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io_scene_fbx
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export_fbx_bin.py
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Author
2018-09-21
Cleanup/Fix various minor issues.
Bastien Montagne
2018-09-21
blender2.8 FBX IO: Fix basic dupli and anim.
Bastien Montagne
2018-09-21
Initial port of FBX to 2.8.
Bastien Montagne
2018-09-06
2.8: update for x_ray and draw/display renaming.
Brecht Van Lommel
2018-08-07
Merge branch 'master' into blender2.8
Campbell Barton
2018-08-05
Fix T55022: [fbx] when enable use tangent space ,it's throw bug.
Bastien Montagne
2018-07-06
Update for renaming lamp to light.
Brecht Van Lommel
2018-02-19
FBX IO: add support for import & export of camera focal length animation.
Bastien Montagne
2018-02-19
FBX Export: Fix shapekeys w/ object materials
Campbell Barton
2017-10-31
Add option to control FBX 'empty' type through a string custom property in Bl...
Bastien Montagne
2017-10-31
Fix T53202: Complex armature with bone constraints, FBX export bug.
Bastien Montagne
2017-10-31
Fix T53209: FBX exporter: Add very basic diffuse-color exporting for node-bas...
Bastien Montagne
2017-09-29
I/O script changes for GSoC 2017 Vertex Paint
Campbell Barton
2017-09-04
Fix part of T52649: When using 'selected objects' option, export could fail.
Bastien Montagne
2017-07-20
FBX exporter: Fix broken non-mesh geometry export.
Bastien Montagne
2017-06-16
Attempt to fix FBX scaling issues in a different way.
Bastien Montagne
2017-01-17
Fix T50453: Add option to FBX export to apply render or preview modifiers.
Bastien Montagne
2016-11-18
Fix T50045: FBX Export Scale (global_scale) is applied twice.
Bastien Montagne
2016-10-31
Fix T49873: FBX exporter not handling correctly Object-assigned materials.
Bastien Montagne
2016-08-30
Fix T49197: all virtual leaf bones had same uuid.
Bastien Montagne
2016-07-31
Fix T48977: rigged meshes' animation is not really supported in FBX.
Bastien Montagne
2016-06-10
Fix T48631: FBX setting "bake_anim_use_nla_strips": True, fails to export uni...
Bastien Montagne
2016-05-01
Fix T48322: Proxy Armature Animations are not exported to FBX.
Bastien Montagne
2016-04-08
Fix T48089: Animation won't export to FBX in case active action is read-only ...
Bastien Montagne
2016-02-17
Fix T47457: FBX export: Force full keying in case Simplify factor is set to 0.0
Bastien Montagne
2016-02-15
Don't use context.active_object
Campbell Barton
2016-02-12
FBX exporter: add option to choose which type of FBX node to use as armature.
Bastien Montagne
2015-08-23
Fix T45875: FBX export: Shape keys reset relative shape to basis.
Bastien Montagne
2015-08-21
Fix T45859: FBX Export: Some objects are not instances.
Bastien Montagne
2015-08-20
FBX Export: Write version of FBX addon too!
Bastien Montagne
2015-08-17
Fix T45813: FBX export: add dummy stringification of custom props which are n...
Bastien Montagne
2015-08-05
Fix T45677: Explicitely ignore dupli instances of armatures, this is not supp...
Bastien Montagne
2015-08-05
Fix related to T45584: 'NLA Strips' animation export mode was not using 'Forc...
Bastien Montagne
2015-07-15
FBX export: add option to not key first/last frames of an exported action.
Bastien Montagne
2015-06-15
Final step (hopefully) in unit/scale Hell.
Bastien Montagne
2015-06-15
Fix T45080: Scale of exported .fbx is wrong in 2.75.
Bastien Montagne
2015-05-22
FBX export: do not embed a same file more than once!
Bastien Montagne
2015-05-22
Attempt to fix T44442: Avoid '.fbm' dir creation by not creating empty 'Conte...
Bastien Montagne
2015-05-19
FBX Export: Hopefully fix once and for all default scale issue.
Bastien Montagne
2015-05-19
Fix T41605: FBX Export: scale issue with animated armatures.
Bastien Montagne
2015-05-19
FBX export: Do not write skinning weights/indices if empty.
Bastien Montagne
2015-05-18
FBX export: angles are in degrees in FBX (*sigh* again).
Bastien Montagne
2015-05-18
FBX export: more twisting and co to attempt fixing scale/animation issue, sti...
Bastien Montagne
2015-05-18
FBX export: fix various minor issues (compared to 'official' exports).
Bastien Montagne
2015-04-26
Fix T44386: FBX export with 'all actions' enabled was a bit too much enthusiast.
Bastien Montagne
2015-04-14
FBX IO: fix related to T44386: do not add again and again same material to a ...
Bastien Montagne
2015-03-26
Fix T44131: FBX Export: During animation baking, code could try to set readon...
Bastien Montagne
2015-03-24
Fix T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error.
Bastien Montagne
2015-03-12
Fix T43929: Exporting a mesh with shape keys as FBX with smoothing, creates i...
Bastien Montagne
2015-02-09
Fix T43582: FBX IO: Handling of 'smooth edges' was rather flacky on both expo...
Bastien Montagne
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