal, however now we can
assume that any renderer using the native shader node tree is also using Cycles
and Eevee shading nodes. Custom shader nodes will have a different type of node
tree.
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armature
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This is part of T68964
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-caused by wrong order of checks in the modal operator
add 'first run' assetbar appearance, helpful for first time users.
Improve clipboard checking
tweak asset locked message
add plans to profile panel
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Fix by @nacioss
Differential revision: https://developer.blender.org/D6917
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by user
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After removing 2.79 support in upstream repo, we can simplify the code
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Files are no more computed to remove 2.79 code here, so some little modification on files can be found
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exporting shapekeys / ApplyModifier
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This commit brings Power Sequencer to the current rolling version, that is
commit 9562eb58d164e234f61225250d6ac5ca858ada7b on
https://github.com/GDQuest/blender-power-sequencer/.
I had already made an intermediate commit that added new features and fixed some
bugs. This commit brings bug fixes and many quality of life improvements.
- Human-readable changelog:
https://github.com/GDQuest/blender-power-sequencer/blob/master/CHANGELOG.md
- 1.4.0 release post:
https://github.com/GDQuest/blender-power-sequencer/releases/tag/1.4.0
- All the commits since v1.3.0 (previous update + this one in this repository):
https://github.com/GDQuest/blender-power-sequencer/compare/1.3.0...master
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Caused by rBA8130de948d78.
Maniphest Tasks: T73768
Differential Revision: https://developer.blender.org/D6831
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Texture Setup (Ctrl+Shift+T)
Using absolute paths for texture images break materials if the project is moved to another location or computer. Relative paths are also the default option in Image Texture Node's file view.
This adds a toggle to use relative paths when adding a texture setup for Principled BSDF. The option is selected by default to match Image Texture Node's behavior.
Tested on Blender v2.81.16 (Windows)
Reviewed By: lichtwerk, mont29
Maniphest Tasks: T63635
Differential Revision: https://developer.blender.org/D6756
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clipboard pasting not working at all, kind of a showstopper,
and an error in Rating drawing that spammed console.
several tooltips fixed
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was broken due to inverted conditiion
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commenting outh the fix for the mouse in assetbar function, needs more triage
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accidentally had unfinished asset bar code fix (which improves mouse_in_assetbar function)
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It was caused with order of unregistration, now UI panels go first.
also separated advanced search panel
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authentication errors
drag drop on cameras/lights threw an error
undo push message
Ready status for validation status search
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Fix a bug in upload when checking image /procedural assets
Fix oauth return values in case of error
Fix fetching of authors through search api instead of profiles.
Fix task_queue with multiple tasks of the same by enabling stashing
Fix selected asset panel, rename it to selected model by now (not supporting other assets now)
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```TypeError: handler() takes 2 positional arguments but 3 were given```
`depsgraph_update_post` now requires three arguments
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```TypeError: handler() takes 2 positional arguments but 3 were given```
`depsgraph_update_post` now requires three arguments
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Modified help information in PDT Command when user enters ?, or "help".
Added Wiki URL and some minor changes.
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In certain circumstances, where the user has unwisely set inappropriate inputs,
modes of operation, or other settings, some errors were not trapped. This fixes those
making the system more "User Proof". A new exception was added if the user works
in an inappropriate feature setting, like Face mode when Vertex mode is required.
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Attempts to Append, or Link Objects, Collections, or Materials when not in Object
mode resulted in a system error. This is now trapped as an Add-on error and
reported to the User.
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