Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-26 | Collection Manager: Add QVT. Task: T69577 | Ryan Inch | |
Add Quick View Toggles for influencing QCD setup, e.g. enable all slots. Fix bugs with QCD slot switching. Fix the active object sometimes getting lost when toggling slots. | |||
2020-09-24 | io_coat3D: fixed prefix update bug | Samuli Riihikoski | |
2020-09-24 | io_coat3D: forget to uncommet these lines | Samuli Riihikoski | |
2020-09-24 | io_coat3D: make path slashes the same | Samuli Riihikoski | |
2020-09-23 | io_coat3D: you can now change prefix and it still update textures | Samuli Riihikoski | |
2020-09-23 | glTF importer: import grayscale emissiveFactor as Emission Strength (new ↵ | Julien Duroure | |
principled socket) | |||
2020-09-23 | Fix T81073: PDT fillet tool not working | Hans Goudey | |
The tool still used the "vertex_only" argument to the bevel operator, which changed in 2.90. This commit also fixes the same error in the Mesh Tools addon. | |||
2020-09-22 | improve udim workflow and texture naming | Samuli Riihikoski | |
2020-09-21 | Bone Selection Sets: USE_INSERTION on CollectionProperties | Demeter Dzadik | |
Use the new 'USE_INSERTION' override flag (rBdb314ee7a472) to allow creating new entries of Selection Sets on overridden rigs. I tested including saving and reloading, assigning and removing bones from a set: - Can create and name new, local sets - Can add and remove bones to and from those local sets - Can add bones to original, non-local sets and remove those same bones - Can NOT remove original sets - Can NOT remove originally assigned bones bones from originally existing sets To me this all seems to be working as intended, so might as well use it! Reviewed By: mont29 Differential Revision: https://developer.blender.org/D8971 | |||
2020-09-21 | Themes: remove uv_others from preset themes | Jeroen Bakker | |
The uv_others isn't attached to anything and will be removed from the theme. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D8668 | |||
2020-09-21 | Fix various UI messages. | Bastien Montagne | |
2020-09-21 | Fix T80983: Import Images as Planes links alpha to emission strength | Brecht Van Lommel | |
This happened after the addition of emission strength, prefer using names over socket index. Based on patch by Evan Wilson. Differential Revision: https://developer.blender.org/D8965 | |||
2020-09-19 | BlenderKit: fix problems in asset parsing | Vilém Duha | |
2020-09-19 | BlenderKit: display assets with missing thumbnail | Vilém Duha | |
This way creatorc can see better if they upload things with wrong format. These shouldn't ever get to public db. | |||
2020-09-19 | BlenderKit: don't override context for undo_push | Vilém Duha | |
This isn't needed anymore since Timers seem now to be fixed. | |||
2020-09-19 | io_coat3D: fixes if udims had more than one y layer bug | Samuli Riihikoski | |
2020-09-18 | glTF exporter: support KHR_materials_unlit | Julien Duroure | |
2020-09-18 | Fix T80879: add scatter objects operator to object menu | Jacques Lucke | |
This also adds it to the F3 search. | |||
2020-09-17 | glTF exporter: option to export placeholder of materials | Julien Duroure | |
* export all materials used by object exported * not export materials at all (mesh will be exported as a single primitive) * export placeholder: materials are not exported, but slots are still used to separate mesh into primitives | |||
2020-09-17 | glTF exporter: fix UVMap export when ORM are using different maps | Julien Duroure | |
2020-09-17 | Shaders: update OBJ and FBX for for Principled BSDF emission strength | Brecht Van Lommel | |
2020-09-17 | glTF exporter: Fix T79104: avoid zero normals when degenerate tris | Julien Duroure | |
2020-09-17 | glTF importer: perf: use foreach_set to set interpolation in fcurves | Julien Duroure | |
2020-09-17 | glTF exporter: perf: use bytearrays | Julien Duroure | |
2020-09-17 | glTF exporter: Manage emission strength in materials | Julien Duroure | |
2020-09-17 | glTF exporter: Manage basic color when shader tree is not used | Julien Duroure | |
2020-09-17 | glTF exporter: ignore muted node when checking tree | Julien Duroure | |
2020-09-17 | Archipack: support for bmesh bevel arguments changes in 2.90 | Stephen Leger | |
2020-09-17 | Cleanup: Use more complete sentence in comment | Sergey Sharybin | |
2020-09-16 | BlenderKit: fix assets rating problem from last commit | Vilém Duha | |
2020-09-16 | BlenderKit: update to ray_cast api change | Vilém Duha | |
2020-09-16 | BlenderKit: several fixes | Vilém Duha | |
Files size was drawn wrong when more pages were loaded Trying to fix crashes with timers (probablility is now lower in testing, but might still happen) - don't access context at all. | |||
2020-09-16 | io_coat3D: fix udim bug | Samuli Riihikoski | |
2020-09-16 | io_coat3D: fix udim bug | Samuli Riihikoski | |
2020-09-16 | Collection Manager: Fix QCD slot toggling error. Task: T69577 | Ryan Inch | |
Fixes QCD slots being unable to be toggled on when they contain objects in edit mode. Fixes an error when toggling and there is no active object. | |||
2020-09-14 | io_coat3D: fix udim bug | Samuli Riihikoski | |
2020-09-14 | io_coat3D: Improve udim workflow | Samuli Riihikoski | |
2020-09-13 | Rigify: make sure to disable Mirror X when generating. | Alexander Gavrilov | |
Otherwise this can break generation of deliberately asymmetric rigs. | |||
2020-09-10 | BlenderKit: fix cancelling of download | Vilém Duha | |
until now, cancelling a download always cancelled the last download, not the one clicked on | |||
2020-09-09 | Collection Manager: Fix T80535. Task: T69577 | Ryan Inch | |
2020-09-07 | Rigify: Code cleanup: create_selection_sets() | Demeter Dzadik | |
This function seemed to be doing a lot of unneccessary stuff, including mode switching, so it seemed worthwhile to optimize a bit. No functional changes. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8514 | |||
2020-09-07 | Rigify: Code Cleanup: Use ControlLayersOption class | Demeter Dzadik | |
This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802 | |||
2020-09-06 | Fix T80465: [Add Mesh: Extra Objects] Adding mesh in EditMode removes modifiers | Vladimir Spivak(cwolf3d) | |
2020-09-05 | glTF exporter: refactor: unify texture info functions | Julien Duroure | |
2020-09-05 | glTF exporter: detect when a file will be overwritten | Julien Duroure | |
2020-09-05 | glTF importer: convert glTF meters to the units of the Blender scene | Julien Duroure | |
2020-09-05 | glTF importer: refactoring/code cleanup | Julien Duroure | |
2020-09-05 | glTF exporter: store vertex colors as normalized ushorts | Julien Duroure | |
2020-09-05 | gTF importer: perf: ensure normalized accessors decode to float32s | Julien Duroure | |
2020-09-05 | glTF exporter: materials: export factors from MULTIPLY nodes | Julien Duroure | |