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2022-03-29glTF exporter performance. Better cache managementJulien Duroure
Better management of case of multiple object with each multiple actions
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2021-02-25glTF: update copyright yearJulien Duroure
2020-03-20glTF export: manage collection instances / linked collection / armature proxyJulien Duroure
2020-02-22glTF exporter: fix bone caching issueJulien Duroure
2020-02-22glTF: remove 2.79 on upstream repositoryJulien Duroure
Files are no more computed to remove 2.79 code here, so some little modification on files can be found
2019-12-14glTF exporter: Basic SK driver export (driven by armature animation)Julien Duroure
2019-10-03glTF exporter: remove debug printJulien Duroure
2019-09-20glTF exporter: sanity check action / multiple armature with different bone namesJulien Duroure
2019-09-13glTF exporter: add missing importJulien Duroure
2019-09-11glTF exporter: performance: huge speedup when exporting using sample animationsJulien Duroure
2019-06-14glTF exporter: fix regression about exporting with applied modifiers, cache ↵Julien Duroure
enhancement
2018-11-24Initial commit of glTF 2.0 importer/exporterJulien Duroure
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929