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2022-07-04glTF exporter: Fix T99306 : Fix camera & light export when Yup is offv3.2.2v3.2.1blender-v3.2-releaseJulien Duroure
2022-07-04glTF exporter: Make sure to not modify virtual treeJulien Duroure
2022-06-22glTF exporter: Regression: Fix T98912 - export driven SK when mesh parented ↵Julien Duroure
to bone
2022-06-04glTF exporter: Fix only def bone export when parent are different (def -> ↵v3.2.0Julien Duroure
nondef -> def)
2022-05-25glTF importer: more animation hooks for user extensionsJulien Duroure
2022-05-24glTF: use color attribute API instead of vertex colorJulien Duroure
2022-04-29glTF exporter: code cleanupJulien Duroure
2022-04-29glTF exporter: normalize skin weights also for all influence modeJulien Duroure
2022-04-29glTF exporter: fix missing objects when instancing local nested collectionsJulien Duroure
2022-04-29glTF exporter: fix animation baking bug when sampling is off, and limited to ↵Julien Duroure
selection only
2022-04-22glTF exporter: Use rest pose for armature when 'use current frame' is offJulien Duroure
2022-04-22glTF exporter: add general material hook for unlit materialsJulien Duroure
2022-04-22glTF exporter: performance : better way to detect weird imagesJulien Duroure
2022-04-22glTF exporter: manage use_nla option to avoid exporting merged animationsJulien Duroure
2022-04-22glTF exporter: No texture export when original can't be retrievedJulien Duroure
2022-04-22glTF exporter: Better armature action detectionJulien Duroure
2022-04-22glTF exporter: fix active scene export + option to use only active sceneJulien Duroure
2022-04-03glTF exporter: option to optimize animation size off by defaultJulien Duroure
This can lead to wrong animation in some case. Better to have good animation by default, even if bigger
2022-04-03glTF exporter: weight min threshold for skinningJulien Duroure
2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-04-03glTF importer: fix when glTF file has no sceneJulien Duroure
2022-03-31glTF exporter: fix exporting single armature actionsJulien Duroure
2022-03-29glTF exporter: Armature extports all actionsscreenshots-manualJulien Duroure
When scene contains only 1 armature, it will export all actions, not only active + NLA
2022-03-29glTF exporter performance. Better cache managementJulien Duroure
Better management of case of multiple object with each multiple actions
2022-03-29glTF exporter: Manage not initial buffersJulien Duroure
2022-03-29glTF exporter: Fix transmission exportJulien Duroure
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-29glTF exporter: Fix T96517 better instance management when no modifiersJulien Duroure
2022-03-28Fix various UI messages issues.Bastien Montagne
2022-03-13glTF exporter: Manage active UVMap correclty, when there is no UVMap used in ↵Julien Duroure
node tree
2022-03-13glTF exporter: remove back compatibility of export_selection -> use_selectionJulien Duroure
This is now more than a year old. Removing the back compatibility. Use can of course set again the value in UI at export
2022-03-13glTF exporter: add a hook for user extension to change json encodingJulien Duroure
This allows user to use no indent in json, for example Here is an example of hook: ``` def gather_gltf_encoded_hook(self, gltf_format, sort_order, export_settings): gltf_format.indent = None gltf_format.separators = (',', ':') ```
2022-03-13glTF exporter: add filter hook for user extensions.Julien Duroure
You can change filter tag to change default filtering
2022-03-13glTF exporter: export armature without skined mesh as skin in glTF filesJulien Duroure
At import, this will be defined as armature/joints instead of empties
2022-03-13glTF exporter: Add glTF settings node in shader menuJulien Duroure
This menu (in Add > Output) will be displayed only if activated in addon preferences. The node is sed for AO export. This is a shortcut, avoiding user to create it him/herself
2022-03-03glTF exporter: fix PBR values when emission node is usedJulien Duroure
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO
2022-02-22Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-22glTF exporter: optimized anims can now be disabledJulien Duroure
2022-02-16Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-16glTF exporter: add new animation hooksJulien Duroure
2022-02-15Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-15glTF exporter: fix UI messageJulien Duroure
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: Option to not export texture imagesJulien Duroure
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: workaround for image size copy not storedJulien Duroure
2022-02-12Merge branch 'blender-v3.1-release'Julien Duroure
2022-02-12glTF exporter: manage factors for Clearcoat extensionJulien Duroure
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597