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2020-11-23Fix T82830: Handle limit for vertex color and uv layers in importerRobert Guetzkow
Blender has a limit for both vertex color layers and UV layers. The functions `bpy.types.Mesh.vertex_colors.new()` and `bpy.types.Mesh.uv_layers.new()` will return `None` once the limit is reached. The FBX importer and glTF importer didn't handle this case before and attempted to access the `data`, which failed. This patch adds the missing checks. In case no vertex colors or uv map can be created, the assignment of colors or uv coordinates is skipped. Reviewed By: mont29, julien Differential Revision: https://developer.blender.org/D9613
2020-09-17Shaders: update OBJ and FBX for for Principled BSDF emission strengthBrecht Van Lommel
2020-06-26Fix T78083: FBX import: handle missing LayerElementNormal data morePhilipp Oeser
gracefully If the 'Include Custom Normals' import option is used, and the FBX looks like it has LayerElementNormal (but lacks the actual data), dont throw an error, just print a warning and continue. (this has a downside, since such stuff can easily go unnoticed then, but this seems to be done elsewhere as well...) Maniphest Tasks: T78083 Differential Revision: https://developer.blender.org/D8122
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-27Fix T67708: UDP3DSMAX custom properties need even more work...Bastien Montagne
Because, why would you stick to a single separator between name and value, right? Where would be the fun in that?
2020-05-22FBX: Make importing heavy animations twice more quicker.Bastien Montagne
Further optimizations on top of rBA8e70aeae091c5b357. Note that these changes require latest master (2.90.3 at least).
2020-05-22Fix T76566: Fix slow FBX import of long animations.Philipp
Note that this patches changes how we insert keyframes, since we cannot use the `'NEEDED'` option of the slower previous code, we may generate more keys than needed. This change gives about 60 times speedup when importing heavy animations though, so think that trade-of is totally acceptable. Patch by @Hotox, with some fixes and cleanup by @mont29. Differential: https://developer.blender.org/D7762
2020-04-28FBX: Cleanup/fix discrepancy from rBA39aeb1b4414b.Bastien Montagne
Please do not commit random things to code maintained by other people, especially if you are breaking basic 101 things like codestyle. This is loss of time for everybody. Even worse since not ansewring to comments on original commit. Also no need to add extra `text` parameters (and more useless UI messages) in add-ons, when the only usage of the property's name itself is in own add-on' UI...
2020-04-18FBX UI: Tweaks to better support new layout featuresWilliam Reynish
2020-03-06Addons: Use Manual URL prefixAaron Carlisle
2020-03-05Fix IO Addond Manual LinksAaron Carlisle
2020-03-05Update 'bl_info' use 'doc_url' instead of 'wiki_url'Campbell Barton
2020-02-17Fix several typos in UI messages.Bastien Montagne
2020-01-29io_scene_fbx: Fix incorrect identity useCampbell Barton
2020-01-24Revert "FBX Import: corrected import camera. Added setting camera (invert or ↵Bastien Montagne
not invert)." While it's nice to see attempts to fix cameras (their orientations are know broken in some case for ages), this commit has several issues: - It did not get any review. - It changes default behavior. - It adds yet another parameter. - It does not actually fixes anything, nor does it explain anything. The first two points in particular are red lights. But the last two are also more and more annoying, unless someone can provide a good, valid understanding of how camera orientation is supposed to work in FBX, am fairly not keen on accepting any more hack like that. This is just adding more parameters that users just don’t understand, and which generates by themselves even more bug reports. This reverts commit 9eddf664d68a2ed6be1bf17b0b26d6d66d81c0eb.
2020-01-19FBX Import: corrected import camera. Added setting camera (invert or not ↵Spivak Vladimir (cwolf3d)
invert).
2019-12-20Fix T72413: FBX import error on missing filesCampbell Barton
While it's an error case, the ascii detection caused the missing file case to raise a full exception before running code which handles this case more gracefully.
2019-12-12io. more manual linksmeta-androcto
2019-11-05Fix T70879: FBX importer wrong normal map strength.Bastien Montagne
that value was not exported, and imported with some weird conversion without any proper explanation for it. For now, just export and import the value as-is, we can always come back and tweak it once we know what BumpFactor is supposed to be exactly in FBX...
2019-10-16FBX IO: Bring back experimental hint for apply transform optionJulian Eisel
We shouldn't have removed this, the option only works in specific cases.
2019-10-12FBX IO: Attempt to fix compat of custom props export.Bastien Montagne
Looks like 'flags' of custom props are always supposed to be `A+U`, for some... reasons? See T69554 discussions.
2019-10-10Fix T70666: FBX IO: Add support for new emission option of Principled BSDF.Bastien Montagne
2019-10-08FBX IO: Fix pose bone custom props not being exported.Bastien Montagne
We want to export editbone props in the 'edit data' NodeAttribute FBX nodes, and the posebone props in the 'object data' Model FBX nodes... Reported in T69554.
2019-10-08Fix T70515: I can not export active collection only.Bastien Montagne
Active collection and Selected objects are only valid when batch mode is off, de-activate them in UI otherwise.
