Age | Commit message (Collapse) | Author |
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This is no longer necessary, see: T98554.
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When importing an animation from FBX or BVH the fcurves are currently shown as a very long list in the dope sheet.
When you manually create a keyframe they are grouped by bone name, which is much more user friendly. This patch groups imported animations by bone name too.
The changes are trivial:
* In the FBX case it was falsely using the object name to group all curves rather than the bone name.
* The BVH importer simply wasn't using the grouping feature at all.
Reviewed By: mont29
Maniphest Tasks: T82472
Differential Revision: https://developer.blender.org/D11269
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See T95597
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Updates importers/exporters for the new file-browser design. They are
now reorganized into sub-panels.
Updated the Blender version requirement (won't be compatible with older
Blender versions). Left the Add-on versions untouched, will leave that
up to Authors to change.
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Differential Revision: https://developer.blender.org/D5240
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Reviewers: sergey
Differential Revision: https://developer.blender.org/D4883
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The parameter defaults were changed in rB0c829e8240eebd7ce4ed9d61f8682c0d6bf534f4
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Differential Revision: https://developer.blender.org/D3746
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- Use tuple unpacking.
- Remove unused operator argument.
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D3757
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The warnings in the console are getting on the way. May as well update
the addons even if they are still mostly not ported to 2.8.
We can probably ditch orientation_helper_factory altogether.
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Only default enabled addons
Give each the version: 1.0.0
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etc.], "" for text, in our py style).
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The wiki page for the addon didn't exist. I wrote it and linked to it.
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Errors are now reported to the user via Operator.report(), instead of
either being printed to the terminal or raised as an exception.
Updating the scene is now performed in separate functions, to make it
easier to control execution flow in the case of broken BVH files.
The 'filepath' argument to the import_bvh.load() function is no longer
optional, and all following arguments are now keyword-only.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1609
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This commit adds two options to the BVH importer to adjust the scene's
frame rate and duration to that of the BVH file. Since different BVHs
have different frame rates, this makes it possible to import BVH files
for inspection in Blender without having to manually open the BVH file
to find its frame rate and duration. The scene is only extended to fit
the BVH file, and never shortened.
There already exists an option for the opposite, to scale the BVH
animation data to the scene's frame rate. This did not take into account
the scene.render.fps_base property, which is also fixed by this commit.
This closes task T34919.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Maniphest Tasks: T34919
Differential Revision: https://developer.blender.org/D1608
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rBAbfbabc0592b8.
Now using a class factory to allow customization of those defaults axes, still way less
verbose than previous code!
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Python 3.4.0 deprecated the "imp" module, and replaced it with
"importlib". This changes imp.reload() into implib.reload().
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1016
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Helps ensuring common behavior, and saves quite a few lines of code, too...
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better way to terminate addons and inform user. More py 2.x leftovers in startup/bl_operators/uvcalc_*!
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timing
from Luke Tokheim (luketokheim)
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make addons blender versions consistent
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In this situation, the script creates a dummy root bone... But code was buggy (and import of non-rotating bones was too).
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finished
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