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This revision aims to simplify assets and platforms listing by integrating their boolean on the same label line as their name.
Reviewers: Severin, #game_engine, moguri
Reviewed By: Severin, #game_engine, moguri
Subscribers: Severin, Genome36
Projects: #game_engine
Differential Revision: https://developer.blender.org/D741
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Changed the way files get opened to a "with open() as file" statement. Makes for a easier to understand code as the file data manipulations are nested in that same statement.
Reviewers: moguri
Reviewed By: moguri
Subscribers: Genome36
Projects: #game_engine, #addons
Differential Revision: https://developer.blender.org/D1455
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This revision fixes a bug with the lib folder creation. As Moguri stated in his add-on wiki, when downloading blender packages for different operating systems, you unpack them in the lib folder (assuming the folder was already created) and press the auto add platform button. Only problem is that when auto-downloading the packages from http://download.blender.org/release/ with the add-on, the lib folder is not created automatically for a new user.
Reviewers: #game_engine, moguri
Subscribers: Genome36
Projects: #game_engine, #addons
Differential Revision: https://developer.blender.org/D723
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Some highlights:
* New panel in the render options to control publishing
* Easier cross-platform publishing
* Ability to archive published binaries
More information can be found on the addons wiki page:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Publishing
Note: This addon is intended to replace the Save As Runtime addon.
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