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2022-05-11Fix T98039: Node Wrangler node preview no longer workingCampbell Barton
Update for changes in Blender.
2022-05-06Amaranth: Support Image preview on Geometry NodesPablo Vazquez
Limited to unconnected sockets though, it's a bit tricky to get the linked socket's image since they are evaluated on runtime. Thanks Dalai for the help.
2022-05-06Merge branch 'blender-v3.2-release'Pablo Vazquez
2022-05-06Fix T93334: Amaranth fails to preview Image nodesPablo Vazquez
The operator assumed an active node. Simply add a poll to check for it. Also increase the Blender version, 2.81 didn't even have Geometry Nodes.
2022-05-04Merge branch 'blender-v3.2-release'Alexander Gavrilov
2022-05-04Fix T96748: split IK toe control does not respect stretch limit.Alexander Gavrilov
Split the parent mch bone and its rigging together with the control.
2022-05-03glTF: Bump version in master after blender-v3.2-release branch creationJulien Duroure
2022-05-01POV: Fix POV specific primitivesMaurice Raybaud
Using object.update_tag() as pov specific object typing property set from python would not be visible from depsgraph before file save, causing mesh proxies to export rather than their pure untesselated pov shapes.
2022-04-30VR: Add object extras, object types visibility session optionsPeter Kim
See D14220.
2022-04-29glTF exporter: code cleanupJulien Duroure
2022-04-29glTF exporter: normalize skin weights also for all influence modeJulien Duroure
2022-04-29glTF exporter: fix missing objects when instancing local nested collectionsJulien Duroure
2022-04-29glTF exporter: fix animation baking bug when sampling is off, and limited to ↵Julien Duroure
selection only
2022-04-26Fix T78854: Cell fracture fails in background modeCampbell Barton
Disable redrawing in background mode.
2022-04-26Cleanup: minor indentation edit to848d1dd82c906f15acc3e9c6db99e43e12Campbell Barton
For some reason autopep8 adds mixed indentation for function arguments.
2022-04-26Cleanup: autopep8 in object_fracture_cellCampbell Barton
2022-04-25POV: fix some nested code and further files structure cleanupMaurice Raybaud
* FIX: wrongly nested pov braces made the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: some 2.8 deprecated properties rewired in spec;diff; emit;ambient * FIX: clean up, hierarchize and redesign Global Settings ui panel * FIX: re-wire world background alpha to agnostic prop and redo its ui * FIX: wrong nested pov braces making the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: reduced arguments numbers by imports and relocating variables * FIX: use more list comprehesions to reduce nested conditions levels * FIX: use more consistent class names but cleanup still not finished * FIX: use single quotes for enums preferably to distinguish strings * FIX: basic level of nodes based material (diffuse color) broken API * FIX: blurry reflection corner case caused output file to fail * FIX: added context managing ("with") syntaxes reducing crash cases ___________________________________________________________ * ADD: model_all.py file to extract mostly object level loop and utils * ADD: model_meta_topology.py file to extract metaballs export * ADD: object_primitives_topology.py to extract pov compound primitives * ADD: nodes_fn.py file to extract main node exporting function * ADD: nodes_gui.py file to extract node operators and menus * ADD: nodes_properties.py file to extract nodes sub parameters * ADD: particles_properties.py to extract particles and fx parameters * ADD: render_core.py to extract main RenderEngine inheriting class(es) * ADD: shading_ray_properties.py to extract pathtraced shader parameters * ADD: texturing_procedural.py to extract algorithmic texture influences ___________________________________________________________ * UPDATE: workspace tools icons and a couple of other icons choices * RENAME: pov.add.polygontocircle.dat macro workspace tool icon * RENAME: base_ui.py to ui_core.py * RENAME: shading_nodes.py to nodes.py * RENAME: df3_library.py to voxel_lib.py to make dot lookup inform more * RENAME: object_mesh_topology.py to model_poly_topology.py * RENAME: object_curve_topology.py to model_curve_topology.py * RENAME: object_gui.py to model_gui.py * RENAME: object_primitives.py to model_primitives.py * RENAME: object_properties.py to model_properties.py * RENAME: object_particles.py to particles.py
2022-04-22glTF exporter: Use rest pose for armature when 'use current frame' is offJulien Duroure
2022-04-22glTF exporter: add general material hook for unlit materialsJulien Duroure
2022-04-22glTF exporter: performance : better way to detect weird imagesJulien Duroure
2022-04-22glTF exporter: manage use_nla option to avoid exporting merged animationsJulien Duroure
2022-04-22glTF exporter: No texture export when original can't be retrievedJulien Duroure
2022-04-22glTF exporter: Better armature action detectionJulien Duroure
2022-04-22glTF exporter: fix active scene export + option to use only active sceneJulien Duroure
2022-04-22Magic UV: Release v6.6nutti
Added Features * Copy/Paste UV Island Updated Features * Pack UV * Add options "Accurate Island Copy", "Stride", "Apply Pack UV" Other Updates * Add 'develop' branch to the update target of updater * Make documents official * Fix bugs
2022-04-22Rigify: increasing version number for latest changesZanQdo
2022-04-21Fix T97105: change Vertex Colors menu to Attributes in Node WranglerRamil Roosileht
Differential Revision: https://developer.blender.org/D14668
2022-04-20Snap Utilities Line: increment version numberGermano Cavalcante
2022-04-20Fix T97458: Snap_Utilities_Line rotate navigation not workingGermano Cavalcante
Some recent change in the event system cause the `event.value` to be `'NOTHING'` when `event.type` is `'MOUSEMOVE'`. Checking the `event.value` is not really necessary here.
