Age | Commit message (Collapse) | Author |
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This should take care of most of the class property conversions to
use the new annotation format (colon instead of equals) for
assignment. There may still be a few edge cases that were missed.
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Differential Revision: https://developer.blender.org/D3746
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Bumped version to 0.3.2
Wall Factory:
Fix crash with Wall Factory when openings and slots
are enabled (unorderable types: opening() < opening())
with the repeat option on as the sort function compared
stored classes instead of the numerical values
Fix the module not working properly after (F8) reload
Cleanup - consistent prop definitions
Remove star imports
Small UI reorganization to save vertical space
The code will probably need some further refactor
as the usage of globals is not so clear
add_mesh_triangles:
cleanup, remove unused vars add missing GPL notice,
some UI tweaks, add tooltip
add_mesh_pyramid: indentation cleanup
add_mesh_beam_builder: add an option to snap to cursor
add_mesh_teapot: use defs instead of assigning lambdas (E731)
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General Pep8 cleanup
Removed unused variables and imports
Removed a panel from add_empty_as_parent
Standardized the property definitions
across all the scripts
Moved scene props from third_domes_panel_271
to init for proper removal
Added a Enum prop for mesh type in teapot
Fixed a small issue with Geodesic domes self.reports
(problem with value fields message spam)
Fixed props names in Geodesic domes
Consistent tooltips
Reorganized menus:
Mechanical Menu including Pipe joints, Mesh gear
Added separators
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Tracker: https://developer.blender.org/T44561
New UI, New Addons, Better organization & removal of 'Lesser Object
Types'
Merged & removed "lesser" & 'larger" add mesh scripts.
Menu updates & re-organization & modernize.
New: Add Vert, Round Cube, Menger Cube, Brilliant Diamond, Parent to
Empty
Removed: Add Mesh: Sqorus, Trapezohedron, Wedge, Polysphere.
Merged add_mesh_symmetrical_empty from contrib
Documentation:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Mesh_Extra_Objects
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into shift/a
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more of a workaround, at least stops crash.
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make addons blender versions consistent
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from Sebastian Nell (codemanx)
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