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2020-09-26Collection Manager: Add QVT. Task: T69577Ryan Inch
Add Quick View Toggles for influencing QCD setup, e.g. enable all slots. Fix bugs with QCD slot switching. Fix the active object sometimes getting lost when toggling slots.
2020-09-24io_coat3D: fixed prefix update bugSamuli Riihikoski
2020-09-24io_coat3D: forget to uncommet these linesSamuli Riihikoski
2020-09-24io_coat3D: make path slashes the sameSamuli Riihikoski
2020-09-23io_coat3D: you can now change prefix and it still update texturesSamuli Riihikoski
2020-09-23glTF importer: import grayscale emissiveFactor as Emission Strength (new ↵Julien Duroure
principled socket)
2020-09-23Fix T81073: PDT fillet tool not workingHans Goudey
The tool still used the "vertex_only" argument to the bevel operator, which changed in 2.90. This commit also fixes the same error in the Mesh Tools addon.
2020-09-22improve udim workflow and texture namingSamuli Riihikoski
2020-09-21Bone Selection Sets: USE_INSERTION on CollectionPropertiesDemeter Dzadik
Use the new 'USE_INSERTION' override flag (rBdb314ee7a472) to allow creating new entries of Selection Sets on overridden rigs. I tested including saving and reloading, assigning and removing bones from a set: - Can create and name new, local sets - Can add and remove bones to and from those local sets - Can add bones to original, non-local sets and remove those same bones - Can NOT remove original sets - Can NOT remove originally assigned bones bones from originally existing sets To me this all seems to be working as intended, so might as well use it! Reviewed By: mont29 Differential Revision: https://developer.blender.org/D8971
2020-09-21Themes: remove uv_others from preset themesJeroen Bakker
The uv_others isn't attached to anything and will be removed from the theme. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D8668
2020-09-21Fix various UI messages.Bastien Montagne
2020-09-21Fix T80983: Import Images as Planes links alpha to emission strengthBrecht Van Lommel
This happened after the addition of emission strength, prefer using names over socket index. Based on patch by Evan Wilson. Differential Revision: https://developer.blender.org/D8965
2020-09-19BlenderKit: fix problems in asset parsingVilém Duha
2020-09-19BlenderKit: display assets with missing thumbnailVilém Duha
This way creatorc can see better if they upload things with wrong format. These shouldn't ever get to public db.
2020-09-19BlenderKit: don't override context for undo_pushVilém Duha
This isn't needed anymore since Timers seem now to be fixed.
2020-09-19io_coat3D: fixes if udims had more than one y layer bugSamuli Riihikoski
2020-09-18glTF exporter: support KHR_materials_unlitJulien Duroure
2020-09-18Fix T80879: add scatter objects operator to object menuJacques Lucke
This also adds it to the F3 search.
2020-09-17glTF exporter: option to export placeholder of materialsJulien Duroure
* export all materials used by object exported * not export materials at all (mesh will be exported as a single primitive) * export placeholder: materials are not exported, but slots are still used to separate mesh into primitives
2020-09-17glTF exporter: fix UVMap export when ORM are using different mapsJulien Duroure
2020-09-17Shaders: update OBJ and FBX for for Principled BSDF emission strengthBrecht Van Lommel
2020-09-17glTF exporter: Fix T79104: avoid zero normals when degenerate trisJulien Duroure
2020-09-17glTF importer: perf: use foreach_set to set interpolation in fcurvesJulien Duroure
2020-09-17glTF exporter: perf: use bytearraysJulien Duroure
2020-09-17glTF exporter: Manage emission strength in materialsJulien Duroure
2020-09-17glTF exporter: Manage basic color when shader tree is not usedJulien Duroure
2020-09-17glTF exporter: ignore muted node when checking treeJulien Duroure
2020-09-17Archipack: support for bmesh bevel arguments changes in 2.90Stephen Leger
2020-09-17Cleanup: Use more complete sentence in commentSergey Sharybin
2020-09-16BlenderKit: fix assets rating problem from last commitVilém Duha
2020-09-16BlenderKit: update to ray_cast api changeVilém Duha
2020-09-16BlenderKit: several fixesVilém Duha
Files size was drawn wrong when more pages were loaded Trying to fix crashes with timers (probablility is now lower in testing, but might still happen) - don't access context at all.
2020-09-16io_coat3D: fix udim bugSamuli Riihikoski
2020-09-16io_coat3D: fix udim bugSamuli Riihikoski
2020-09-16Collection Manager: Fix QCD slot toggling error. Task: T69577Ryan Inch
Fixes QCD slots being unable to be toggled on when they contain objects in edit mode. Fixes an error when toggling and there is no active object.
2020-09-14io_coat3D: fix udim bugSamuli Riihikoski
2020-09-14io_coat3D: Improve udim workflowSamuli Riihikoski
2020-09-13Rigify: make sure to disable Mirror X when generating.Alexander Gavrilov
Otherwise this can break generation of deliberately asymmetric rigs.
2020-09-10BlenderKit: fix cancelling of downloadVilém Duha
until now, cancelling a download always cancelled the last download, not the one clicked on
2020-09-09Collection Manager: Fix T80535. Task: T69577Ryan Inch
2020-09-07Rigify: Code cleanup: create_selection_sets()Demeter Dzadik
This function seemed to be doing a lot of unneccessary stuff, including mode switching, so it seemed worthwhile to optimize a bit. No functional changes. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8514
2020-09-07Rigify: Code Cleanup: Use ControlLayersOption classDemeter Dzadik
This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802
2020-09-06Fix T80465: [Add Mesh: Extra Objects] Adding mesh in EditMode removes modifiersVladimir Spivak(cwolf3d)
2020-09-05glTF exporter: refactor: unify texture info functionsJulien Duroure
2020-09-05glTF exporter: detect when a file will be overwrittenJulien Duroure
2020-09-05glTF importer: convert glTF meters to the units of the Blender sceneJulien Duroure
2020-09-05glTF importer: refactoring/code cleanupJulien Duroure
2020-09-05glTF exporter: store vertex colors as normalized ushortsJulien Duroure
2020-09-05gTF importer: perf: ensure normalized accessors decode to float32sJulien Duroure
2020-09-05glTF exporter: materials: export factors from MULTIPLY nodesJulien Duroure