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2011-04-09Game Engine Save as Runtime:Mitchell Stokes
* On OSX, copy the Python lib folder to sit alongside the .app instead of the Unix executable.
2011-03-19Updated Blender Version to 2.57 and api versionJonathan Smith
2011-02-11add in module register calls (first pass, batch replace, will test each ↵Campbell Barton
addon next).
2011-01-14bl_addon_info -> bl_infoCampbell Barton
2011-01-08== Tracker urls formatting ==Luca Bonavita
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
2011-01-04== Save Game As Runtime ==Mitchell Stokes
* Fixed OS X support (finds a good default path for the player and can make runtimes) * Enforce extensions on OS X (.app) and Windows (.exe) * Added Copy Python option to copy the bundled Python to the runtime directory * Added Overwrite 'lib' option to choose whether Copy Python will overwrite a pre-existing 'lib' directory in the runtime directory * Added Copy DLLs option (Win32 only) to copy DLL files from the Blender binary directory to the runtime directory * Cleaned up the code to handle compressed blend files.
2010-12-08updates for changes in blenders apiCampbell Barton
2010-11-24minor editsCampbell Barton
2010-11-24== game engine: save as runtime ==Luca Bonavita
- solved the problem I had with this addon, finally the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime - hence added a bit to manage compressed blends to embedd them uncompressed NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking - now moved to trunk :) [[Split portion of a mixed commit.]]