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2022-07-29Cleanup: run autopep8 on io_mesh_uv_layoutCampbell Barton
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2020-06-02Fix T76736: incorrect filename in SVG, fails to load elsewhereCampbell Barton
2020-03-05Cleanup: tabs -> spacesCampbell Barton
2018-09-24Export UV Layout: Rewrite Export UV Layout addonJacques Lucke
Differential Revision: https://developer.blender.org/D3715 Reviewer: brecht
2018-09-06Multi-Objects: UV_OT_export_layout (80%)Dalai Felinto
""" Apart from the 'export as PNG' all seems to be working ok. 'Export to PNG' also seems to work but doesn't look acceptable because the mesh wireframe modifier is used to draw UV wireframes (I was going to see if a curve object would be usable to draw wireframes). Something in setting the renderer up could also be wrong or missing. """ D3507 by @Al Note from reviewer: I can't get this addon to show in the menus. But the syntax seems correct, and it's pep8 friendly, so no harm in committing it so I can ask other devs to see why the addon is never registering here. Also, some changes I made include making it pep8 friendly and replace: ['foo', 'bar'] with {'foo', 'bar'}.
2015-10-05Revert "Fix T46365: Export UV Layout to PNG not working (missing context ↵Campbell Barton
messages part)." This reverts commit e1d8c70bbb5776041383335f986b28b33d18f8ff. Prefer not to have speculative fixes. The intention here is not to use the context at all, even if doing so fixes the crash - it may then fail silently by mixing data from different contexts, causing further complications which are much harder to debug.
2015-10-04Fix T46365: Export UV Layout to PNG not working (missing context messages part).Bastien Montagne
Cannot reproduce the crash, let's see whether those missing context stuff fix it as well...
2012-02-28Updated io_mesh_uv_layout addon to work with bmesh.Bastien Montagne
Note: would have loved to add an option to export tesselated layout (instead of ngon one), but currently I often get mesh without tesselation, and seems there is no way to call ensure_tesselated from python...
2011-12-31formatting edits onlyCampbell Barton
2011-03-15pep8 cleanupCampbell Barton
2011-03-09move UV layout from trunk to addons.Campbell Barton