2019-10-03FBX Import: add support to load several FBX files at once.Ian Munsie
Differential Revision: https://developer.blender.org/D5866
2019-10-03Fix T70298: FBX IO: Apply squared crease transform when importing/exporting.Samuli Raivio
Blender maps crease sharpness from internal [0, 1] to OpenSubdiv's [0, 10] by squaring the value (see `get_edge_sharpness()`). Other software seems to treat FBX crease as linear times 10 using OpenSubdiv. This commits attempts to make FBX exported by Blender consistent with the results from FBX exported from Maya regarding crease intensity. Differential Revision: https://developer.blender.org/D5930
2019-10-01Fix typos in source comments and descriptionsBrecht Van Lommel
Patch contributed by luzpaz. Differential Revision: https://developer.blender.org/D5800
2019-09-30Fix FBX subsurf exporting if it's not the last modifier.Samuli Raivio
From D5942, by Samuli Raivio (@bqqbarbhg), thanks.
2019-09-25Fix T70244: FBX bug import when having children rigs of parent one.Bastien Montagne
Note that such complex rig features remains barely supported anyway, such complex setup will require some manual editing after import...
2019-09-07FBX IO: Raise sub-version number after changes to texture clamp import.Bastien Montagne
Change in behavior of the add-on -> increase sub-version number.
2019-09-07Fix part of T69526: FBX import/export error after recent mapping node changesBrecht Van Lommel
There are still other add-ons to fix.
2019-09-04FBX IO: increase sub-version number after filebrowser merge.Bastien Montagne
Changes in UI are significant enough to justify it.
2019-09-04Fix T69482: Fbx export crashes blenderPhilipp Oeser
Reviewers: Severin Maniphest Tasks: T69482 Differential Revision: https://developer.blender.org/D5671
2019-09-03UI: New options layout for IO Add-onsJulian Eisel
Updates importers/exporters for the new file-browser design. They are now reorganized into sub-panels. Updated the Blender version requirement (won't be compatible with older Blender versions). Left the Add-on versions untouched, will leave that up to Authors to change.
2019-09-02Fix T69358: Missing Quaternions interpolqtion in importer.Bastien Montagne
Based on investigation and patch by Yannick (@kschoice), many thanks!
2019-08-29Add optional subdivision surface support to the FBX exporterSamuli Raivio
Add option 'Export Subdivision Surface' to the FBX exporter (disabled by default). When enabled the exporter will write the **last active Catmull-Clark subdivision surface modifier** as FBX properties instead of applying it. Edge crease data is also written to the FBX file if 'Use Creases' is enabled in the subsurf modifier. Reviewers: mont29 Tags: #add-ons Differential Revision: https://developer.blender.org/D4982
2019-08-21Fix T68967: Export to .fbx error.Bastien Montagne
Handle more gracefully the case where we cannot compute tangent space for a mesh.
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D5240
2019-07-15Update wiki_url to new manual pagesAaron Carlisle
2019-06-27Fix potential issues with absolute-like paths in expected-relative properties.Bastien Montagne
Relative filepath having a 'absolute look' (starting with a path separator) can lead to recursively checking for the whole root! This is nasty, so try to avoid it by making relative paths actually relative. Based on D5143 (report and patch) by andreas atteneder (@atti), thanks!
2019-05-29FBX: Fix ShapeKeys not being exported anymore for rigged meshes.Bastien Montagne
Not sure when that mistake was introduced, Armature modifier is not considered a 'real' modifier to be baked, from FBX exporter point of view... Reported/followup from T64994.
2019-05-29Fix T64833: FBX Import fails with long names.Bastien Montagne
Classical stupid issues when trying to shorten an utf8 string to match a given bytes length... ;)
2019-05-27Fix T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most ↵Bastien Montagne
of orig custom data layers. Now we can get full-featured mesh with new system too.
2019-05-24Fix T65065: FBX import principled alpha 0.Bastien Montagne
3DSMax can produce pure white `TransparentColor` with (default, from template) `TransparencyFactor` of 0.0... Looks like we are supposed to use `Opacity` then... sigh...
2019-05-23Fix T64999: FBX export fails with empty material slot.Bastien Montagne
We cannot reliably use `mesh.materials`, since those might be empty when materials are only assigned/linked to the object...
2019-05-20Fix T64853: FBX fail to export after recent changesBrecht Van Lommel
2019-05-20Update for removal of image.use_alphaBrecht Van Lommel
2019-05-17Update for Depsgraph API changesPhilipp Oeser
Reviewers: sergey Differential Revision: https://developer.blender.org/D4883
2019-05-16Update for Depsgraph API changesSergey Sharybin
Addresses new behavior of object.to_mesh(). This is corresponding part for D4875. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4876
2019-05-16Addons: Adopt for Dependency Graph API changesSergey Sharybin
Mainly search-and-replace approach. Tested the enabled-by-default export/import addons. Seems to work with an exception of X3D which is still referencing Blender Internal material properties. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4866