Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-26 | Fix Print3D Toolbox: fix button alignment | Campbell Barton | |
2013-11-25 | according "uiList: ctrl-clic-edit name", i changed my add-ons template_list | beta-tester | |
2013-11-24 | Online Manual: fix for recent changing with shape key properties. | Brecht Van Lommel | |
Patch by koilz. Differential Revision: http://developer.blender.org/D32 | |||
2013-11-23 | Adding Online Manual references for mesh operators | Jonathan Williamson | |
This adds specific references to the correct wiki pages for mesh operators in the 3D View Toolbar. Before they were all going to just Modeling/Meshes/ | |||
2013-11-22 | Online Manual: point shape key properties and operators to the right page. | Brecht Van Lommel | |
Patch by koilz. Differential Revision: http://developer.blender.org/D27 | |||
2013-11-20 | Update scripts for changes to blenders API. | Campbell Barton | |
2013-11-20 | Fix T37555: Update 3D toolbox for changes to the BMesh API. | Campbell Barton | |
2013-11-20 | Add .gitignore file. | Brecht Van Lommel | |
2013-11-19 | Clean up unused variables. | Nathan Letwory | |
Some whitespace edits. | |||
2013-11-19 | Clear out unnecessary imports. | Nathan Letwory | |
2013-11-19 | Fix: framesRendered wasn't read when checking sessions from stage Rendering. | Nathan Letwory | |
This would always print percentage of 0% until the session is completely rendered. | |||
2013-11-19 | Fix for bl_info blender versions, use (2, 6x, 0) not (2, 6, x). | CoDEmanX | |
2013-11-19 | Blender version | Bartek Skorupa | |
2013-11-19 | Fix: using wrong variable to test for session acceptance. | Nathan Letwory | |
2013-11-19 | T35358: Fix for addons using raise without Exception object. TODO: Find ↵ | CoDEmanX | |
better way to terminate addons and inform user. More py 2.x leftovers in startup/bl_operators/uvcalc_*! | |||
2013-11-19 | Test commit - change copyright info. | Nathan Letwory | |
2013-11-19 | Better calculation of framerate - commit reverted change | Bartek Skorupa | |
Frames per second now take fps_base into account. This ensures to have framerates like 29.97 or 23.976 properly interpreted in After Effects. | |||
2013-11-17 | Cleanups suggested by Campbell Barton: | Maurice Raybaud | |
*reduced dictionary lookups for comments and linebreaks in lists *Better tabWrite function to speed up when using tempfiles | |||
2013-11-15 | Add .arcconfig for Phabricator Arcanist | Brecht Van Lommel | |
Summary: http://wiki.blender.org/index.php/Dev:Doc/Tools/Code_Review Reviewed By: sergey Differential Revision: http://developer.blender.org/D1 | |||
2013-11-15 | Code cleanup: multiple spaces around keyword | Sergey Sharybin | |
2013-11-11 | Fixed: objects with Vertex color were not rendering | Maurice Raybaud | |
added: now vertex colors get written as a simple pigment per vertex anytime there is some vertex color layer regardless of the vertex color paint or vertex color light toggles. | |||
2013-11-10 | Import FBX: correct behavior for empty FBX files (no 'Objects' nor ↵ | Bastien Montagne | |
'Connections' top-level elements). | |||
2013-11-02 | Name added planes from the image name (like already done for textures and ↵ | Bastien Montagne | |
materials). | |||
2013-11-01 | Mhx layer buttons depend on imported rig type. | Thomas Larsson | |
2013-10-31 | update for change in blender | Campbell Barton | |
2013-10-31 | Fix #37260 Weird behavior in adding gears from extra objects Addon. | Lukas Toenne | |
All angle values must be defined in radians. The pressure angle was using a plain default value of 20, which in radians is way out of the sensible min/max range. | |||
2013-10-27 | MHX importer: Improved mhp (posing) format where the full pose matrix is stored. | Thomas Larsson | |
2013-10-23 | Silenced error message when mesh without parent is active. | Thomas Larsson | |
2013-10-21 | MHX importer: Added support for loading and saving mcp files, which is a ↵ | Thomas Larsson | |
simplified format for storing poses used by MH. | |||
2013-10-20 | Mhx importer: Only panels relevant to the active rig are displayed. Other ↵ | Thomas Larsson | |
panels, e.g. the expression panel for a character without expressions, or the FK/IK switch panel for a non-mhx rig, are hidden. | |||
2013-10-18 | including missing modifiers in the file | Dalai Felinto | |
(note Remesh has no documentation yet, when it does we have to update this again) | |||
2013-10-16 | Fix to get game_engine_save_as_runtime working again provided by SolarLune. | Mitchell Stokes | |
2013-10-15 | Fix a bug reported on IRC by mifth (a print was assuming org obj was a ↵ | Bastien Montagne | |
mesh...). Also cleaned up another debug print, we do not need those! | |||
2013-10-14 | More FBX fixes regarding UV/textures, found while investigating a potential ↵ | Bastien Montagne | |
issue with mifth on IRC: handling of default empty texture (when there are none real texture to export) was rather fuzzy/inconsistent. Note: not to be backported, not 100% sure this is now correct, and not a regression anyway. | |||
2013-10-13 | replace inline poll with real poll(). | Campbell Barton | |
2013-10-12 | [TextureAtlas] Many fixes: | Paul Geraskin | |
- if polygons are hidde - If Object is non selectable - if object is hidden | |||
2013-10-10 | Added a patch by Markku Myllymaki, for animated textures using numbered images. | Maurice Raybaud | |
2013-10-10 | Fix [#37029] FBX Export does not work if Mesh has no Material. | Bastien Montagne | |
This situation was simply not handled in existing code. Also removed last use of tessellation (my bad, should have checked this before), and enhanced/cleaned up a bit mat/tex handling. | |||
2013-10-09 | fix [#36995] FBX Importer does not import fbx model | Campbell Barton | |
2013-10-08 | Added support for proxy objects, thanks to a patch from michax (with edits ↵ | Jason van Gumster | |
from me). Thanks! | |||
2013-10-07 | Fix [#36985] FBX Exporter does not export UVs. | Bastien Montagne | |
Grr, another stupid mistake, we always need me.uv_textures, even if we do not actually export textures! | |||
2013-10-07 | fix for error reading gzip'd x3d/vrml files | Campbell Barton | |
2013-10-05 | reduce dict lookups for uv and normal export | Campbell Barton | |
2013-10-03 | Fix own stupid error in previous commit (deleting undeclared vars...). | Bastien Montagne | |
2013-10-02 | FBX import: fix to set mapping node to appropriate vector type after change ↵ | Brecht Van Lommel | |
in trunk. | |||
2013-10-01 | Fix [#36854] FBX export error when using two uv maps | Bastien Montagne | |
Stupid mistake, vcol was also affected… | |||
2013-10-01 | add support for object materials. fixes bug [#36899] | Campbell Barton | |
2013-09-29 | Addon: Development Icon was showing labels but shouldn't (icon_only=True ↵ | Sebastian Nell | |
seems broken?!). Manually setting text="", although prop default was also "". | |||
2013-09-29 | Followup to r59434 : py UI scripts edits to have back alignment with ↵ | Jens Verwiebe | |
controls grouped in brackets | |||
2013-09-29 | Fix [#36848] .obj exporter messes objects normals | Bastien Montagne | |
(Hopefully!) Logic behind normals export indices was indeed wrong when using several objects (at least, not matching vertex/uv ones). |