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io_scene_fbx
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import_fbx.py
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Author
2015-05-22
FBX Import: fix scale handling to match again our exporter's one.
Bastien Montagne
2015-04-14
FBX IO: fix related to T44386: do not add again and again same material to a ...
Bastien Montagne
2015-03-14
Fix T43979: FBX Animation import regression.
Bastien Montagne
2015-03-10
Fix T43954: New FBX Importer resets UVs of imported model.
v2.74-rc1
Bastien Montagne
2015-03-05
Fix T43899: FBX and OBJ importers after new RNA API 'cleanup'.
Bastien Montagne
2015-02-22
FBX import: also import 'polygon' normals as custom lnors.
Bastien Montagne
2015-02-21
FBX import: Add some support of (custom!!!) Max property names for materials.
Bastien Montagne
2015-02-20
FBX import: minor fixes (mostly, could try to load an image with None path...).
Bastien Montagne
2015-02-18
FBX importer: minor fix to normals import code.
Bastien Montagne
2015-02-18
Fix T43718: FBX: Do not 'crash' importer when there is too much data in a layer.
Bastien Montagne
2015-02-09
Fix T43582: FBX IO: Handling of 'smooth edges' was rather flacky on both expo...
Bastien Montagne
2015-02-06
Fix part of T43582: Importing Custom Normals with FBX fails.
Bastien Montagne
2015-02-04
FBX import: add support for custom loop normals.
Bastien Montagne
2015-02-04
FBX import: fix for previous change to `elem_find_first_bytes`, add new `elem...
Bastien Montagne
2015-02-04
FBX import: tweak a bit image/texture loading (e.g. try to use relpath first)...
Bastien Montagne
2015-02-04
Minor import fixes (wrong string/bytes prop handling, previous fix re meshes ...
Bastien Montagne
2015-01-29
Fix T43453: FBX Import: missing geometry with some messy FBX files.
Bastien Montagne
2015-01-06
Fix T43141: FBX import issue with rigged character.
Bastien Montagne
2015-01-06
FBX import: Cleanup.
Bastien Montagne
2015-01-04
FBX import: Fix two stupid errors in recent reaftor, breaking mat idx import.
Bastien Montagne
2015-01-02
Fix T43095: FBX import: refactor mesh 'layers' handling.
Bastien Montagne
2014-12-20
Fix T42912: FBX export: Parenting to bones was broken.
Bastien Montagne
2014-12-19
Fix importer adding needless empty to armatures.
Bastien Montagne
2014-12-12
Fix T42683: do not crash on importing trashy FBX files.
Bastien Montagne
2014-11-20
FBX Import: Long time request/todo: assign first read action to object automa...
Bastien Montagne
2014-11-20
Fix T42482: FBX import issue when scale is not 1.0.
Bastien Montagne
2014-11-13
Fix T42586: Error when attempting to export FBX (non-invertible matrix).
Bastien Montagne
2014-11-01
Fix T42410: FBX Import: in **some** cases, se have to ignore pre/post rotatio...
Bastien Montagne
2014-10-09
Fix T42135: FBX Exporter Armature not linked to mesh.
Bastien Montagne
2014-10-08
Merged experimental code in 'stable' addon (mainly Jens Restemeier's summer w...
Bastien Montagne
2014-09-06
Fix T41712: tris, do not allow zero-length bones.
Bastien Montagne
2014-09-06
Fix T41712: bis - we can run into some cases where objects or bones have dege...
Bastien Montagne
2014-09-04
Fix T41712: [FBX Importer] Does not impor fbx model
Bastien Montagne
2014-08-14
FBX IO: Minor changes/fixes to cameras.
Bastien Montagne
2014-08-01
FBX Import: Various minor fixes:
Jens Ch. Restemeier
2014-08-01
FBX importer: Fixed infinite loop in animation importer.
Jens Ch. Restemeier
2014-08-01
FBX Import: add support for custom properties
Jens Ch. Restemeier
2014-08-01
FBX IO Cleanup: add a global settings namedtuple to importer too, and rename ...
Jens Ch. Restemeier
2014-07-31
Cleanup: pep8 (to some extent :/ )
Bastien Montagne
2014-07-30
Revert "FBX import: do not fail on missing/unreadable image file."
Bastien Montagne
2014-07-30
FBX Import: Fix cornercase where some files only have one weight in case it's...
Bastien Montagne
2014-07-30
Fix T41245: FBX import error.
Bastien Montagne
2014-07-30
FBX import: do not fail on missing/unreadable image file.
Bastien Montagne
2014-07-22
FBX import: Minor optimization.
Bastien Montagne
2014-07-21
FBX import: add basic support for animation.
Bastien Montagne
2014-07-20
FBX IO: fix handling or rigged meshes transformations.
Bastien Montagne
2014-07-17
FBX import: use new mesh's 'validate_material_index' helper.
Bastien Montagne
2014-07-13
FBX import; add support for shapes (no animation yet).
Bastien Montagne
2014-07-13
FBX import: Add static armature support (no animation yet).
Bastien Montagne
2014-07-13
FBX Import: rework a bit transform code (this is needed for armature & anim h...
Bastien Montagne
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