2022-04-20Cleanup: formatting using autopep8Germano Cavalcante
2022-04-19Rigify UI: Make the layers start at 0 to match the real layer numbers, ↵ZanQdo
change the icons for adding and removing Rigify bone groups. Reviewed By: Aaron Carlisle, Differential Revision: http://developer.blender.org/D11352
2022-04-19Collection Manager: Add QCD widget preference. Task: T69577Ryan Inch
Add a preference to enable/disable the QCD 3D Viewport header widget.
2022-04-13Snap Utilities Line: consider UI scaling for drawing and snappingGermano Cavalcante
Better match between monitors with different DPI.
2022-04-13Fix missing clip planes update in Snap Utilities LineGermano Cavalcante
Make sure you always check for state change.
2022-04-13Fix regression with Clip Planes in Snap Utilities LineGermano Cavalcante
A while ago shaders started to use uniform buffers to set clip planes. The python codes also need to be updated.
2022-04-11Revert "Snap Utilities Line: update to new 'GPUShaderCreateInfo'"Germano Cavalcante
This reverts commit 4e932c56792b332ef645131ad7b72a932e626c92. Was accidentally pushed before D14497.
2022-04-11Snap Utilities Line: update to new 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-11Cleanup: Mesh Snap Utilities Line: FormatingGermano Cavalcante
2022-04-10space_view3d_brush_menus: Improve brush icon support.Ryan Inch
- Brushes menu: print terminal warning and use fallback icon if tool/mode isn't supported yet. - Add icons for new sculpt mode tools to brushes menu.
2022-04-10space_view3d_brush_menus: Fix T96937 and make symmetry work consistently ↵Ryan Inch
from all applicable modes.
2022-04-07Pose Library: better support for legacy pose librariesSybren A. Stüvel
Rename "old-style pose library" to "legacy pose library" for consistency with other code, and add pose library conversion operator for use in the "Pose Library (Legacy)" Armature properties panel.
2022-04-07Spacebar Menu: remove old pose library from menuSybren A. Stüvel
The `VIEW3D_MT_pose_library` has been removed from Blender in rBa824c076b7b2.
2022-04-05FBX Export: Add Limit To > Visible Objects checkbox to match GLTF exportThomas Hope
This change adds options to FBX Export intended to mirror existing options available in GLTF export, namely: Include > Limit To > Visible Objects. The GLTF options were discussed and agreed on in this discussion: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1139 And implemented in this change: https://github.com/KhronosGroup/glTF-Blender-IO/pull/1361/commits/f39e14c1ba1310576614eed919e08950f68793fb Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14539
2022-04-03glTF exporter: option to optimize animation size off by defaultJulien Duroure
This can lead to wrong animation in some case. Better to have good animation by default, even if bigger
2022-04-03glTF exporter: weight min threshold for skinningJulien Duroure
2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-04-03glTF importer: fix when glTF file has no sceneJulien Duroure
2022-03-31glTF exporter: fix exporting single armature actionsJulien Duroure
2022-03-31Merge branch 'blender-v3.1-release'Aras Pranckevicius
2022-03-31OBJ: reintroduce export menu item for the old (pre-3.1) python exporterv3.1.2blender-v3.1-releaseAras Pranckevicius
While it still has known issues/bugs/limitations. Also related: D14512. Differential: D14513