Age | Commit message (Collapse) | Author |
|
There were two issues - last set of option's tokens would not get added
correctly to map_options of current directive, and multiplification
factor of bumpmap was not correctly converted to float.
Thanks a bunch to @Tim Knip (timknip) for reporting the issue,
investigating it and proposing this patch.
|
|
Bump version to 1.1.8
Handle cases in pie_modes_menu when:
- There is no active object
- Object types that only have object mode available
Add info messages covering them
Minor cleanup (move bl_description before bl_options)
|
|
Bump version to 0.4.8
Pep 8 cleanup
Imports as tuples
Update wiki link
Consistent property definitions
Add a menu label info about the needed selection if poll is false
Add missing info strings to location, rotation an scale functions
Add separators for the Object mode CTRL + C menu
Fix the broken generation of Layer Menus by defining them explicitly
The code for registering menus was removed
|
|
|
|
|
|
|
|
|
|
Bump version to 1.0.3
Support the curve.data.dimesions passed to the main function
as the previous code was only properly supporting 2D types
Restore the global_undo properly to it's previous state
Don't use toggle for bpy.ops.object.mode_set
Add error handling in case of failure
Update the tooltip
|
|
The `SnapUtilitiesLine` class with all attributes are still referenced after the Operator is finished.
Therefore it is better to deallocate objects that can cause possible errors when releasing.
|
|
Bump version to 1.8.7
Moving the active object to a different layer or switching to
a different layer will cause:
- Showing two contexts together (the no object one will be on top)
- errors with accessing operators (as the context.object is passed)
Use context.active_object as the obj var instead
|
|
|
|
|
|
These are changes to the ply and fbx export functions, and the ply
import function, to deal with vertex color alphas as implemented in the
GSoC 2017 Vertex Paint project - see T52910 & D2855
|
|
Bump version to 1.6.4
Fix several issues related to drawing particles:
- Particles not restored on exit
- Needless modal looping through them
- Hook the InitialParticles property properly
Fix not restoring the viewport shading on exit
Fix crash with changing Screens
Some UI fixes
Improve the tooltip for Fast Navigate
|
|
through ctypes
|
|
Bump version to 1.8.6
Cover the case when the bpy.data.groups is zero
disable the entry as it will have just an empty menu
Add the case when there is more than 10 groups
similar to the space_view3d
|
|
Bump version to 1.1.7
Fix the wrong text for the End of activations label
No other functional changes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Not sure when this has been broken, or whether it ever worked...
To be backported to 2.79a should we do it.
|
|
Recent removing of registered types from bpy.types broke this, had to
twist a bit around to get it working again...
|
|
And start to describe methods
|
|
Was caused by fix for T45460. Now both reports should be fixed properly.
|
|
Objects behind the coordinate `(0, 0, 0)` were being ignored with snap in Ortho view
|
|
bgl.Buffer
Performance improves hundreds or even thousands of times in some cases with Meshs VBO creation
|
|
Bumped version to 1.0.6
Adress the issue of accessing nodes with string keys
Since they are translated in other UI languages
could cause material generation to fail
Add a poll to the operator as it only works if
Cycles is enabled in add-ons
Improve the tooltip
If possible, to be included in the 2.79a version
|
|
|
|
`intersect_ray_tri` returns None when the ray is after the tri.
|
|
`np_array_as_bgl_Buffer(array)`
|
|
|
|
|
|
|
|
Strange that if you disable the addon before closing the blender, this error message does not appear
|
|
|
|
This module basically uses OpenGL to draw, in an offscreen, the vertices, edges and tris of specific objects and use colors as information for snap
|
|
*Fixed lighting attenuation for a closer match with Blender Internal
|
|
Broken logic in selecting 'best' scene to take settings from while
generating temp new scene used to export selected objects only.
Safe enough to be backported to 2.79
|
|
|
|
|
|
Were using names from templates, tsk.
|
|
|
|
|
|
|
|
Remove duplicate bl_idname entry from the
the OscObjectToMesh operator
Safe to include in release
No other functional changes
|
|
Bumped version to 1.0.2
Missed an error with the previous commit
Safe to include in release
No other functional changes
|
|
the blender console.
|