Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-11 | fix [#31622] .3ds importer doesn't do anything with the constrain_size | Campbell Barton | |
2012-07-04 | More spell checking. | Bastien Montagne | |
2012-07-03 | Style edit (mostly), use """ for docstrings (not '''). | Bastien Montagne | |
2012-06-23 | update wiki version ro 2.6 | Brendon Murphy | |
finished | |||
2012-05-24 | patch from Doug Perkowski | Campbell Barton | |
from Doug: Most applications aren't very strict with the bind pose because they support different bind poses for different meshes. Ogre requires a single bind pose for all meshes, which makes things a lot more difficult. The changes are where the BindPose is defined (which is pretty much ignored by most applications, but you seemed to have added it for XNA), and the skin deformer. In both cases, global transforms for bones were not correctly being exported. I set global transforms for the bones equal to (my_bone.fbxArm.matrixWorld * my_bone.restMatrix) * mtx4_z90. That appears to do the trick for me, though I can't say I fully understand how the terms are derived. I've tested kngcalvn_fbx_test_new.fbx and our sample file in Maya & our FBX importer, and both work with the changes. | |||
2012-05-07 | fix [#31291] 2.63.0 export to Autodesk FBX (.fbx) is empty if no camera | Campbell Barton | |
2012-04-09 | fix for bad error exporting vertex locations twice. | Campbell Barton | |
2012-03-23 | update addons enabled by default to use 'faces -> tessfaces' also grease ↵ | Campbell Barton | |
pencil scatter and quake map export. | |||
2012-03-13 | option to export only deforming bones (defaults to True for Unity3D) | Campbell Barton | |
2012-03-12 | Fix #30523: typo in FBX export of fog settings. | Brecht Van Lommel | |
2012-03-08 | update fbx export for bmesh api changes. | Campbell Barton | |
2012-01-14 | remove api field, was never used. | Campbell Barton | |
2012-01-04 | use sets for checking against multiple values. | Campbell Barton | |
2011-12-24 | fix for change to row major matrices | Campbell Barton | |
2011-11-25 | minor pep8 edits | Campbell Barton | |
2011-11-19 | indentation edits and copy pyrimid from contrib (where I had made some ↵ | Campbell Barton | |
edits), removed so this wont happen again. | |||
2011-11-14 | patch [#25979] fixes for addons/io_scene_fbx, io_scene_x3d | Campbell Barton | |
from Filiciss Muhgue (filiciss) | |||
2011-11-11 | minor formatting edits | Campbell Barton | |
2011-11-06 | write out camera sensor width and height into FBX | Campbell Barton | |
2011-10-23 | Minor set of UI messages fixes and tweaks! No functional changes. | Bastien Montagne | |
2011-10-17 | fix spelling errors for comments | Campbell Barton | |
2011-10-13 | fix [#28889] FBX only exports action with action groups | Campbell Barton | |
2011-10-11 | use library argument for bpy_extras.io_utils.path_reference(...) | Campbell Barton | |
2011-10-06 | fix for shape key check failing on metaballs | Campbell Barton | |
2011-10-05 | minor change to string formatting. | Campbell Barton | |
2011-10-05 | shape key support for FBX | Campbell Barton | |
2011-09-27 | edit some fbx properties | Campbell Barton | |
2011-09-26 | corrections for addons to update for trunk. | Campbell Barton | |
2011-09-23 | Fixed other “report type” issue as well | Bastien Montagne | |
2011-09-19 | /trunk: Removed final points in UI strings and messages. | Bastien Montagne | |
Plus a few styling enhancements. [[Split portion of a mixed commit.]] | |||
2011-09-11 | pep8 edits & import cleanup | Campbell Barton | |
2011-09-08 | pedantic pep8 edits | Campbell Barton | |
2011-09-07 | enable default take by default - otherwise object animation isnt exported. | Campbell Barton | |
2011-08-24 | minor syntax change to addon headers | Campbell Barton | |
2011-08-08 | use sets rather then tuples for if checks, python optimizes this case. | Campbell Barton | |
2011-08-04 | - fix for error in new option disabling default take | Campbell Barton | |
- added default options for unity3d, can add other defaults too | |||
2011-08-03 | fix for spelling error in var name | Campbell Barton | |
2011-08-03 | move axis conversion check into blenders parent helper function. | Campbell Barton | |
2011-08-03 | file.write -> fw | Campbell Barton | |
gives a few % speedup | |||
2011-08-02 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
from John Brown (jcbdigger) patch file: fbx_xna_unified-2011-08-02a_jcbdigger.patch Option not to export Default Take | |||
2011-08-02 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
fbx_xna_unified-2011-08-01b_jcbdigger.patch Only part of this patch has been applied (just the changes to the operator). | |||
2011-08-01 | rename operator properties and make __init__ file pep8-80 compliant. | Campbell Barton | |
2011-08-01 | patch [#28118] Add XNA requirements to the official FBX exporter | Campbell Barton | |
from John Brown (jcbdigger) The patch has been modified, some of the changes I rather see applied as separate patches. This commit adds/changes: - Option to export XNA compatible armature rotations. - Option not to export mesh edges. - Always export armatures as 'Limb' type. - dont write default cameras or camera switch when cameras are disabled. - fix for (harmless) error where armature connections were written out twice. | |||
2011-07-29 | pep8 edits and some style change | Campbell Barton | |
2011-07-25 | reverse matrix, vector multiplication order, | Campbell Barton | |
previous order deprecated. | |||
2011-07-21 | reduce the number of write commands, no functional changes. | Campbell Barton | |
2011-07-20 | no functional changes, write out tabs rather then spaces for FBX indentation. | Campbell Barton | |
2011-07-20 | fix [#28028] 3ds export fails due to relative paths in windows | Campbell Barton | |
2011-07-20 | fix [#28029] Exporting linked groups to FBX to load on Unity3D | Campbell Barton | |
2011-07-20 | fix [#27964] 2.58 FBX Export can result in missing data and lost animation(s) | Campbell Barton | |