Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-29 | glTF exporter: Armature extports all actionsscreenshots-manual | Julien Duroure | |
When scene contains only 1 armature, it will export all actions, not only active + NLA | |||
2022-03-10 | glTF exporter: add TODO comment | Julien Duroure | |
2022-03-10 | Cleanup: trailing space | Campbell Barton | |
2022-03-02 | glTF exporter: Big refactoring | Julien Duroure | |
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO | |||
2022-02-16 | Merge branch 'blender-v3.1-release' | Julien Duroure | |
2022-02-16 | glTF exporter: add new animation hooks | Julien Duroure | |
2022-02-11 | File headers: use SPDX license identifiers | Campbell Barton | |
See T95597 | |||
2021-12-18 | glTF exporter: Manage tweak mode in NLA when needed | Julien Duroure | |
2021-08-23 | glTF exporter: fix animation export when no channels are valid | Julien Duroure | |
2021-02-25 | glTF: update copyright year | Julien Duroure | |
2020-03-27 | glTF exporter: better check between shapekeys or object animation | Julien Duroure | |
2020-03-17 | glTF exporter: ignore solo mode in NLA, to export all tracks | Julien Duroure | |
2020-02-22 | glTF exporter: Don't take mute strip into account | Julien Duroure | |
2020-02-22 | glTF: remove 2.79 on upstream repository | Julien Duroure | |
Files are no more computed to remove 2.79 code here, so some little modification on files can be found | |||
2020-01-08 | glTF exporter: detach last exported action if no action was active at start ↵ | Julien Duroure | |
of exporting | |||
2019-12-29 | glTF exporter: animation get removed when using both TRS + SK animation | Julien Duroure | |
2019-12-14 | glTF exporter: define a user extension API | Julien Duroure | |
2019-12-03 | glTF exporter: alphabetically sorting of exported animation | Julien Duroure | |
2019-10-12 | glTF exporter: export action custom props as animation extras | Julien Duroure | |
2019-09-11 | glTF exporter: Merge animations into glTF animation(s) based on NLA track names | Julien Duroure | |
Option "NLA tracks" is active by default. If disable, all active action of scene will be merge into a single glTF animation | |||
2019-08-09 | glTF exporter: check that NLA strip has an action | Julien Duroure | |
2019-08-05 | glTF exporter: take into account NLA tracks for shapekeys animation | Julien Duroure | |
2019-06-01 | glTF exporter: add some NLA checks (readonly action / track) | Julien Duroure | |
2019-05-31 | glTF exporter: Export multiple actions (from NLA) when sampled is now fixed | Julien Duroure | |
2019-05-23 | glTF: update copyright year | Julien Duroure | |
2019-01-09 | glTF export: enhancement & fixes: | Julien Duroure | |
* implement KHR_materials_unlit export * Fix primitive restart values * Fix jpg uri/mime type * Fix bug when image has no color channels * Check animation has actions * Ignore meshes without primitives * Fix materials when not selected in export settings * Improve error message for invalid animation target type * Animation with errors are ignored, but export continues * Export of BaseColorFactor | |||
2018-12-18 | glTF exporter: various fixes & enhancement | Julien Duroure | |
* Fix some Yup conversions * reading material from glTF node group material if exists * Fix normal export * Round transforms near 0 and 1 * Fix exporting from Edit mode * Various image format management | |||
2018-11-24 | Initial commit of glTF 2.0 importer/exporter | Julien Duroure | |
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929 |