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2022-07-13glTF exporter: Fixed bezier control points to cubic spline tangents conversionJulien Duroure
Fix when animation are not baked
2022-06-04glTF exporter: Fix only def bone export when parent are different (def -> ↵v3.2.0Julien Duroure
nondef -> def)
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-01-20glTF exporter: Use custom range on actionJulien Duroure
2021-09-15glTF exporter: cleanup: use inverted_safe on matricesJulien Duroure
2021-08-23glTF exporter: remove some channel animation if bone is not animatedJulien Duroure
Check is done after sampling: if animated is constant and bone has no fcurve, we remove the channel
2021-07-04glTF exporter: fix driver export when shapekey as a dot in nameJulien Duroure
2021-07-04glTF importer: import custome properties from default sceneJulien Duroure
2021-02-25glTF exporter: Inverse matrix only when there is a parentJulien Duroure
2021-02-25glTF: update copyright yearJulien Duroure
2020-07-21glTF exporter: refactoring: remove no more needed functions after 2.79Julien Duroure
2020-04-18glTF exporter: fix bug export sampled animation with non 'classical' ↵Julien Duroure
(constant/linear/bezier) interpolation
2020-02-22glTF: remove 2.79 on upstream repositoryJulien Duroure
Files are no more computed to remove 2.79 code here, so some little modification on files can be found
2020-01-04glTF exporter: Keep CONSTANT/STEP animation when sample animations (object ↵Julien Duroure
only for now, not bones)
2019-12-14glTF exporter: Basic SK driver export (driven by armature animation)Julien Duroure
2019-12-14glTF exporter: define a user extension APIJulien Duroure
2019-10-12glTF exporter: fix exporting shapekeys animation when some sk are not animatedJulien Duroure
2019-06-05glTF exporter: fix bezier interpolation exportJulien Duroure
2019-05-31glTF exporter: Export multiple actions (from NLA) when sampled is now fixedJulien Duroure
2019-05-30glTF exporter: fix animation export when not sampled and constraintsJulien Duroure
2019-05-27glTF exporter: Sampled animation now bake all bones, including constraintsJulien Duroure
Using "Always Sample Animation" can now export complex rigs, including constraints, like rigify for example
2019-05-26glTF exporter: fix animation when a property is single keyframed (not all ↵Julien Duroure
property index)
2019-05-23glTF: update copyright yearJulien Duroure
2019-05-14glTF exporter: fix various animation & texture exportJulien Duroure
2019-04-15glTF exporter: STEP interpolation if there is only 1 keyframeJulien Duroure
2019-04-09glTF exporter: fix / enhancement of animation exportJulien Duroure
2019-04-02glTF exporter: fix animation tangentsJulien Duroure
2019-03-12glTF exporter: Deduplicate cameras, animation sampler and accessorsJulien Duroure
2019-02-27glTF exporter: fix armature animation recognitionJulien Duroure
2018-12-18glTF exporter: various fixes & enhancementJulien Duroure
* Fix some Yup conversions * reading material from glTF node group material if exists * Fix normal export * Round transforms near 0 and 1 * Fix exporting from Edit mode * Various image format management
2018-11-24Initial commit of glTF 2.0 importer/exporterJulien Duroure
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929