Age | Commit message (Collapse) | Author |
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Now the snap also ignores particles.
Also fix a case if user didn't fill a name in profile, now it draws at least users email.
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This wouldn't previously show asset bar, now it starts search and shows assetbar.
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Storing results in scenes increased file size too much. Now the search reasults are stored in window manager and thus not saved. Also this makes them shared between more scenes.
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move several props in search panel into filters subpanel.
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also remove forgotten prints.
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If the subcategory1 enum was empty but the enum value would be higher than 0 from previous attempts, the metadata upload would fail.
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This is used on various places of the addon, and was introduced to fix (once more and better) T48766.
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These seem to crash now for an unknown reason.
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Now the snapping code ignores bound box displayed objects.
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This is now only included under experimental features. It includes a stripped down version of bl_ui_widngets library by Jayanam. Basically the asset bar code got split and now both asset bar codes are next to each other.
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caused assets not to append in saved files.
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all modules are reloaded from __init__.py
Also prevent a bug thrown when a scene loads with search resutsl and the thumbnail cache was wiped out.
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This issue was caused by wrong use of importlib, turns out this was wrong from the very beginning and that I never studied how reimporting of libs woks.
Now the speed of script reload seems not to be influenced by BlenderKit anymore.
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minor logging fixes
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Shortcut Ctrl+F or menu item in asset context menu.
Also several fixes to logging
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correct links to tutorials for these 2 assets
free only becomes free first
A lot of logging calls instead of utils.p()
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Forgot unhidden a collection that should be hidden by default
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This enables 2 names for assets - displayName is shown to user,
but name is the one saved in the assets. 90% of time these will be the same, but when a user only updates the name of the asset,
there is no more need to reupload because the name needed to be the same in the .blend file.
also rename draw_callback_2d_search to draw_asset_bar
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The bakground was too glossy and could create unnecessary gradients in the background
Fix hiding of the modifier for high particle counts with particle_plants
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by now, if creators upload a particle setup with the particle_plants tag then the add-on tries to apply the particles directly on the drag-drop target surface.
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this was intentional typo for testing
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This should help with sane development and also avoid forgotten prints for users.
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Try to make rating more prominent in the interface by adding some messages to tooltips (by now only for validators),
reorder rating in the menu
Fix texture resolution in tooltips.
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also fix several issues with HDRs
- categories upload (for all asset types was broken)
- improve thumbnails color
- tooltip drawing
- resolution tag upload
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Trash old BGL code and UI
Fix menu access and enable it for all users
Fix width of the fast rating operator for validators
Autotags for HDR's (only resolutions)
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and fix for HDR thumbnail generation code - still not perfect but sets view transform to raw during .jpg save and this causesthe image to look closer.
If it will be displayed as linear or non-color in asset bar, it will fit perfectly.
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Now this works automatically from the categories as specified on the server
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HDR and scene asset types - These are now available when user enables experimental features in addon preferences.
Refactor Upload - no Blender instance isn't launched when not needed and everything happens in a thread, so no waiting for the user when e.g. updating metadata.
improve pasted asset_id string
Change asset type picking interface to fit more asset types
Notify user about brush mode needs
Update categories file
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balanced background lighting
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least until it's fixed.
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caused material and brush search to fail
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enable 3-level categories for category reorganization.
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this tool will probably evolve in fast metadata editing, for now it should help to fix category system.
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improve tooltip for resolutions
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