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2022-07-05Node Wrangler: expose Custom Color property in the Frame Selected operatorBenni Merz
Differential Revision: https://developer.blender.org/D15320
2022-07-05Fix T94290: node wrangler misconnects some nodesWannes Malfait
Differential Revision: https://developer.blender.org/D15373
2022-07-05Fix T98658: Bsurfaces error when cyclic cross and follow is checked in redo ↵Pratik Borhade
panel explicitly cast segment value to int for avoiding TypeError This problem has begun to happen after python 3.10 upgrade Maniphest Tasks: T98658 Differential Revision: https://developer.blender.org/D15224
2022-07-05Fix T98902: Btracer Particle Trace is brokenPratik Borhade
Problem has been introduced after python 3.10 upgrade This patch explicitly casts input parameters to int Maniphest Tasks: T98902 Differential Revision: https://developer.blender.org/D15225
2022-07-05OBJ: mark Python IO legacy in the name tooAras Pranckevicius
2022-07-04OBJ: remove "experimental" from C++ based importer/exporter, mark Python legacyAras Pranckevicius
By now I'm not aware of any serious regressions or missing functionality in the C++ based OBJ importer/exporter. They have more features (vertex colors support), and are way faster than the Python based importer/exporter. Reviewed By: Thomas Dinges, Howard Trickey Differential Revision: https://developer.blender.org/D15360
2022-07-01glTF exporter: Fix T99306 : Fix camera & light export when Yup is offJulien Duroure
2022-06-30Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15328
2022-06-29Depsgraph Debug: add an operator to generate an SVG and open in browser.Alexander Gavrilov
Rather than converting the dependency graph to a bitmap image, it is more advantageous to use the vector SVG format and open it in a web browser (any modern browser supports the format), because it allows text searches within the image. This patch adds a new operator and button that does just that. Differential Revision: https://developer.blender.org/D15325
2022-06-29glTF: Draco: Directly look at path specified by environment variableJulien Duroure
2022-06-29glTF exporter: Make sure to not modify virtual treeJulien Duroure
2022-06-25glTF exporter: Export DEF bones only, without animation, is now possibleJulien Duroure
2022-06-25glTF exporter: Allow custom name for merged animationJulien Duroure
2022-06-25glTF importer: Add missing image nameJulien Duroure
2022-06-19AnimAll: add column heading for missing object typesDamien Picard
Only mesh add headings for attributes to key; now curves, surfaces and lattices do, too.
2022-06-19AnimAll: More UI tweaksDaniel Salazar
2022-06-18AnimAll: Rename UVMap and Vertex Group settings againDamien Picard
They were lost in a rebase, somewhere.
2022-06-18Animall: make UI more aligned to Blender's conventionsDamien Picard
2022-06-18AnimAll: add material index for faces and curvesDamien Picard
2022-06-18Animall: rename properties so they're more explicit and standardDamien Picard
- key_points -> key_point_location - key_shape -> key_shape_key - key_vgroups -> key_vertex_group - key_ebevel -> key_edge_bevel - key_vbevel -> key_vertex_bevel
2022-06-18AnimAll: Store properties in scene so they are saved on the blend fileDaniel Salazar
2022-06-18AnimAll: Make key selected only disabled by defaultDaniel Salazar
2022-06-18AnimAll: Remove key handle type since this can lead to jumps. See T98965Daniel Salazar
2022-06-18AnimAll: make panel open by defaultDaniel Salazar
2022-06-18AnimAll: Minor UI updatesDaniel Salazar
2022-06-18AnimAll: Preparation to support vertex creases when the API permits itDaniel Salazar
2022-06-18AnimAll: Vertex Group should be singular since it only affects the active oneDaniel Salazar
2022-06-18AnimAll: Clearer names for keyable propertiesDaniel Salazar
2022-06-18AnimAll: Cleanup comments and adding Damien Picard as authorDaniel Salazar
2022-06-17Fix T98953: Typo in property name.Thomas Dinges
2022-06-17Merge branch 'master' into xr-devPeter Kim
2022-06-17glTF exporter: Regression: Fix T98912 - export driven SK when mesh parented ↵Julien Duroure
to bone
2022-06-16AnimAll: remove accidentally duplicated blockDamien Picard
2022-06-14AnimAll: remove vertex colorsDamien Picard
Vertex color access through `Mesh.vertex_colors` is deprecated and will be removed eventually. https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Deprecation It is already not entirely functional for AnimAll's workflow: if there are multiple vertex color layers, the active one cannot be selected because the interface is no longer exposed. This results in the user being unable to select which layer they want to animate. Besides, all functionality is covered by the more generic attributes system. An operator is provided to upgrade animation curves still using the old system.
