Age | Commit message (Collapse) | Author |
|
|
|
- comforming after my commit in bf-blender:
- removed the categories from addons names
- made 'version' a tuple of integers
- added 'api' field
- formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though)
- more conforming:
- 1 tab = 4 spaces
- please check everything is fine in case I made some gross mistake
|
|
|
|
- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
also move bl_addon_info to the top for faster parsing.
|
|
These scritps still need changes related to parent classes
- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
|
|
|
|
- every script is now (2,5,3)
- added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts
users about a buggy script (this is used during development, released scripts should must have this empty of course)
- formatted scripts info like this
- GPL
- docstring
- bl_addon_info
- imports
so that the actual script starts after the bl_addon_info dict
- removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in
case of one email meta just put it in the GPL)
- next commits I plan to do contrib scripts and conform io scripts naming
|
|
|
|
|
|
Re-call function is removed.
[[Split portion of a mixed commit.]]
|
|
- added tracker_url to most of the current scripts in release,
see http://lists.blender.org/pipermail/bf-blender-cvs/2010-May/028285.html
- apparently missing tracker pages for 2 scripts:
- io_anim_camera.py
- io_mesh_stl.py
- wiki links:
- added link to space_view3d_materials_utils.py
- conformed link in import_scene_unreal_psk.py
|
|
|
|
- fixed url in add_mesh_gemstones.py, the page existed
- created pages with a gentle "to-be-written" warning where needed
and fixed urls in:
- add_mesh_archimedean_solids.py
- io_mesh_stl/__init__.py
See:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Archimedean_Solids
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Surface_Sketch
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/STL
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Camera_Animation
Not nice to send people to non-existing pages :)
|
|
- removed view alignment in the object creation
- added view alignment through align_matrix in the invoke
- if the 'VIEW' alignment preference is set and the object properties are changed
the object is rotated always to the view alignment of the view when the operator was called.
--> doesn't snap to new view rotation when orbiting around object and changing properties.
|
|
|
|
|
|
|
|
* Lots of cleanup of geometry creation code.
* Cleanup of operator parameters.
* Default parameters have been changed to be similar between the two scripts (might still need some work)
* Fix a bug where the "Gem" mesh had normals pointing inward.
|