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2020-01-24add_camera_rigs: refactor and cleanupDamien Picard
- Fix widgets’ names: they were hardcoded and didn’t follow the preferences, leading to crashes. - The UI was put back into the Item category, instead of Create, because it is not related to object creation. - Fix some strange topology in two widget shapes. - UI and operators use a new poll method, so that they work when either the rig or the camera is selected. - The composition guides UI was converted to a panel, so that they may be drag-selected. - Marker binding and DOF object operators were converted to the `bpy.data` API, making them simpler. - Bones were moved around so that they are more similar between rigs. - They were scaled down to be 1 unit long, a simpler length — for instance, widgets are the same size as modeled. Widgets were scaled up to compensate. - The camera and aim bones were placed at 1.7 unit high, to be approximately at a standing human’s eyes’ height if the scene is in meters. - Much of the rig generation was refactored to deduplicate code between the two rig types. - Automatic renaming to `.000` was removed, since Blender already handles duplicate names. - Widget prefix and collection were renamed to `WGT-` and `Widgets` respectively. This is to be closer to Rigify, hopefully unifying them. - The GPL license header was added to every file. - Some cleanup was done to better respect Python’s PEP 8. Reviewed By: Wayne Dixon Differential Revision: https://developer.blender.org/D6543
2019-12-02add camera rigs: update, move to folder structure: T71763meta-androcto