2022-06-14AnimAll: add attribute animationDamien Picard
Vertex colors have been replaced by a more generic attribute system, so we need to support that. This allows animating not only color attributes, but also other types. Not sure that's very useful as most attributes can't be manually edited as far as I understand, but it *is* now possible!
2022-06-14fix accidentally re-added license headerMartin Felke
The remote version didnt have the GPL Header in its full form before. So restoring this part to the original state.
2022-06-13Fix T98840: Recursion Error with Development - Edit Operator AddonMartin Felke
In the prior versions of this addon I had to generate a list of builtin and standard python modules, which need to be excluded in the walk function. This function is being called recursively over all blender py modules and addon modules. Certain builtin or standard modules of python seem to have some recursion in their module structure, which needs to be avoided. Since Python 3.10, you can use 'sys.stdlib_module_names' for a basic list. Possibly the old method generated an incomplete list.
2022-06-13Fix T98345: Import von FBX didn't work.Bastien Montagne
Highly suspect the source FBX file to be broken, but investigating a 20MB binary FBX file is not really an option right now, so cannot be 100% sure. This can only be realistically investigated if we get a much smaller reproducible case. In the mean while, add similar check about indices validity for source FBX data as we already have for destination Blender data arrays. This allows to keep importing instead of 'crshing' the import process at least.
2022-06-13Fix T98604: FBX import does not handle some framerate codes.Bastien Montagne
Add missing values to the `FBX_FRAMERATES` data, including those that Blender does not really support (the NTSC 'drop frames' variants, better to have them mapped to regular NTSC framerate than completely ignored).
2022-06-10Node Wrangler: create world output if the node tree is of type worldDamien Picard
When using the node.nw_link_out operator (O key) in a world node tree, a material output would be created instead of a world one.
2022-06-10Fix T92871: Node Wrangler: connect to output shortcut in Geo NodeDamien Picard
This implements the use of shortcut `O` to connect the first geometry output of the active node, to the group output. Right now, only geometry is concerned, and the operator is cancelled if another output type is found, such as an `int`.
2022-06-10Node Wrangler: make preference hotkey list filter update interactivelyDamien Picard
2022-06-10Add camera rigs: fix poll method when not created with add-onDamien Picard
When creating an armature containing a camera, without the add-on, the UI panel tries to display, but the data is not set up to use it properly.
2022-06-10Object Color Rules: fix object selectionDamien Picard
2022-06-09Merge branch 'master' into xr-devPeter Kim
2022-06-08Real Snow material updatemarcopavanello
This update brings the following changes: - updated snow material (it was assigning values to wrong sockets in Principled node) - converted Color Ramp nodes to Map Range - changed tracker URL Differential Revision: https://developer.blender.org/D15148
2022-06-06Fix T98610, T57542: missing relative path option for image sequencesBrecht Van Lommel
2022-06-04Merge branch 'blender-v3.2-release'Julien Duroure
2022-06-04glTF exporter: Fix only def bone export when parent are different (def -> ↵v3.2.0Julien Duroure
nondef -> def)
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.