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2012-03-19Spelling of UI messages (then -> than).Bastien Montagne
2012-03-19'bugfix' .ply import/export scripts flip V texture coordinateDalai Felinto
.PLY has no specification for how to represent the texture coordinates. The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally). Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender. Finally I used meshlab for my tests - http://meshlab.sourceforge.net/ Their sample files (the dount one) shows flipped V in blender. I hope no one gets unhappy with this commit.
2012-03-19update > changes to the ui descriptions from CoDEmanXBrendon Murphy
2012-03-19Update for api change.Howard Trickey
2012-03-17UI messages: unification of select/deselect stuff.Bastien Montagne
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-17Minor UI messages fixes.Bastien Montagne
2012-03-16Pedantic comment correctionSebastian Nell
2012-03-16PLY importer - support for texturesDalai Felinto
thanks Campbell for review and tweaks
2012-03-16x3d now works with BMesh updatesCampbell Barton
2012-03-15bmesh fix for ply i/o addon - using tessface_Dalai Felinto
2012-03-15X3D import works again with BMesh changesCampbell Barton
2012-03-15Rigify: patch from Ryan King to give better error messages fromNathan Vegdahl
the biped leg rig.
2012-03-15code cleanup + optimizations from Chris Van HorneTim Spriggs
2012-03-14De-duplicate functions needed for object add operators:Sergey Sharybin
Remove module add_utils.py which fully duplicates functions from trunk's object_utils.py module and switch all dependent addons to use module from trunk.
2012-03-13option to export only deforming bones (defaults to True for Unity3D)Campbell Barton
2012-03-13Bug fix. Lamps cone angle calculations returned error as import of pi has ↵Bartek Skorupa
been removed. Now corrected the formula to match my new convention to use 'degrees' instead of 'pi'
2012-03-13Version 0.6.3: Changed the way of transfering rotations. Now Blender's ↵Bartek Skorupa
rotation is represented by After Effects Orientation only by using ZYX euler rotation order. Not necessary to use AE's Rotation X property anymore
2012-03-12maintain order from import to export (secondlife expects bone order to be ↵Campbell Barton
maintained). also use less confusing bone rotation matrix -> euler conversion on export.
2012-03-12Fix #30523: typo in FBX export of fog settings.Brecht Van Lommel
2012-03-12MHX importer updated for BMesh. There are still problems with multiple UV ↵Thomas Larsson
maps, but am unsure whether this is my fault.
2012-03-11Addons:Thomas Dinges
* Remove api info, this is not used anymore.
2012-03-11patch [#30516] OBJ importer run out of memory fixCampbell Barton
from Martijn Berger (juicyfruit) with some edits for efficient dict access.
2012-03-10Bugfixes after running regression tests (due to api changes)Benjy Cook
2012-03-101. Added export of Blender's lamps as After Effects lights. Type of ↵Bartek Skorupa
Blender's lamp is added to name of After Effects light 2. Added option to export static scene. In this case not necessary to go through each frame and refresh context 3. Added several conditions to prevent from adding unnecessary keyframes in After Effects. Values of properties that don't changed are set once and no keyframes are added
2012-03-10PDB - Importer/ExporterClemens Barth
======================= - Update of date Blendphys
2012-03-09ImporterClemens Barth
======== + normalization ... Blendphys
2012-03-09ImporterClemens Barth
======== I forgot a '-' in the vector ... Blendphys
2012-03-09ImporterClemens Barth
======== I removed a small bug: Double or triple bonds were not shown for atoms, which have only one neighbour. BTW: I updated the wiki. Blendphys
2012-03-09fix for api error, thanks to kgeogeoBrendon Murphy
2012-03-08minor pep8 editsCampbell Barton
2012-03-08update fbx export for bmesh api changes.Campbell Barton
2012-03-08update obj import/export for BMesh api changes. (should now works as expected)Campbell Barton
2012-03-08remove unneeded vector conversion.Campbell Barton
2012-03-07update for speaker objectBrendon Murphy
2012-03-06- Enabling Cycles uploadingJesse Kaukonen
- Enabling settings for defining things for Cycles rendering - Adding some file format checking - Adding some code for defining a few session settings via xmlrpc - Making the UI more responsive
2012-03-05tesselat -> tessellat in UI messages.Bastien Montagne
2012-03-05fix for bmesh thanks kgeogeo for reportingBrendon Murphy
2012-03-04fix for object_select by nameBrendon Murphy
fix for remove doubles
2012-03-04update from metalliandyBrendon Murphy
2012-03-03Bugfix to mocap addon following python api changeBenjy Cook
2012-03-02Added rotation_x correction to exported objects to match default zero ↵Bartek Skorupa
rotation in After Effects. Objects with zero rotation in blender lay on the floor. In AE leyers with zero rotation face the camera. AE users are used to this behavior, so this change gives them a better feeling.
2012-03-01ImporterClemens Barth
======== The length of the 'unit stick' of the dupliface structure that is used for representing the sticks can now be explicitly chosen before loading a PDB structure. It was always on 0.05 Angstrom, which is a quite small value. Loading structures with lots of sticks was therefore very slow. The value can now be changed [from 0 to infinity]. I have set the default value onto 0.2 Angstrom, which should be sufficient. Note: The smaller the value, the better is the length precision. However, the more single units need to be drawn (more vertices). By time, I will change the wiki ... in some days. Blendphys
2012-02-29Update for bmesh api.Howard Trickey
It doesn't completely work yet - there's something funky about selection, and finishing off the tool, but this is much better than a non-working inset.
2012-02-29List of changes:Daniel M. Basso
* default start frame changed to 1, consistent with Blender's default for scene * removed spaces around operator docstrings because they're not stripped by Blender's UI * added AMC exporter, requires the armature to have been imported from ASF
2012-02-29ExporterClemens Barth
- Either active objects with a proper element name or all active objects are exported depending on EnumProperty in File dialog: all <-> element - Removed a bug in the exporter: 'import_pdb.ATOM_PDB_ELEMENTS_DEFAULT' is used instead of 'import_pdb.ATOM_PDB_ELEMENTS' <= is sometimes empty list Importer - The name of the representive ball of a dupliverts technique is now shorter: from 'Ball (NURBS)_<element>' to 'Ball_<element>'; The name of the element is not cut in the outliner. Blendphys
2012-02-29final fix for smooth shading, was missing recalc normals outside for correct ↵Brendon Murphy
smooth shading.
2012-02-29revert previous committ.Brendon Murphy
set smooth option now False by default. *could be removed from this addon as it holds no usable purpose.
2012-02-29commented out set smooth function.Brendon Murphy
inappropriate for this mesh type.
2012-02-28Updated io_mesh_uv_layout addon to work with bmesh.Bastien Montagne
Note: would have loved to add an option to export tesselated layout (instead of ngon one), but currently I often get mesh without tesselation, and seems there is no way to call ensure_tesselated from python...
2012-02-28Use new setRenderer API call to explicitely set renderer.Nathan Letwory