Age | Commit message (Expand) | Author |
2011-07-27 | fix for vec/quat multiplication order | Campbell Barton |
2011-07-27 | update for h3d shader export so lights work correctly | Campbell Barton |
2011-07-25 | fix for some errors with recent commits | Campbell Barton |
2011-07-25 | switch vector multiplication order & some style changes. | Campbell Barton |
2011-07-25 | swap vector multiplication order, also some style changes | Campbell Barton |
2011-07-25 | fix for direct-x exporting vertex groups which had indicies out of the object... | Campbell Barton |
2011-07-25 | switch vector multiply order | Campbell Barton |
2011-07-25 | reverse stl export vector rotation order, | Campbell Barton |
2011-07-25 | missed this in last commit | Campbell Barton |
2011-07-25 | use reverse vector multiply order, | Campbell Barton |
2011-07-25 | use reverse vector multiplication order | Campbell Barton |
2011-07-25 | use reverse vector multiply order | Campbell Barton |
2011-07-25 | make bolt factory use reversed vector rotation order, | Campbell Barton |
2011-07-25 | reverse matrix, vector multiplication order, | Campbell Barton |
2011-07-25 | fix for missing import | Campbell Barton |
2011-07-25 | [#27796] Netrendering "path:" failing | Martin Poirier |
2011-07-25 | netrender fixes | Martin Poirier |
2011-07-23 | Deleting from trunk | Daniel Salazar |
2011-07-22 | fix [#27949] r2121 Quake MAP exports incomplete brush data from 2.58.1 | Campbell Barton |
2011-07-21 | reduce the number of write commands, no functional changes. | Campbell Barton |
2011-07-21 | fix [#27833] X3D Export incorrectly uses Collision node | Campbell Barton |
2011-07-20 | no functional changes, write out tabs rather then spaces for FBX indentation. | Campbell Barton |
2011-07-20 | fix [#28028] 3ds export fails due to relative paths in windows | Campbell Barton |
2011-07-20 | fix [#28029] Exporting linked groups to FBX to load on Unity3D | Campbell Barton |
2011-07-20 | fix [#27964] 2.58 FBX Export can result in missing data and lost animation(s) | Campbell Barton |
2011-07-19 | Added the ability to use rectangular leaves with UV mapping | Andrew Hale |
2011-07-19 | fix [#27916] Crash adding EdgeSplit/Bevel modifier to imported lwo mesh | Campbell Barton |
2011-07-18 | fix for invalid axis being allowed on import/export | Campbell Barton |
2011-07-18 | Mhx import: more compact material assignment. | Thomas Larsson |
2011-07-17 | pep8 cleanup | Campbell Barton |
2011-07-17 | updated scatter script for 2.5x | Campbell Barton |
2011-07-17 | initial commit of grease scatter script, still needs updating. | Campbell Barton |
2011-07-17 | Mhx import: Rigify custom shapes now work even on second import. Rigify rig a... | Thomas Larsson |
2011-07-15 | Fixed the Animated Render Baker ui conflict with the updated render baking ui. | Janne Karhu |
2011-07-12 | SVN maintenance. | Guillermo S. Romero |
2011-07-11 | Updated to Version 0.2.3 | Andrew Hale |
2011-07-11 | Moved Sapling to Trunk | Andrew Hale |
2011-07-11 | py3.3 compat, __class__ is no longer in default namespace | Campbell Barton |
2011-07-11 | removing ui_utils module, wasn't used anywhere and only wrapped button functi... | Campbell Barton |
2011-07-11 | cleanup | Campbell Barton |
2011-07-10 | cleanup | Campbell Barton |
2011-07-10 | added some more methods of evaluating the curve. | Campbell Barton |
2011-07-10 | replace 3d->2d function from one in bpy_extras | Campbell Barton |
2011-07-10 | removing this module, it wasnt used anywhere and bpy_extras.view3d_utils has ... | Campbell Barton |
2011-07-08 | fix issue #1 from bug [#27896] B258.0 > X3D export > 3 bugs: "MA_Black".001, ... | Campbell Barton |
2011-07-06 | edit for solving bezier: | Campbell Barton |
2011-07-06 | add a second experimental method of solving bezier splines, by Vincent Tan. | Campbell Barton |
2011-07-06 | remove tricky and not especially good method of finding the point on the path... | Campbell Barton |
2011-07-06 | pep8 edits | Campbell Barton |
2011-07-06 | support for 3d splines | Campbell Barton |