Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-12 | Fix #30523: typo in FBX export of fog settings. | Brecht Van Lommel | |
2012-03-08 | update fbx export for bmesh api changes. | Campbell Barton | |
2012-01-14 | remove api field, was never used. | Campbell Barton | |
2012-01-04 | use sets for checking against multiple values. | Campbell Barton | |
2011-12-24 | fix for change to row major matrices | Campbell Barton | |
2011-11-25 | minor pep8 edits | Campbell Barton | |
2011-11-19 | indentation edits and copy pyrimid from contrib (where I had made some ↵ | Campbell Barton | |
edits), removed so this wont happen again. | |||
2011-11-14 | patch [#25979] fixes for addons/io_scene_fbx, io_scene_x3d | Campbell Barton | |
from Filiciss Muhgue (filiciss) | |||
2011-11-11 | minor formatting edits | Campbell Barton | |
2011-11-06 | write out camera sensor width and height into FBX | Campbell Barton | |
2011-10-23 | Minor set of UI messages fixes and tweaks! No functional changes. | Bastien Montagne | |
2011-10-17 | fix spelling errors for comments | Campbell Barton | |
2011-10-13 | fix [#28889] FBX only exports action with action groups | Campbell Barton | |
2011-10-11 | use library argument for bpy_extras.io_utils.path_reference(...) | Campbell Barton | |
2011-10-06 | fix for shape key check failing on metaballs | Campbell Barton | |
2011-10-05 | minor change to string formatting. | Campbell Barton | |
2011-10-05 | shape key support for FBX | Campbell Barton | |
2011-09-27 | edit some fbx properties | Campbell Barton | |
2011-09-26 | corrections for addons to update for trunk. | Campbell Barton | |
2011-09-23 | Fixed other “report type” issue as well | Bastien Montagne | |
2011-09-19 | /trunk: Removed final points in UI strings and messages. | Bastien Montagne | |
Plus a few styling enhancements. [[Split portion of a mixed commit.]] | |||
2011-09-11 | pep8 edits & import cleanup | Campbell Barton | |
2011-09-08 | pedantic pep8 edits | Campbell Barton | |
2011-09-07 | enable default take by default - otherwise object animation isnt exported. | Campbell Barton | |
2011-08-24 | minor syntax change to addon headers | Campbell Barton | |
2011-08-08 | use sets rather then tuples for if checks, python optimizes this case. | Campbell Barton | |
2011-08-04 | - fix for error in new option disabling default take | Campbell Barton | |
- added default options for unity3d, can add other defaults too | |||
2011-08-03 | fix for spelling error in var name | Campbell Barton | |
2011-08-03 | move axis conversion check into blenders parent helper function. | Campbell Barton | |
2011-08-03 | file.write -> fw | Campbell Barton | |
gives a few % speedup | |||
2011-08-02 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
from John Brown (jcbdigger) patch file: fbx_xna_unified-2011-08-02a_jcbdigger.patch Option not to export Default Take | |||
2011-08-02 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
fbx_xna_unified-2011-08-01b_jcbdigger.patch Only part of this patch has been applied (just the changes to the operator). | |||
2011-08-01 | rename operator properties and make __init__ file pep8-80 compliant. | Campbell Barton | |
2011-08-01 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
from John Brown (jcbdigger) The patch has been modified, some of the changes I rather see applied as separate patches. This commit adds/changes: - Option to export XNA compatible armature rotations. - Option not to export mesh edges. - Always export armatures as 'Limb' type. - dont write default cameras or camera switch when cameras are disabled. - fix for (harmless) error where armature connections were written out twice. | |||
2011-07-29 | pep8 edits and some style change | Campbell Barton | |
2011-07-25 | reverse matrix, vector multiplication order, | Campbell Barton | |
previous order deprecated. | |||
2011-07-21 | reduce the number of write commands, no functional changes. | Campbell Barton | |
2011-07-20 | no functional changes, write out tabs rather then spaces for FBX indentation. | Campbell Barton | |
2011-07-20 | fix [#28028] 3ds export fails due to relative paths in windows | Campbell Barton | |
2011-07-20 | fix [#28029] Exporting linked groups to FBX to load on Unity3D | Campbell Barton | |
2011-07-20 | fix [#27964] 2.58 FBX Export can result in missing data and lost animation(s) | Campbell Barton | |
2011-07-18 | fix for invalid axis being allowed on import/export | Campbell Barton | |
2011-07-11 | cleanup | Campbell Barton | |
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables | |||
2011-06-07 | fix [#27595] Export FBX with parented empty | Campbell Barton | |
2011-05-27 | fix for FBX rotation which I reset in recent commits. | Campbell Barton | |
2011-05-27 | own failt, bad assumption r1967, when switching the order of matrix ↵ | Campbell Barton | |
multiplication. | |||
2011-05-26 | rename axis conversion operators settings. | Campbell Barton | |
2011-05-26 | - 3ds now selects all objects on import | Campbell Barton | |
- fbx default use_selected to False | |||
2011-05-26 | added axis settings to 3ds import/export | Campbell Barton | |
2011-05-25 | axis conversion for X3D and OBJ operators | Campbell Barton | |