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2013-01-14minor style cleanup to povray export and fix for UI, setting booleans now ↵Campbell Barton
expects 0/1 only.
2012-12-19fix [#33615] bl_info (2,6,5,0) vs. (2,65,0) ?Campbell Barton
make addons blender versions consistent
2012-11-14use alternate syntax to clear listsCampbell Barton
2012-09-11fix [#31622] .3ds importer doesn't do anything with the constrain_sizeCampbell Barton
2012-07-04More spell checking.Bastien Montagne
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
2012-06-23update wiki version ro 2.6Brendon Murphy
finished
2012-05-24patch from Doug PerkowskiCampbell Barton
from Doug: Most applications aren't very strict with the bind pose because they support different bind poses for different meshes. Ogre requires a single bind pose for all meshes, which makes things a lot more difficult. The changes are where the BindPose is defined (which is pretty much ignored by most applications, but you seemed to have added it for XNA), and the skin deformer. In both cases, global transforms for bones were not correctly being exported. I set global transforms for the bones equal to (my_bone.fbxArm.matrixWorld * my_bone.restMatrix) * mtx4_z90. That appears to do the trick for me, though I can't say I fully understand how the terms are derived. I've tested kngcalvn_fbx_test_new.fbx and our sample file in Maya & our FBX importer, and both work with the changes.
2012-05-07fix [#31291] 2.63.0 export to Autodesk FBX (.fbx) is empty if no cameraCampbell Barton
2012-04-09fix for bad error exporting vertex locations twice.Campbell Barton
2012-03-23update addons enabled by default to use 'faces -> tessfaces' also grease ↵Campbell Barton
pencil scatter and quake map export.
2012-03-13option to export only deforming bones (defaults to True for Unity3D)Campbell Barton
2012-03-12Fix #30523: typo in FBX export of fog settings.Brecht Van Lommel
2012-03-08update fbx export for bmesh api changes.Campbell Barton
2012-01-14remove api field, was never used.Campbell Barton
2012-01-04use sets for checking against multiple values.Campbell Barton
2011-12-24fix for change to row major matricesCampbell Barton
2011-11-25minor pep8 editsCampbell Barton
2011-11-19indentation edits and copy pyrimid from contrib (where I had made some ↵Campbell Barton
edits), removed so this wont happen again.
2011-11-14patch [#25979] fixes for addons/io_scene_fbx, io_scene_x3dCampbell Barton
from Filiciss Muhgue (filiciss)
2011-11-11minor formatting editsCampbell Barton
2011-11-06write out camera sensor width and height into FBXCampbell Barton
2011-10-23Minor set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-17fix spelling errors for commentsCampbell Barton
2011-10-13fix [#28889] FBX only exports action with action groupsCampbell Barton
2011-10-11use library argument for bpy_extras.io_utils.path_reference(...)Campbell Barton
2011-10-06fix for shape key check failing on metaballsCampbell Barton
2011-10-05minor change to string formatting.Campbell Barton
2011-10-05shape key support for FBXCampbell Barton
2011-09-27edit some fbx properties Campbell Barton
2011-09-26corrections for addons to update for trunk.Campbell Barton
2011-09-23Fixed other “report type” issue as wellBastien Montagne
2011-09-19/trunk: Removed final points in UI strings and messages.Bastien Montagne
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
2011-09-11pep8 edits & import cleanupCampbell Barton
2011-09-08pedantic pep8 editsCampbell Barton
2011-09-07enable default take by default - otherwise object animation isnt exported.Campbell Barton
2011-08-24minor syntax change to addon headersCampbell Barton
2011-08-08use sets rather then tuples for if checks, python optimizes this case.Campbell Barton
2011-08-04- fix for error in new option disabling default takeCampbell Barton
- added default options for unity3d, can add other defaults too
2011-08-03fix for spelling error in var nameCampbell Barton
2011-08-03move axis conversion check into blenders parent helper function.Campbell Barton
2011-08-03file.write -> fwCampbell Barton
gives a few % speedup
2011-08-02patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
from John Brown (jcbdigger) patch file: fbx_xna_unified-2011-08-02a_jcbdigger.patch Option not to export Default Take
2011-08-02patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
fbx_xna_unified-2011-08-01b_jcbdigger.patch Only part of this patch has been applied (just the changes to the operator).
2011-08-01rename operator properties and make __init__ file pep8-80 compliant.Campbell Barton
2011-08-01patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
from John Brown (jcbdigger) The patch has been modified, some of the changes I rather see applied as separate patches. This commit adds/changes: - Option to export XNA compatible armature rotations. - Option not to export mesh edges. - Always export armatures as 'Limb' type. - dont write default cameras or camera switch when cameras are disabled. - fix for (harmless) error where armature connections were written out twice.
2011-07-29pep8 edits and some style changeCampbell Barton
2011-07-25reverse matrix, vector multiplication order,Campbell Barton
previous order deprecated.
2011-07-21reduce the number of write commands, no functional changes.Campbell Barton
2011-07-20no functional changes, write out tabs rather then spaces for FBX indentation.Campbell Barton