Age | Commit message (Collapse) | Author |
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- comforming after my commit in bf-blender:
- removed the categories from addons names
- made 'version' a tuple of integers
- added 'api' field
- formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though)
- more conforming:
- 1 tab = 4 spaces
- please check everything is fine in case I made some gross mistake
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- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
also move bl_addon_info to the top for faster parsing.
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These scritps still need changes related to parent classes
- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
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- every script is now (2,5,3)
- added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts
users about a buggy script (this is used during development, released scripts should must have this empty of course)
- formatted scripts info like this
- GPL
- docstring
- bl_addon_info
- imports
so that the actual script starts after the bl_addon_info dict
- removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in
case of one email meta just put it in the GPL)
- next commits I plan to do contrib scripts and conform io scripts naming
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Re-call function is removed.
[[Split portion of a mixed commit.]]
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- added tracker_url to most of the current scripts in release,
see http://lists.blender.org/pipermail/bf-blender-cvs/2010-May/028285.html
- apparently missing tracker pages for 2 scripts:
- io_anim_camera.py
- io_mesh_stl.py
- wiki links:
- added link to space_view3d_materials_utils.py
- conformed link in import_scene_unreal_psk.py
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- removed view alignment in the object creation
- added view alignment through align_matrix in the invoke
- if the 'VIEW' alignment preference is set and the object properties are changed
the object is rotated always to the view alignment of the view when the operator was called.
--> doesn't snap to new view rotation when orbiting around object and changing properties.
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-spamming the list with gears
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doesn't snap back anymore when changing properties
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* createFaces can now create fan/star like faces.
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* Cleaned up worm gear code.
* Vertex and face creation process is much simpler now.
* This also prevents double vertices.
* Removed lots of unneeded variables
* TODO: Create "closing" faces for the worm gear.
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* Major refractor - removed most of the hardcoded stuff.
* Separated functions into gear, worm gear (and experimental/non-working spokes)
* "Gear" now doesn't have any duplicate vartices.
* New submenu "Gears" (entries "Gear" and "Worm Gear")
* TODO: Prevent doubles in "Worm Gear" (change it so only one row of verts is calculated for each step)
* TODO: Finish/improve spokes code ("add_spokes").
* TODO: Create new "auto-spokes" function that addes a "Gear Spokes" Object for an existing "Gears" obj (either via the "recall" data - this stuff is usefull :-) or by creating 2 objects at the same time.)
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* Added full author name.
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* Added _lots_ of "telling" variable names ... far from done :-/
* Support "recall" operator.
* @todo: This script definitly needs some comments on what's going on.
* @todo: Lots of hardcoded stuff (also deepcopy) - is there a better way?
* @todo: Do not create "double" vertices in the first place.
* @todo: Is it really a good idea to mix gears & worm in the same operator?
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commit 27934 by DingTo: Improved Addons in User Prefs by Keith Boshoff (wahooney) This adds a "description" field to addons (ideally a small 1 liner, with basic info)
[[Split portion of a mixed commit.]]
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add pontiac's clever fix for long wiki links to all scripts
links should be pep8 compliant now.
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Changed all icons to PLUGIN for consistency.
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