Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-15 | PLY: add missing type: short | Campbell Barton | |
2014-05-07 | Fix T40069: PLY import vertex colour scaling. | Bastien Montagne | |
devide chars by 255, not 256... | |||
2014-02-04 | Fix T38462: error importing PLY with leading space | Campbell Barton | |
2013-09-05 | patch [#36653] Tiny patch that extends import_ply.py to read edges (and ↵ | Campbell Barton | |
allow for 3D curves import) from Thomas Schiex (treepleks) | |||
2013-08-10 | patch [#36407] Triangle strip support in PLY file importer | Campbell Barton | |
from Eric Saari (esaari1) | |||
2012-09-08 | Fix [#32511] blender hangs on importing malformed ply file | Bastien Montagne | |
Made a few refactoring/style cleanup of code here... | |||
2012-07-29 | style cleanup | Campbell Barton | |
2012-06-27 | patch from Chris Want to make ply script more useful when imported from ↵ | Campbell Barton | |
other scripts (returning a mesh). | |||
2012-03-23 | update addons enabled by default to use 'faces -> tessfaces' also grease ↵ | Campbell Barton | |
pencil scatter and quake map export. | |||
2012-03-19 | 'bugfix' .ply import/export scripts flip V texture coordinate | Dalai Felinto | |
.PLY has no specification for how to represent the texture coordinates. The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally). Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender. Finally I used meshlab for my tests - http://meshlab.sourceforge.net/ Their sample files (the dount one) shows flipped V in blender. I hope no one gets unhappy with this commit. | |||
2012-03-16 | PLY importer - support for textures | Dalai Felinto | |
thanks Campbell for review and tweaks | |||
2012-03-15 | bmesh fix for ply i/o addon - using tessface_ | Dalai Felinto | |
2011-08-08 | use sets rather then tuples for if checks, python optimizes this case. | Campbell Barton | |
2011-07-11 | cleanup | Campbell Barton | |
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables | |||
2011-06-21 | pep8 compliance | Campbell Barton | |
2011-06-21 | fix [#27691] PLY importer does not support float based vertex colors | Campbell Barton | |
2011-05-28 | update for changes in blenders api | Campbell Barton | |
2011-05-16 | update for changes in blender module layout, also add global axis conversion ↵ | Campbell Barton | |
to FBX. | |||
2011-05-11 | fix [#27369] Import PLY fails with windows line endings | Campbell Barton | |
2011-02-11 | use mesh.validate() to ensure all meshes of imported data is ok and wont ↵ | Campbell Barton | |
crash blender. | |||
2011-02-09 | incorrectly switched mesh.update() --> mesh.update_tag(), | Campbell Barton | |
update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data. | |||
2011-02-07 | rename id.update() to update_tag() | Campbell Barton | |
2011-01-21 | PLY binary wasnt working from 2.4x port. | Campbell Barton | |
2011-01-17 | fix for vertex color import, 0.0 - 1.0, not 0 - 255. | Campbell Barton | |
2011-01-14 | scripts from bf-blender which are now maintained in bf-extensions. | Campbell Barton | |