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2019-09-16Curve Tools: Fixed bugs. Added spline sequence changeSpivak Vladimir (cwolf3d)
2019-09-15Rigify: convert the palm rig and support controls for both sides.Alexander Gavrilov
2019-09-15Rigify: replace deprecated use_inherit_scale and use_offset properties.Alexander Gavrilov
2019-09-14Curve Tools: many bugs fixedSpivak Vladimir (cwolf3d)
2019-09-14Moved operator Fillet, Divide, Scale reset in to addon Curve ToolsSpivak Vladimir (cwolf3d)
2019-09-14curve_simplify: fix load tests I thinkmeta-androcto
2019-09-14Rigify: allow add_parameters to be missing from legacy rig modules.Alexander Gavrilov
2019-09-14Rigify: add a generic callback for all rig parameters.Alexander Gavrilov
This may be useful for things like mirroring. Since the parameter name space is shared by all rigs, it would be inappropriate for individual rigs to add their specific callbacks to properties. Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: only show the Rigify Animation Tools panel for old rigs.Alexander Gavrilov
New rigs provide the same buttons in their generated script UI, and aren't compatible with the old panel code. To distinguish rigs, remove old snap operators from the script. Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: replace rigs with new implementations using the new base rig.Alexander Gavrilov
Spine is split into parts. Limbs and tentacles simply converted. Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: update super_chain from the latest 2.79 version by MAD.Alexander Gavrilov
Differential Revision: https://developer.blender.org/D4624
2019-09-14Rigify: redesign generate.py and introduce a base rig class.Alexander Gavrilov
The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin. Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback. A new way to switch parents for IK bones based on the new features is introduced, and used in the existing limb rigs. Reviewers: icappiello campbellbarton Differential Revision: https://developer.blender.org/D4624
2019-09-14glTF exporter: add a warning in 'apply modifiers' export optionJulien Duroure
Applying modifiers prevents exporting shape keys
2019-09-13glTF importer: Workaround for image not loaded (see T69857)Julien Duroure
2019-09-13glTF exporter: Fix skinning space / Inverse Bind MatrixJulien Duroure
2019-09-13Curve Tools 2: Fixed not save panel locationSpivak Vladimir (cwolf3d)
2019-09-13Addon: BSurfaces: Fixed unregister panel errorSpivak Vladimir (cwolf3d)
2019-09-13Curve Tools 2: move to release T65825Spivak Vladimir (cwolf3d)
2019-09-13glTF exporter: add missing importJulien Duroure
2019-09-12Add Curve: Extra Objects: classmethod poll correctedSpivak Vladimir (cwolf3d)
2019-09-11glTF exporter: performance: huge speedup when exporting using sample animationsJulien Duroure
2019-09-11glTF exporter: Merge animations into glTF animation(s) based on NLA track namesJulien Duroure
Option "NLA tracks" is active by default. If disable, all active action of scene will be merge into a single glTF animation
2019-09-11SVG Import: Match SVG-document units with Blender units:Michael Soluyanov
Differential Revision: https://developer.blender.org/D4319
2019-09-11SVG Import: Fix offset while import SVG filesMichael Soluyanov
The file saved as Inkscape SVG moved to the top, regular SVG stays in place. Blender checks if SVG have an special attribute `inkscape:version`, and if it has one, it move all SVG to the top. The idea is to match bottom right corner with world origin, instead top right corner: But why height is not equal the real height of the SVG? Well, because it's not a height of SVG itself, it is size of SVG on printing or displaying in web-page or in previewer. The real height of SVG in SVG-units is located in viewbox attribute: https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/viewBox So I suggest to move SVG content to real height of SVG located in viewbox attribute: Reviewers: sergey, antoniov Reviewed By: antoniov Subscribers: meta-androcto, antoniov, jms, sergey Tags: #add-ons Differential Revision: https://developer.blender.org/D5727
2019-09-11Fix T67239: Import images as planes: Eevee alpha supportDamien Picard
2019-09-11Archipack: bugfix raycast in wall fit roofStephen Leger
2019-09-10BlenderKit: one more fix for check if an asset was linked or appendedVilém Duha
The state was written before first check, that's why always append was assumed to happen
2019-09-10BlenderKit: fix check for the fact if an asset was linked or appended.Vilém Duha
2019-09-10BlenderKit:Vilém Duha
fix typos and wrong formatting in Search similar
2019-09-10BlenderKit: replace asset command, present in right-click menu.Vilém Duha
2019-09-10BlenderKit: several fixesVilém Duha
- crucial typo bug in previous timers commit(linking of collections gone wrong) - increase size of first row of UI in panel - fix a bug when mesh isn't generated in bounding box calculations (reported bug)
2019-09-10BlenderKit: Fixes:Vilém Duha
- bg_blender timer unregistering after first use - collection linking didn't compare complete paths. - silencing one forgotten print
2019-09-10BlenderKit: fix a bug in previous commit - forgotten print was throwing errorsVilém Duha
2019-09-10BlenderKit: fix upload of objects with ' or " in their name.Vilém Duha
it now doesn't allow these character in object/datablock names when uploading.
2019-09-10BlenderKit: switch update functions to independent timers.Vilém Duha
-seems to improve performance, and fixes assets not appending while asset bar is off.
2019-09-10mesh_tools:disable push/pull faces: T69694meta-androcto
2019-09-09render_povray: Rune Morling patchMaurice Raybaud
2019-09-09Fix T69664: Update add-ons for Mapping node changes.OmarSquircleArt
The Mapping node was update to have dynamic inputs that can be linked. Moreover, the min and max options were removed entrily. This broke add-ons that used the Mapping node, so this patch fixes those add-ons. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5732
2019-09-09Add Curve: Extra Objects: now fillet and divide function doing for all ↵Spivak Vladimir (cwolf3d)
selected points
2019-09-08Fix T69313: rigify crashes on custom properties without UI metadata.Alexander Gavrilov
Patch suggested by @pioverfour.
2019-09-08Fix T68856: rigify adds widgets to the wrong collection.Alexander Gavrilov
Patch suggested by @pioverfour.
2019-09-08Fix script_load_modules test failures in power sequencerBrecht Van Lommel
2019-09-08Archipack: don't print to console on every startBrecht Van Lommel
2019-09-08Power Sequencer: update to avoid breaking python module testsNathan Lovato
Also fix minor bugs in the addon
2019-09-08discombobulator: default to orig Author, fix contributorsmeta-androcto
2019-09-08geodesic_domes: default to orig Author, fix contributorsmeta-androcto
2019-09-08render_povray: more transparency fixingMaurice Raybaud
2019-09-07node_arrange: support align inside groupsmeta-androcto
2019-09-07FBX IO: Raise sub-version number after changes to texture clamp import.Bastien Montagne
Change in behavior of the add-on -> increase sub-version number.
2019-09-07curve_assign_shapekey: 1) Moved the add-on panel to Sidebar -> Edit tab 2) ↵Shrinivas Kulkarni
Made the panel tab user configurable 3) Changed the license type to GPL3