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2015-10-05Revert "Fix T46365: Export UV Layout to PNG not working (missing context ↵Campbell Barton
messages part)." This reverts commit e1d8c70bbb5776041383335f986b28b33d18f8ff. Prefer not to have speculative fixes. The intention here is not to use the context at all, even if doing so fixes the crash - it may then fail silently by mixing data from different contexts, causing further complications which are much harder to debug.
2015-10-04Fix T46365: Export UV Layout to PNG not working (missing context messages part).Bastien Montagne
Cannot reproduce the crash, let's see whether those missing context stuff fix it as well...
2015-08-12Fix T45746: PNG UV layout export is blank with new depsgraph.Bastien Montagne
Looks like we need an explicit Scene.update() call here...
2013-01-04Fix [#33759] Can't use UV image export UV_layout errorBastien Montagne
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
2012-02-28Updated io_mesh_uv_layout addon to work with bmesh.Bastien Montagne
Note: would have loved to add an option to export tesselated layout (instead of ngon one), but currently I often get mesh without tesselation, and seems there is no way to call ensure_tesselated from python...
2011-12-31formatting edits onlyCampbell Barton
2011-11-23Fix #29368: export uv layout fails after recent image settings changes.Brecht Van Lommel
2011-11-22update for changes in render image settingsCampbell Barton
2011-10-17fix spelling errors for commentsCampbell Barton
2011-04-01pep8 cleanup & remove unused importsCampbell Barton
2011-03-15pep8 cleanupCampbell Barton
2011-03-09move UV layout from trunk to addons.Campbell Barton