Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-28 | MHX importer: forced update of blinking and expression pinning. | Thomas Larsson | |
2011-09-27 | MHX importer: removed Limit constraints option. | Thomas Larsson | |
2011-09-27 | MHX importer: now assumes that driver properties begin with &, to filter out ↵ | Thomas Larsson | |
these in display. | |||
2011-09-22 | Mhx importer: added icons for pin buttons. changed disable layers so the ↵ | Thomas Larsson | |
first layer on with the active posebone remains. | |||
2011-09-21 | MHX importer v1.8. Pose tools merged with importer. | Thomas Larsson | |
2011-09-20 | MHX importer: Fixed an error message. | Thomas Larsson | |
2011-09-19 | /trunk: Removed final points in UI strings and messages. | Bastien Montagne | |
Plus a few styling enhancements. [[Split portion of a mixed commit.]] | |||
2011-09-18 | MHX import. Small fix for properties. | Thomas Larsson | |
2011-09-18 | MHX importer v 1.7. Can now import property limits like min and max. | Thomas Larsson | |
2011-09-03 | Some more UNDO pushes for import operators. | Sergey Sharybin | |
Forgot to modify this files in recent commit. | |||
2011-09-03 | Fix #28446: Moving imported object to new layer deletes it | Sergey Sharybin | |
Adding UNDO flag to import operators. Made this only for trunk addons. | |||
2011-08-27 | Addon UI Cleanup, Part 2 | Thomas Dinges | |
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column! | |||
2011-08-01 | Added switch for ignoring Limit rotation and distance constraints. | Thomas Larsson | |
2011-07-18 | Mhx import: more compact material assignment. | Thomas Larsson | |
2011-07-17 | Mhx import: Rigify custom shapes now work even on second import. Rigify rig ↵ | Thomas Larsson | |
assigned to group for file linking. | |||
2011-07-10 | cleanup | Campbell Barton | |
- remove unused imports - remove/comment unused vars - fix for some bugs with unused vars being used | |||
2011-07-05 | MHX importer: error popups. | Thomas Larsson | |
2011-07-04 | Mhx importer v 1.5.0: can now use Rigify. | Thomas Larsson | |
2011-05-16 | update for changes in blender module layout, also add global axis conversion ↵ | Campbell Barton | |
to FBX. | |||
2011-04-10 | Formatting/standardization for description/location | Jonathan Smith | |
2011-03-29 | use identity comparison with None (as suggested by python) | Campbell Barton | |
2011-03-28 | Raised MHX version number to catch incompatibility between old mhx files and ↵ | Thomas Larsson | |
changed Blender API. Modified the wiki_url link to point to the MH site. To link to external sites may be frowned upon, but I don't want to maintain duplicate copies of the documentation. This is at any rate better than before, when the the link pointed to outdated info. | |||
2011-03-27 | pep8 cleanup. untag lwo and mhx formats as pep8 compliant. | Campbell Barton | |
2011-03-19 | Updated Blender Version to 2.57 and api version | Jonathan Smith | |
2011-03-16 | Mhx importer: list for roll recalculation | Thomas Larsson | |
2011-03-11 | Minor change in joint bending code. | Thomas Larsson | |
2011-03-10 | Added command to recalculate roll angles. Version 1.3.0. | Thomas Larsson | |
2011-02-28 | Small cleanup by Filiciss Muhgue. Thanks! :) | Thomas Dinges | |
2011-02-28 | fix for omission in recent commit. | Campbell Barton | |
2011-02-27 | replace imports from *, considered bad practice by python devs. | Campbell Barton | |
2011-02-14 | Mhx importer: new registration and changed license to GPL 2+ | Thomas Larsson | |
2011-02-11 | add in module register calls (first pass, batch replace, will test each ↵ | Campbell Barton | |
addon next). | |||
2011-02-09 | incorrectly switched mesh.update() --> mesh.update_tag(), | Campbell Barton | |
update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data. | |||
2011-02-07 | rename id.update() to update_tag() | Campbell Barton | |
2011-01-19 | update for changes in blender api. | Campbell Barton | |
2011-01-17 | Makehuman: Copy version 1.0.4 from extern/py/scripts/addons/makehuman/1.0.4/ ↵ | Luca Bonavita | |
in trunk too (until we get an addons online dispatcher, this is better distributed from trunk) | |||
2011-01-14 | bl_addon_info -> bl_info | Campbell Barton | |
2011-01-09 | update for change in blender | Campbell Barton | |
2011-01-08 | == Tracker urls formatting == | Luca Bonavita | |
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]] | |||
2010-12-23 | == formatting == | Luca Bonavita | |
- in wiki page urls: "File_I-O/" -> "Import-Export/" - in categories: "Import/Export" -> "Import-Export" - 1 tab to 4 spaces - some tuple formatting, just to be very picky :P | |||
2010-12-23 | == make human == | Luca Bonavita | |
Committing the most recent version of make human on behalf of Thomas Larsson (after the tracker upgrade svn plugin has to be fixed, will be done in january). Also formatted bl_addon_info and changed tabs -> spaces. Note: this script belongs to extern/, at due time we'll move it there. | |||
2010-12-08 | updates for changes in blenders api | Campbell Barton | |
2010-11-16 | fix for change in blenders api | Campbell Barton | |
2010-10-26 | update for changes in blender. | Campbell Barton | |
2010-10-23 | new make human import scripts/addons/io_import_scene_mhx.py | Brendon Murphy | |
thanks to ThomasL for his patience. | |||
2010-09-20 | own changes broke scripts recently | Campbell Barton | |
2010-09-19 | minor syntax adjustments | Campbell Barton | |
2010-09-11 | Patch [#23759] more replace self.properties.foo --> self.foo for ↵ | Thomas Dinges | |
bf-extensions/trunk/py/scripts by Filiciss Muhgue (filiciss). Thanks a lot! Part 2: Extensions | |||
2010-09-03 | update for changes in rna io_import_scene_mhx.py mapto isnt working as it ↵ | Campbell Barton | |
should since this can now only be accessed as many bools | |||
2010-09-03 | updates for changes in blender. | Campbell Barton | |