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2013-11-26Fix Print3D Toolbox: fix button alignmentCampbell Barton
2013-11-25according "uiList: ctrl-clic-edit name", i changed my add-ons template_listbeta-tester
2013-11-24Online Manual: fix for recent changing with shape key properties.Brecht Van Lommel
Patch by koilz. Differential Revision: http://developer.blender.org/D32
2013-11-23Adding Online Manual references for mesh operatorsJonathan Williamson
This adds specific references to the correct wiki pages for mesh operators in the 3D View Toolbar. Before they were all going to just Modeling/Meshes/
2013-11-22Online Manual: point shape key properties and operators to the right page.Brecht Van Lommel
Patch by koilz. Differential Revision: http://developer.blender.org/D27
2013-11-20Update scripts for changes to blenders API.Campbell Barton
2013-11-20Fix T37555: Update 3D toolbox for changes to the BMesh API.Campbell Barton
2013-11-20Add .gitignore file.Brecht Van Lommel
2013-11-19Clean up unused variables.Nathan Letwory
Some whitespace edits.
2013-11-19Clear out unnecessary imports.Nathan Letwory
2013-11-19Fix: framesRendered wasn't read when checking sessions from stage Rendering.Nathan Letwory
This would always print percentage of 0% until the session is completely rendered.
2013-11-19Fix for bl_info blender versions, use (2, 6x, 0) not (2, 6, x).CoDEmanX
2013-11-19Blender versionBartek Skorupa
2013-11-19Fix: using wrong variable to test for session acceptance.Nathan Letwory
2013-11-19T35358: Fix for addons using raise without Exception object. TODO: Find ↵CoDEmanX
better way to terminate addons and inform user. More py 2.x leftovers in startup/bl_operators/uvcalc_*!
2013-11-19Test commit - change copyright info.Nathan Letwory
2013-11-19Better calculation of framerate - commit reverted changeBartek Skorupa
Frames per second now take fps_base into account. This ensures to have framerates like 29.97 or 23.976 properly interpreted in After Effects.
2013-11-17Cleanups suggested by Campbell Barton:Maurice Raybaud
*reduced dictionary lookups for comments and linebreaks in lists *Better tabWrite function to speed up when using tempfiles
2013-11-15Add .arcconfig for Phabricator ArcanistBrecht Van Lommel
Summary: http://wiki.blender.org/index.php/Dev:Doc/Tools/Code_Review Reviewed By: sergey Differential Revision: http://developer.blender.org/D1
2013-11-15Code cleanup: multiple spaces around keywordSergey Sharybin
2013-11-11Fixed: objects with Vertex color were not renderingMaurice Raybaud
added: now vertex colors get written as a simple pigment per vertex anytime there is some vertex color layer regardless of the vertex color paint or vertex color light toggles.
2013-11-10Import FBX: correct behavior for empty FBX files (no 'Objects' nor ↵Bastien Montagne
'Connections' top-level elements).
2013-11-02Name added planes from the image name (like already done for textures and ↵Bastien Montagne
materials).
2013-11-01Mhx layer buttons depend on imported rig type.Thomas Larsson
2013-10-31update for change in blenderCampbell Barton
2013-10-31Fix #37260 Weird behavior in adding gears from extra objects Addon.Lukas Toenne
All angle values must be defined in radians. The pressure angle was using a plain default value of 20, which in radians is way out of the sensible min/max range.
2013-10-27MHX importer: Improved mhp (posing) format where the full pose matrix is stored.Thomas Larsson
2013-10-23Silenced error message when mesh without parent is active.Thomas Larsson
2013-10-21MHX importer: Added support for loading and saving mcp files, which is a ↵Thomas Larsson
simplified format for storing poses used by MH.
2013-10-20Mhx importer: Only panels relevant to the active rig are displayed. Other ↵Thomas Larsson
panels, e.g. the expression panel for a character without expressions, or the FK/IK switch panel for a non-mhx rig, are hidden.
2013-10-18including missing modifiers in the fileDalai Felinto
(note Remesh has no documentation yet, when it does we have to update this again)
2013-10-16Fix to get game_engine_save_as_runtime working again provided by SolarLune.Mitchell Stokes
2013-10-15Fix a bug reported on IRC by mifth (a print was assuming org obj was a ↵Bastien Montagne
mesh...). Also cleaned up another debug print, we do not need those!
2013-10-14More FBX fixes regarding UV/textures, found while investigating a potential ↵Bastien Montagne
issue with mifth on IRC: handling of default empty texture (when there are none real texture to export) was rather fuzzy/inconsistent. Note: not to be backported, not 100% sure this is now correct, and not a regression anyway.
2013-10-13replace inline poll with real poll().Campbell Barton
2013-10-12[TextureAtlas] Many fixes:Paul Geraskin
- if polygons are hidde - If Object is non selectable - if object is hidden
2013-10-10Added a patch by Markku Myllymaki, for animated textures using numbered images.Maurice Raybaud
2013-10-10Fix [#37029] FBX Export does not work if Mesh has no Material.Bastien Montagne
This situation was simply not handled in existing code. Also removed last use of tessellation (my bad, should have checked this before), and enhanced/cleaned up a bit mat/tex handling.
2013-10-09fix [#36995] FBX Importer does not import fbx modelCampbell Barton
2013-10-08Added support for proxy objects, thanks to a patch from michax (with edits ↵Jason van Gumster
from me). Thanks!
2013-10-07Fix [#36985] FBX Exporter does not export UVs.Bastien Montagne
Grr, another stupid mistake, we always need me.uv_textures, even if we do not actually export textures!
2013-10-07fix for error reading gzip'd x3d/vrml filesCampbell Barton
2013-10-05reduce dict lookups for uv and normal exportCampbell Barton
2013-10-03Fix own stupid error in previous commit (deleting undeclared vars...).Bastien Montagne
2013-10-02FBX import: fix to set mapping node to appropriate vector type after change ↵Brecht Van Lommel
in trunk.
2013-10-01Fix [#36854] FBX export error when using two uv mapsBastien Montagne
Stupid mistake, vcol was also affected…
2013-10-01add support for object materials. fixes bug [#36899]Campbell Barton
2013-09-29Addon: Development Icon was showing labels but shouldn't (icon_only=True ↵Sebastian Nell
seems broken?!). Manually setting text="", although prop default was also "".
2013-09-29Followup to r59434 : py UI scripts edits to have back alignment with ↵Jens Verwiebe
controls grouped in brackets
2013-09-29Fix [#36848] .obj exporter messes objects normalsBastien Montagne
(Hopefully!) Logic behind normals export indices was indeed wrong when using several objects (at least, not matching vertex/uv ones).